Some of the ideas in this thread are so abysmally horrible they make me wish I could prick my wrists repeatedly with the vorpal safety pin of weeping and unleash vast cataracts of blood droplets.

1) SD needs a duration boost for sure. The function can work fine as is for now, just save it for when you anticipate a wicked AoE or Throat stab like move and then pop SD, Max power achieved, but the duration must, MUST be at least 3 minutes.

2) Sleep is a not a dark magic. It's a dark element spell, but it's enfeebling magic.

3) Of course the MAB part of SD does nothing for Drain/Aspir, they aren't affected by MAB.

4) BW does suck as a two-hour. No two-hour should be 100% useless on whole superfamilies of mobs! (Undead)

5) DRK doesn't really need a major fix, if you make all physical WSes capable of critical hits, you just balanced a lot of DD, not just DRK.

6) DNC doesn't have "better absorbs" than DRK. They get a crappy Drain/Aspir Samba, we get drains capable of over 500 damage each BEFORE Nether Void, making them some of the most mp efficient damage spells in the entire game, we can steal stats, soon will be able to steal enhancements, we can steal TP, and Aspir I and II are good tools when applicable.

7) If they want to be extremely extra nice, they can add Absorb-SPEED which would give us a 50% haste that stacks with WHM haste and inflicts a slow effect that stacks with slow. This would make DRK more powerful as a DD and desired for contributions outside of melee thanks to slow being a great enfeeble effect on higher level NMs.