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  1. #41
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Return1 View Post
    Reading fail!

    USED TO BE

    Back in the day 300-500 Drain II was massive for HP. SE Zergs ran rampant, and HP over 1700 and the ability to hold hate without engaging while /NIN made you an awesome tank. This was before Cruor and Atma buffs, and back then BLMs were lucky to consistently deal 1k to the endgame mobs. I assure you there were no 5k nukes from your BLMs when Drain II was released. That HP boost would have been monstrous for SE and for tanking if it were able to be kept full time.

    Comparing R3 to Drain II is retarded. Completely different spells and purposes.

    That BLM is closer to his max recast than that DRK is or something is wrong.

    Blue Mage says hi. Magic Hammer, 3 minute recast. New HNM spells will all share a universal 5 minute recast.

    As for why I'm here? I'm an Apocalypse DRK. If you wanted to play the "you're not a real DRK, your opinion doesn't matter as much here" card then I would reconsider, because by that logic I belong here more than you.

    No one talking about whats drk was like in the lvl 75 cap days, I dont even know why you brought it up. Secondly Blu has alot of valuable useful spells, and drk only has a few with those few spells having 60 sec to 3 min recast timers. Moreover me comparing the spells and abilities of top tier white, elemental, and dark magic is to show that no other job is more limited at using it arsenal like drk is and the restriction are ridiculous.

    BTW if you want to measure epeen my drk has a fully upgraded caladbolg, stage 4 relic scythe, and my redemption will be complete in a few days. What I have and what you have is irrelevant and deos nothing too add to the discussion on how to fix the job. This is the last time I will be replying to you directly as the thread has been hijacked long enough
    (0)

  2. #42
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    You'd have to be pretty dense to not understand why i was talking about 75cap days when discussing why a spell was designed the way it was. A spell designed in the 75cap days...

    With the decay being removed from Absorb stat spells, they'll become reasonable to cast again if we get the duration up to ~2:30-3:00, Endark is already awesome, Drains are both awesome, Absorb-TP is awesome situationally, Dread Spikes is nice, but the 1 minute duration is stupid, New Absorb-Attribute has great potential, to aid all of these, we're getting a Dark Celerity type trait down the road, and SE says they're working to make sure we're the most proficient with Dark Magic Skills.

    All of this, plus powerful DD ability outside Abyssea (Passable inside with Apoc), and you're whining because we can't cast as often as a caster that's only job is to cast?

    Btw, you have the best second rate weapon for DRK, a level 4 nothing, and an empyrean that's outclassed by the Relic.



    Feedback for DRK:

    1) Make all physical Weapon Skills in the game have the same chance to critical as a regular swing.

    2) Make Scarlet Delirium's damage boost last 3minutes, no one needs 3 minutes to get hit once, use your heads.

    3) Make the duration of Dread Spikes at least 3 minutes. the 50% hp cutoff and high, for a Dark Magic, MP cost are already limiting factors enough.

    4) Stop adding shitty Arcana specific abilities, no one gives a damn about them, we'd rather have abilities that don't suck. Camate if you see this, word it exactly like that when you tell the devs.
    (1)

  3. #43
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Return1 View Post
    You'd have to be pretty dense to not understand why i was talking about 75cap days when discussing why a spell was designed the way it was. A spell designed in the 75cap days...

    With the decay being removed from Absorb stat spells, they'll become reasonable to cast again if we get the duration up to ~2:30-3:00, Endark is already awesome, Drains are both awesome, Absorb-TP is awesome situationally, Dread Spikes is nice, but the 1 minute duration is stupid, New Absorb-Attribute has great potential, to aid all of these, we're getting a Dark Celerity type trait down the road, and SE says they're working to make sure we're the most proficient with Dark Magic Skills.

    All of this, plus powerful DD ability outside Abyssea (Passable inside with Apoc), and you're whining because we can't cast as often as a caster that's only job is to cast?

    Btw, you have the best second rate weapon for DRK, a level 4 nothing, and an empyrean that's outclassed by the Relic.



    Feedback for DRK:

    1) Make all physical Weapon Skills in the game have the same chance to critical as a regular swing.

    2) Make Scarlet Delirium's damage boost last 3minutes, no one needs 3 minutes to get hit once, use your heads.

    3) Make the duration of Dread Spikes at least 3 minutes. the 50% hp cutoff and high, for a Dark Magic, MP cost are already limiting factors enough.

    4) Stop adding shitty Arcana specific abilities, no one gives a damn about them, we'd rather have abilities that don't suck. Camate if you see this, word it exactly like that when you tell the devs.

    We should call you Return Hythloday, in reference to Sir Thomas More's Utopia, and the character Raphael Hythloday.



    Hythlos meaning nonsense, and Day/Daev meaning to disseminate.

    Because you're quite honestly like Raphael, a peddler of nonsense Bullshit.
    (1)

  4. #44
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    I just like to see real ideas to help fix the job and if SE thinks the job is fine they'll go and add something like Scarlet Delierium. I mean there sacarfice tp for adhanced attack was better than this SD ability they give us. I dont know if we still have time to change SE mind about this ability to either change it completely or change it functionally, but what I do know is each day that passes we lose an opportunity and this ability as is get closer and closer to implementation
    (0)

  5. #45
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Well, they don't work on Saturday or Sunday from what I've seen.

    Though you shouldn't stop trying.

    SE: There really needs to be a building period if this is going to work, and not just the first hit. It can still be HP% proportionate, it's just too much to ask for perfect timing before some huge AoE destructive attack that DRK shouldn't even be near anyway. It needs a lot of work.
    (5)

  6. #46
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Leonlionheart View Post
    Well, they don't work on Saturday or Sunday from what I've seen.

    Though you shouldn't stop trying.

    SE: There really needs to be a building period if this is going to work, and not just the first hit. It can still be HP% proportionate, it's just too much to ask for perfect timing before some huge AoE destructive attack that DRK shouldn't even be near anyway. It needs a lot of work.

    Said perfectly.
    (1)

  7. #47
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    I'm guessing they tried to make it like an Afflatus Misery for DRK sort of.
    (0)

  8. #48
    Player Armangetto's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Armangetto
    World
    Valefor
    Main Class
    DRK Lv 99
    Theres so many tp moves that are too fast for you to even get SD to go off in time, let alone stun perfectly. The ones you have a chance at actavating it are the slower tp moves and spells.
    (1)

  9. #49
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Leonlionheart View Post
    SE: There really needs to be a building period if this is going to work, and not just the first hit. It can still be HP% proportionate, it's just too much to ask for perfect timing before some huge AoE destructive attack that DRK shouldn't even be near anyway. It needs a lot of work.
    I'll second this.

    Also, if it's possible to activate Crimson Delirium in time to be hit by an ability, than any sane Dark Knight would probably try to Stun it instead. Particularly considering he or she would be on a job with multiple forms of Stun, one of them being another instant job ability.
    (0)
    Last edited by SpankWustler; 09-04-2011 at 04:56 PM.

  10. #50
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    In all honesty.

    Stun > Scarlet Delirium.


    Lv. 37 move > Lv. 95


    I'm seeing a very common recurring theme with DRK, the higher level we get the more our crap stinks.
    (0)

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