
Originally Posted by
Return1
You'd have to be pretty dense to not understand why i was talking about 75cap days when discussing why a spell was designed the way it was. A spell designed in the 75cap days...
With the decay being removed from Absorb stat spells, they'll become reasonable to cast again if we get the duration up to ~2:30-3:00, Endark is already awesome, Drains are both awesome, Absorb-TP is awesome situationally, Dread Spikes is nice, but the 1 minute duration is stupid, New Absorb-Attribute has great potential, to aid all of these, we're getting a Dark Celerity type trait down the road, and SE says they're working to make sure we're the most proficient with Dark Magic Skills.
All of this, plus powerful DD ability outside Abyssea (Passable inside with Apoc), and you're whining because we can't cast as often as a caster that's only job is to cast?
Btw, you have the best second rate weapon for DRK, a level 4 nothing, and an empyrean that's outclassed by the Relic.
Feedback for DRK:
1) Make all physical Weapon Skills in the game have the same chance to critical as a regular swing.
2) Make Scarlet Delirium's damage boost last 3minutes, no one needs 3 minutes to get hit once, use your heads.
3) Make the duration of Dread Spikes at least 3 minutes. the 50% hp cutoff and high, for a Dark Magic, MP cost are already limiting factors enough.
4) Stop adding shitty Arcana specific abilities, no one gives a damn about them, we'd rather have abilities that don't suck. Camate if you see this, word it exactly like that when you tell the devs.