Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 63
  1. #31
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    Quote Originally Posted by Cljader1 View Post
    I even think the function of this ability is screwed up...listen to yourself "let the mob get off a throat stab so you can pop SD" thats ridiculous why would you let the mob get that off, you just cast stun to prevent the throat stab




    FALSE we dont get drains of over 500, a good drain I is in the mid 200's or mid 300's range, and drain II rarely ever touch the 500 mark. Nether Void is used to make Drains reach a respectable number. Absorb stats are trash absolutely trash the time it took you to cast that useless spell you just missed a melee swing. Absorb stats need to also deal dark element damage as well. BTW how can you say a dnc's drain and aspir samba are crappy just the dnc sub only offers more survivability and utility then a lvl 90 main drk's entire arsenal.
    Not just throat stab, any throat stab like attack. You won't have stun up for all tp moves and you can't even stun most of the really dangerous mobs, or at very least not reliably. If your healer doesn't suck, they'll have you cured up to safety before the animation of the tp move is even done.

    And we don't get drains to 500? Really? Drain 1 is programmed in a way that scales with you as your dark magic skill rises. At 75 with capped skill, strong skill gear build, and boosts to Drain/Aspir gear, 500 Drains on Dark weak enemies were very possible, pre-Nethervoid. This is amazing for 21mp.

    If you couldn't do it, blame the player, not the game.

    Absorb-stat spells do damage to a target's stats, there's no need for direct damage. If the decay is removed and the duration is Haste or Refresh-like, Absorb-Stat spells would be awesome. With the Dark Celerity we're supposedly getting in the future.

    DNC sub isn't awesome for Drain/Aspir sambas, they're a perk sure, but the TP based Waltzes are what make /DNC survivability so awesome.
    (2)

  2. #32
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    They gave us three minutes to absorb one hit of damage.



    Did someone on the dev team get dropped as a baby, or drinking on the job?
    (0)

  3. #33
    Player NeoLionheart's Avatar
    Join Date
    Mar 2011
    Posts
    52
    Character
    Leondimas
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Return1 View Post
    And we don't get drains to 500? Really? Drain 1 is programmed in a way that scales with you as your dark magic skill rises. At 75 with capped skill, strong skill gear build, and boosts to Drain/Aspir gear, 500 Drains on Dark weak enemies were very possible, pre-Nethervoid. This is amazing for 21mp.

    If you couldn't do it, blame the player, not the game.
    I'm calling bullshit on this. 500 Drains? Where? In Abyssea with Dunes atma or on darksday?

    At level 90 with 413 Dark Magic skill with gear + Hirudinea + Excelsis ring, highest that my Drains get is about 422-ish without Nether void. And this is while killing (weak to dark elemental) Aerns to get pop items for Merciful Cape.

    Ironic isn't it?

    And I seriously doubt the little bit of dark magic skill gear that I'm missing + Vampiric set from Assault will easily break 500 without day/weather/obi bonus. Especially because of Drains fickle nature. It doesnt matter how good your gear is, it only determines your maximum possible Drain. While on the flipside, the game randomly decides if you're gonna get 50% to 100% of that maximum.
    (0)

  4. #34
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Return1 View Post
    Not just throat stab, any throat stab like attack. You won't have stun up for all tp moves and you can't even stun most of the really dangerous mobs, or at very least not reliably. If your healer doesn't suck, they'll have you cured up to safety before the animation of the tp move is even done.

    And we don't get drains to 500? Really? Drain 1 is programmed in a way that scales with you as your dark magic skill rises. At 75 with capped skill, strong skill gear build, and boosts to Drain/Aspir gear, 500 Drains on Dark weak enemies were very possible, pre-Nethervoid. This is amazing for 21mp.

    If you couldn't do it, blame the player, not the game.

    Absorb-stat spells do damage to a target's stats, there's no need for direct damage. If the decay is removed and the duration is Haste or Refresh-like, Absorb-Stat spells would be awesome. With the Dark Celerity we're supposedly getting in the future.

    DNC sub isn't awesome for Drain/Aspir sambas, they're a perk sure, but the TP based Waltzes are what make /DNC survivability so awesome.
    Drain for 500 without nethervoid, on anything worthwhile?


    In what universe.
    (2)

  5. #35
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Return1 View Post
    Not just throat stab, any throat stab like attack. You won't have stun up for all tp moves and you can't even stun most of the really dangerous mobs, or at very least not reliably. If your healer doesn't suck, they'll have you cured up to safety before the animation of the tp move is even done.

    And we don't get drains to 500? Really? Drain 1 is programmed in a way that scales with you as your dark magic skill rises. At 75 with capped skill, strong skill gear build, and boosts to Drain/Aspir gear, 500 Drains on Dark weak enemies were very possible, pre-Nethervoid. This is amazing for 21mp.

    If you couldn't do it, blame the player, not the game.

    Absorb-stat spells do damage to a target's stats, there's no need for direct damage. If the decay is removed and the duration is Haste or Refresh-like, Absorb-Stat spells would be awesome. With the Dark Celerity we're supposedly getting in the future.

    DNC sub isn't awesome for Drain/Aspir sambas, they're a perk sure, but the TP based Waltzes are what make /DNC survivability so awesome.

    Drains are not what you make them out to be there are our signature spells but the are a boatload of mobs resistance to dark magic bats, antica and antlion just to name a few, and im not doing to even get started on the mob that are immuned or its ineffective against. Mp efficiency of drain is not a benefit when you have a 60 sec and 3 min recast time. Drains are some of drk's best spells but the recast timers are ridiculous, drain II has 3 times the recast timer as raise 3, and 4 times the recast timer of any blm's 4k-5k nuke...you dont see a problem with that.
    (0)
    Last edited by Cljader1; 09-03-2011 at 11:25 AM.

  6. #36
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Cljader1 View Post
    Drains are not what you make them out to be there are our signature spells but the are a boatload of mobs resistance to dark magic bats, antica and antlion just to name a few, and im not doing to even get started on the mob that are immuned or its ineffective against. Mp efficiency of drain is not a benefit when you have a 60 sec and 3 min recast time. Drains are some of drk's best spells but the recast timers are ridiculous, drain II has 3 times the recast timer as raise 3, and 4 times the recast timer of any blm's 4k-5k nuke...you dont see a problem with that.

    Why does Drain II have a greater recast than Blizzaja or Impact.
    (2)

  7. #37
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    Quote Originally Posted by Urteil View Post
    Why does Drain II have a greater recast than Blizzaja or Impact.
    Because then it would have utility. Drain II is just there to say, "Hey, look! You have Drain II! It's such a nice spell, isn't it!?"

    I don't know, I'm about to die and I can't cast it for another minute and a half. It's like saying MNK can survive well without counter, HP boost, or guard because it has Chakra.
    (2)

  8. #38
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    Quote Originally Posted by Cljader1 View Post
    Drains are not what you make them out to be there are our signature spells but the are a boatload of mobs resistance to dark magic bats, antica and antlion just to name a few, and im not doing to even get started on the mob that are immuned or its ineffective against. Mp efficiency of drain is not a benefit when you have a 60 sec and 3 min recast time. Drains are some of drk's best spells but the recast timers are ridiculous, drain II has 3 times the recast timer as raise 3, and 4 times the recast timer of any blm's 4k-5k nuke...you dont see a problem with that.
    You can find tons of testing/rants I did on Alla DRK forums if you look. I know the weaknesses of Drains/absorbs, I know there are over 20 mob types that casting dark magics on are pretty much a waste of time.

    The calculation of Drain's Damage is based mainly, possibly solely, on Skill and the target's resistance to Dark Element, unlike normal nukes. A mob with a weakness to dark element will take more from drain than a mob with a neutral dark resistance, unlike nuking where resistance only affects a mob's chance to resist. This would be unusual but drain is already different in that its damage isn't static, but it has some sort of pDIF effect.

    This was tested years ago in ballista with dark resist gear and carol. When the target had his dark resistance raised, Drain would consistently do less damage when unresisted. I didn't do testing for a cap, but there seems to be a soft cap at around 300+ skill.

    I was able to break 500 damage on a Skoffin and a Sea Puk at mamool North Camp at 75 with a full Dark Magic Skill build/merits and Enhances Drain/Aspir pieces, day, and a dark threnody. I never said it was consistently over 500, I said it was possible to do over 500.

    And yes MP efficiency is a benefit when you're a job that can't rest and has a relatively small hp pool. Also, your DRK must be geared awfully to have to wait the full recast. Drain has Drain was about 10 times more efficient than the best nuke for the longest time, and that's without considering HP return.

    The reason Drain II has a longer recast time is because it used to be a gigantic boost to max HP.
    (0)

  9. #39
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Return1 View Post
    The reason Drain II has a longer recast time is because it used to be a gigantic boost to max HP.

    The HP boost, thats your rational for drain II's 3 min recast time? where blms have 5k nukes, 4 sleep timers and 2 break timers each of which is under 60 secs, and rdms and spam stoneskin/sleep stoneskin/sleep at will with each stoneskin capped at 350-450 damage protection. For god sake a whm can cast raise III on three people before we get another drain 2 up. Getting a temporary 500 hp boost is not justification for that ridiculous recast time. BTW Im using full recast time for all the jobs i mention...believe me a blm deosnt have to wait a full 48 secs to get off another Firaja. Drk has the longest recast timer in the game by far...and why is that and for what purpose?

    BTW you are a thf...what are u doing in a drk thread?
    (0)

  10. #40
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    Quote Originally Posted by Cljader1 View Post
    The HP boost, thats your rational for drain II's 3 min recast time? where blms have 5k nukes, 4 sleep timers and 2 break timers each of which is under 60 secs, and rdms and spam stoneskin/sleep stoneskin/sleep at will with each stoneskin capped at 350-450 damage protection. For god sake a whm can cast raise III on three people before we get another drain 2 up. Getting a temporary 500 hp boost is not justification for that ridiculous recast time. BTW Im using full recast time for all the jobs i mention...believe me a blm deosnt have to wait a full 48 secs to get off another Firaja. Drk has the longest recast timer in the game by far...and why is that and for what purpose?

    BTW you are a thf...what are u doing in a drk thread?
    Reading fail!

    USED TO BE

    Back in the day 300-500 Drain II was massive for HP. SE Zergs ran rampant, and HP over 1700 and the ability to hold hate without engaging while /NIN made you an awesome tank. This was before Cruor and Atma buffs, and back then BLMs were lucky to consistently deal 1k to the endgame mobs. I assure you there were no 5k nukes from your BLMs when Drain II was released. That HP boost would have been monstrous for SE and for tanking if it were able to be kept full time.

    Comparing R3 to Drain II is retarded. Completely different spells and purposes.

    That BLM is closer to his max recast than that DRK is or something is wrong.

    Blue Mage says hi. Magic Hammer, 3 minute recast. New HNM spells will all share a universal 5 minute recast.

    As for why I'm here? I'm an Apocalypse DRK. If you wanted to play the "you're not a real DRK, your opinion doesn't matter as much here" card then I would reconsider, because by that logic I belong here more than you.
    (0)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast