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  1. #1
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99

    Test Server Feedback - Dark Knight

    This is a new thread seperate from the manifesto thread, to save community reps and developers the hassle of reading/winding through the other one:


    And a concise place for Dark Knight discussion to ensue, like the other Job related threads on the board currently.

    We are all looking forward to community rep, and developer responses!



    Absorb - Attri:

    Overall this is a great addition, as long as it doesn't become nerfed into oblivion with horrible casting times, recast times or accuracy, it is a very nice gain. Thank you development team.


    Problems: - Doesn't absorb three buffs when used in conjunction with Nethervoid + Bale Flanchard +2.

    Possessing the mythic weapon "Liberator" shows no increase in the effects absorbed or potency in the spell whatsoever.



    Scarlet Delirium:

    Duration is far too short, the ability offers no noticable potency despite us being necessary to kill ourselves for it to function.

    Even if we attain this incredibly backwards goal of killing ourselves the reward we get is laughable at best.


    The duration needs to be vastly increased so it is feasible for the DRK to gain advantage of whatever 'boon' you had in mind, to use against our foes.



    Example:

    Scarlet Delirium

    Channels the damage the Dark Knight endures into increased attack and magic attack.

    Duration: 180s
    Recast: 300s


    At maximum potency (losing 50% or more of max hp), the Dark Knight will deal 25% more physical and magical damage.

    This will affect Weaponskills and all forms of Magic damage including Elemental WS's, Drains, and those T3 nukes that are borderline useless.



    That being said. . . . .

    The current potency is absolutley laughable and give Dark Knights absolutley zero incentive to cast more magical spells. Or to even push the button let alone make a macro hoping for a noticeable gain in melee/weaponskill damage

    Its even reported that this abiltity does not boost the potency of Aspir/Drain.



    This ability ranks right up there with Arcane Crest in futility and pointlessness, please replace it with something useful or make it worth while!






    Like:

    A Real 2hr
    Blood Weapon finally made a normal ability, because that's what it is.
    Perfect Parry
    Instacast Dark Magic spell with no recast.

    Anything.


    Thank you.
    (14)
    Last edited by Urteil; 09-01-2011 at 10:10 AM.

  2. #2
    Player NeoLionheart's Avatar
    Join Date
    Mar 2011
    Posts
    52
    Character
    Leondimas
    World
    Lakshmi
    Main Class
    DRK Lv 99
    I have to agree with all the points and suggestions provided by Urteil. Mostly the current issue concerning Scarlet Delirium. And judging from many other threads I have seen from various sources, I'm sure many others will as well
    (2)

  3. #3
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    I will have to agree with the JA being vastly lacking. In terms of usefulness you need to be able to take enough damage form your enemy (as souleatter has shown to not work with it) seems very difficult to do in a 1min window while being able to take advantage of the bonus<have not seen any conclusive numbers for the bonus but i heard dev team say it was 20%?>
    (1)

  4. #4
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    SE please give us dark knights a new job trait or job abilities that our useful, and both fit the theme and aesthetics of the job. In fact here's a couple of ideas


    Job Trait

    Blood Soul lvl 50 -adds a 10% chance that your melee strike will be completely absorbed as HP. Does not work with weaponskills.


    Job Abilities

    Arcana Stike lvl 95 - the damage from your next melee strike is absorbed as both HP and MP. One strike only, duration 30 seconds, recast 5 min

    Blood Lust lvl 91 -the dark knight absorbs the enemy's ATT and STR with each consecutive melee strike. Duration 1 min, recast 5 min
    (10)

  5. #5
    Player Rafien's Avatar
    Join Date
    May 2011
    Posts
    100
    Character
    Rafien
    World
    Bahamut
    Main Class
    DRK Lv 99
    Quote Originally Posted by Cljader1 View Post
    SE please give us dark knights a new job trait or job abilities that our useful, and both fit the theme and aesthetics of the job. In fact here's a couple of ideas


    Job Trait

    Blood Soul lvl 50 -adds a 10% chance that your melee strike will be completely absorbed as HP. Does not work with weaponskills.


    Job Abilities

    Arcana Stike lvl 95 - the damage from your next melee strike is absorbed as both HP and MP. One strike only, duration 30 seconds, recast 5 min

    Blood Lust lvl 91 -the dark knight absorbs the enemy's ATT and STR with each consecutive melee strike. Duration 1 min, recast 5 min

    I love the Blood Soul idea. Also, give us a Merit to increase the chance of drain.

    Also, like it was pointed out ^^, lower the recast time on our spells.
    (0)

  6. #6
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Cljader1 View Post
    Job Trait

    Blood Soul lvl 50 -adds a 10% chance that your melee strike will be completely absorbed as HP. Does not work with weaponskills.
    See this is the kinda of small stuff we need SE it doesn't add much to DRK but it fits DRK well and also take a bit of strain off the WHMs which is probably one of the main issues with DRK also this would work well as DRK Double attack lol.

    Like if u made SD a DMG negate ja as well it would be nice because avoiding 1 attack every 3 mins isn't overpowered and if you use it to avoid a Large attack then you'll get a DMG boost as your reward.

    As for Blood weapon change making 30->60/120 secs doesn't seem that bad of an idea you can make it 1/2 effect with a 1 handed weapon if kclub is the issue cause i'm sure 90%-95% of all DRKs would agree kclub zergs are a thing of the past and we should focus on our main weapons.
    (0)
    Last edited by Rezeak; 09-03-2011 at 03:17 AM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  7. #7
    Player NeoLionheart's Avatar
    Join Date
    Mar 2011
    Posts
    52
    Character
    Leondimas
    World
    Lakshmi
    Main Class
    DRK Lv 99
    ^ Good ideas. (^_^)b
    (0)

  8. #8
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Guillotine needs to be crit chance based on TP with the modifiers left exactly as they are too!
    (0)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  9. #9
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    I'm really tired of this, dark knight needs some love. Camate can you please issue us dark knights some responses on what is going on with the job and what the hell happened to "Scarlet Delirium." Plus can you please address "Blood Weapon" it shouldn't be our 2hr ability, its duration is only 30 secs its basically a techinique that dnc's can use at will. "Blood Weapon" should be a regular job ability with the duration being 30 secs and the recast being 15 mins.

    Moreover for us to be the KINGS of dark magic and absorption, dncs sure do embarrass us with the utility of their absorptions techniques "drain and aspir samba" to just mention a few. Oh and then there's blm who have access to more useful top tier dark magic the drks themselves, blm have 2 break timers with "Break, Breakaga" and a dark magic nuke "Comet." Please SE help drks you have embarrassed us enough
    (4)
    Last edited by Cljader1; 09-01-2011 at 06:33 PM.

  10. #10
    Player Anathiel's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    99
    Character
    Anathiel
    World
    Sylph
    Main Class
    NIN Lv 95
    Quote Originally Posted by Cljader1 View Post
    I'm really tired of this, dark knight needs some love. Camate can you please issue us dark knights some responses on what is going on with the job and what the hell happened to "Scarlet Delirium." Plus can you please address "Blood Weapon" it shouldn't be our 2hr ability, its duration is only 30 secs its basically a techinique that dnc's can use at will. "Blood Weapon" should be a regular job ability with the duration being 30 secs and the recast being 15 mins.

    Moreover for us to be the KINGS of dark magic and absorption, dncs sure do embarrass us with the utility of their absorptions techniques "drain and aspir samba" to just mention a few. Oh and then there's blm who have access to more useful top tier dark magic the drks themselves, blm have 2 break timers with "Break, Breakaga" and a dark magic nuke "Comet." Please SE help drks you have embarrassed us enough
    THEY TOOK OUR JOBS!!!!!!!

    (South park quote)
    (1)
    Haiku's are easy
    But sometimes they don't make sense
    Refrigerator

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