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Thread: Temper info

  1. #51
    Player Insaniac's Avatar
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    Insaniak
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    Lakshmi
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    THF Lv 99
    Quote Originally Posted by SpankWustler View Post
    I think giving a monster TP by whacking it has gotten a far worse reputation than it deserves.
    I think people twist it to make their point. It's entirely over or understated. However, in the case of RDM the damage to TP feed ratio is unacceptable on just about anything with a moderately annoying TP move. That's not even taking into account the damage taken to damage dealt ratio on anything with an AoE or AoE enfeebles like silence slow para break doom ect. ect. ect. that result in a RDM not being able to do their main job as well as they should be. All this adds up to RDM having no place on the front lines in 95% of situations. They can get an almace and melee on exp mobs but a RDM DDing on anything beyond that is hurting more than helping. Temper could have been 50% DA and it still would only be usable in exp or on extremely weak NMs.
    (3)
    ↓ Trolling sapling ↓

  2. #52
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    Quote Originally Posted by Insaniac View Post
    I think people twist it to make their point. It's entirely over or understated. However, in the case of RDM the damage to TP feed ratio is unacceptable on just about anything with a moderately annoying TP move. That's not even taking into account the damage taken to damage dealt ratio on anything with an AoE or AoE enfeebles like silence slow para break doom ect. ect. ect. that result in a RDM not being able to do their main job as well as they should be. All this adds up to RDM having no place on the front lines in 95% of situations. They can get an almace and melee on exp mobs but a RDM DDing on anything beyond that is hurting more than helping. Temper could have been 50% DA and it still would only be usable in exp or on extremely weak NMs.
    I agree with all of this, really. I just don't like that "TP feed" is often mentioned instead of "being in range of Paralyzing Silencing Polka-Slamdance that will prevent one from performing one's other works". Especially when the latter is often the far bigger problem.

    Yeah, it's really pedantic, but I have to satisfy the autism demon that lives under my credenza or he'll make me count pencils until my eyes bleed.
    (0)

  3. #53
    Player Daniel_Hatcher's Avatar
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    Alvian
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    Quote Originally Posted by Bubeeky View Post
    he already said that the test server automatically caps enhancing magic
    Yes, but the GAIN line when introduced was ~5 at cap when introduced then as the equipment was upped and the new level cap came they got stronger.

    Anyway, this was mentioned on the JAP forum, and by the sounds of it using (lolGoogleTranslator) the double attack raises with more skill though it has a cap.

    Could be wrong but it's what GoogleTranslator says.
    (1)

  4. #54
    Player Runespider's Avatar
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    Snickerrz
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    Asura
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    MNK Lv 12
    For temper to be any kind of use it woudl have to give huge acc and attack buffs along with the double attack, as it is the whole melee rdm thing doesn't really work. They would of been better off giving rdm stronger dot spells than this.

    Unless of course it can be cast on others, that would make it somewhat useful.
    (0)

  5. #55
    Player Duelle's Avatar
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    Quote Originally Posted by Daniel_Hatcher View Post
    Yes, but the GAIN line when introduced was ~5 at cap when introduced then as the equipment was upped and the new level cap came they got stronger.

    Anyway, this was mentioned on the JAP forum, and by the sounds of it using (lolGoogleTranslator) the double attack raises with more skill though it has a cap.

    Could be wrong but it's what GoogleTranslator says.
    Copy/paste the post, please. I'll do a translation as soon as I get a chance.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  6. #56
    Player Daniel_Hatcher's Avatar
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    Quote Originally Posted by Duelle View Post
    Copy/paste the post, please. I'll do a translation as soon as I get a chance.

    こんにちは。

    フィードバックありがとうございます。

    次回バージョンアップで導入予定の「ストライ」について、強化魔法スキルによって発動率を上昇させてほしいという声もありましたが、すでにそのような仕組みで導入されています。
    (もちろん上限はあります。)

    また効果については、ダブルアタックということもあり、強化魔法スキル以外にも装備品などの効果と重複させられること、さらにエン系の魔法と併用して使用 可能といったあたりを考慮し、今は少し控え目な値を設定してます。ちょっとそのあたりの準備が手間ではありますが、効果を重複させた状態での使い勝手など をお寄せいただけると助かります。

    それでは、引き続きよろしくお願いいたします。


    Quote Originally Posted by Runespider View Post
    For temper to be any kind of use it woudl have to give huge acc and attack buffs along with the double attack, as it is the whole melee rdm thing doesn't really work. They would of been better off giving rdm stronger dot spells than this.

    Unless of course it can be cast on others, that would make it somewhat useful.
    Gear for the most part is and will forever be one of RDM's main problems. If BLU can wear it RDM should be able to it's simple enough. BLU are renowned for it's cloth armour whereas RDM is supposed to be capable of wearing cloth and light armour.
    (1)
    Last edited by Daniel_Hatcher; 08-31-2011 at 12:16 AM.

  7. #57
    Player Swords's Avatar
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    Yeah for some reason SE stopped giving us access to specific types of gear around the time Zeni NM's were implemented. I know some things like the Enkidu harness may have been overpowering at 75, but really it does not make any sense why they started leaving us out of the Scale, Doublet, and Harness since then.
    (1)
    Last edited by Swords; 08-31-2011 at 12:39 AM.

  8. #58
    Player Duelle's Avatar
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    I was hoping you'd take a couple of hours to get around to it so I could get some sleep, but oh well. =P

    次回バージョンアップで導入予定の「ストライ」について、強化魔法スキルによって発動率を上昇させてほしいという声もありましたが、すでにそのような仕組みで導入されています。(もちろん上限はあります。)

    Concerning the spell Temper that will be introduced in the next version update...we have heard your requests to have the effect scale with Enhancing Magic Skill, but that system is already in place. (And of course, there is a cap)

    また効果については、ダブルアタックということもあり、強化魔法スキル以外にも装備品などの効果と重複させられること、さらにエン系の魔法と併用して使用 可能といったあたりを考慮し、今は少し控え目な値を設定してます。ちょっとそのあたりの準備が手間ではありますが、効果を重複させた状態での使い勝手など をお寄せいただけると助かります。

    Concerning the effect of the spell's effects, such as it being a double attack effect, stacks with gear with the effect, can be used with En-spells. We are currently being cautious with how this is being implemented. We'll continue to work on this until it is brought up to our satisfaction. <== I'm a little confused on how to translate this. Maybe it's my lack of sleep, but the second half of the post is basically saying the stacking with gear and values gained from the spell are under evaluation, so to speak. They're being "conservative" and working on it, pretty much. The first part I'm sure of, but that second paragraph deals with a whole bunch of our concerns here, and I wish I could do a better job with it. Maybe by the time I wake up one of the CMs will be here to translate the rest. Otherwise I'll take a second look at it after I wake up. >.>;;;
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  9. #59
    Player Luces's Avatar
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    Luces
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    Bismarck
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    that question has been answered yes it does. Fact is y'all keep talking about double attack which according to the text it's not, it's occasionally attacks twice. As far as the description goes this is very different then DA and can proc on a DA proc giving you three swings on a turn where should only get 2. So until SE says it's double atk or someone runs a huge sample size with max DA gear /war without any triple atk on and wait and see basically if you atk on the same round as a double atk. But blue mages phalanx isn't the Phalanx we are use to or it could be a bad translation, or it is OA2 like it says, which again it shouldn't need to be said but apparently it is, is not double atk, and should be separate from DA gear.
    (0)

  10. #60
    Player Shiyo's Avatar
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    Kitori
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    Bahamut
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    NIN Lv 99
    Yay, let's focus dev time on a spell that WILL NOT HELP RDM IN ANY REAL IN GAME SITUATION THAT MATTERS!

    Can't wait to melee those VW mobs that almost 1 shot DD's passively with random AOE! That also silencaga, slowga, amnesia, muddle,cursga, paralyga,doomga, and encumber! Yeah, I really want to be in melee range of those!

    Can we please use our dev time on making RDM a better BACK LINE SUPPORT JOB as it's intended to be? Thanks.

    Cure4 does not cut it on current level90 voidwatch content, we need a cure5 -1 or another cure4 that's on a seperate timer and heals for the same amount. We should not be a worse healer than blu or equal to a /whm. Why did you give BLU curaga4 and cure5 -1, yet haven't given SCH or RDM a single new cure since cure4 9000 levels ago? Completely uancceptable. Level95 voidwatch content with just cure4/3 will be completely lolworthy.

    Stop making mobs highly resistant or basically immune to our enfeebles, stop making mobs like ironclads that enfeebles do almost nothing to, stop giving our enfeebles to WHM.

    These 2 simple changes would make RDM a very good and desired job again.
    (0)
    Last edited by Shiyo; 08-31-2011 at 03:31 AM.

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