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Thread: Temper info

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  1. #1
    Player Runespider's Avatar
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    Mar 2011
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    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    For temper to be any kind of use it woudl have to give huge acc and attack buffs along with the double attack, as it is the whole melee rdm thing doesn't really work. They would of been better off giving rdm stronger dot spells than this.

    Unless of course it can be cast on others, that would make it somewhat useful.
    (0)

  2. #2
    Player Swords's Avatar
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    Mar 2011
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    354
    Yeah for some reason SE stopped giving us access to specific types of gear around the time Zeni NM's were implemented. I know some things like the Enkidu harness may have been overpowering at 75, but really it does not make any sense why they started leaving us out of the Scale, Doublet, and Harness since then.
    (1)
    Last edited by Swords; 08-31-2011 at 12:39 AM.

  3. #3
    Player Duelle's Avatar
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    Mar 2011
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    Windurst
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    658
    I was hoping you'd take a couple of hours to get around to it so I could get some sleep, but oh well. =P

    次回バージョンアップで導入予定の「ストライ」について、強化魔法スキルによって発動率を上昇させてほしいという声もありましたが、すでにそのような仕組みで導入されています。(もちろん上限はあります。)

    Concerning the spell Temper that will be introduced in the next version update...we have heard your requests to have the effect scale with Enhancing Magic Skill, but that system is already in place. (And of course, there is a cap)

    また効果については、ダブルアタックということもあり、強化魔法スキル以外にも装備品などの効果と重複させられること、さらにエン系の魔法と併用して使用 可能といったあたりを考慮し、今は少し控え目な値を設定してます。ちょっとそのあたりの準備が手間ではありますが、効果を重複させた状態での使い勝手など をお寄せいただけると助かります。

    Concerning the effect of the spell's effects, such as it being a double attack effect, stacks with gear with the effect, can be used with En-spells. We are currently being cautious with how this is being implemented. We'll continue to work on this until it is brought up to our satisfaction. <== I'm a little confused on how to translate this. Maybe it's my lack of sleep, but the second half of the post is basically saying the stacking with gear and values gained from the spell are under evaluation, so to speak. They're being "conservative" and working on it, pretty much. The first part I'm sure of, but that second paragraph deals with a whole bunch of our concerns here, and I wish I could do a better job with it. Maybe by the time I wake up one of the CMs will be here to translate the rest. Otherwise I'll take a second look at it after I wake up. >.>;;;
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  4. #4
    Player Shiyo's Avatar
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    Jun 2011
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    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Yay, let's focus dev time on a spell that WILL NOT HELP RDM IN ANY REAL IN GAME SITUATION THAT MATTERS!

    Can't wait to melee those VW mobs that almost 1 shot DD's passively with random AOE! That also silencaga, slowga, amnesia, muddle,cursga, paralyga,doomga, and encumber! Yeah, I really want to be in melee range of those!

    Can we please use our dev time on making RDM a better BACK LINE SUPPORT JOB as it's intended to be? Thanks.

    Cure4 does not cut it on current level90 voidwatch content, we need a cure5 -1 or another cure4 that's on a seperate timer and heals for the same amount. We should not be a worse healer than blu or equal to a /whm. Why did you give BLU curaga4 and cure5 -1, yet haven't given SCH or RDM a single new cure since cure4 9000 levels ago? Completely uancceptable. Level95 voidwatch content with just cure4/3 will be completely lolworthy.

    Stop making mobs highly resistant or basically immune to our enfeebles, stop making mobs like ironclads that enfeebles do almost nothing to, stop giving our enfeebles to WHM.

    These 2 simple changes would make RDM a very good and desired job again.
    (0)
    Last edited by Shiyo; 08-31-2011 at 03:31 AM.

  5. #5
    Player Supersun's Avatar
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    Mar 2011
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    Quote Originally Posted by Luces View Post
    that question has been answered yes it does. Fact is y'all keep talking about double attack which according to the text it's not, it's occasionally attacks twice. As far as the description goes this is very different then DA and can proc on a DA proc giving you three swings on a turn where should only get 2. So until SE says it's double atk or someone runs a huge sample size with max DA gear /war without any triple atk on and wait and see basically if you atk on the same round as a double atk. But blue mages phalanx isn't the Phalanx we are use to or it could be a bad translation, or it is OA2 like it says, which again it shouldn't need to be said but apparently it is, is not double atk, and should be separate from DA gear.
    Or...you could just see if the spell activates during a WS.

    Besides, the buff you receive from it is called multistrike iirc which is the same buff you receive from a berserkers tonic which is double attack.
    (1)
    Last edited by Supersun; 08-31-2011 at 03:56 AM.

  6. #6
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Supersun View Post
    Well obviously it's not intended that we should always be in the back if they are giving us some melee love.
    Beating a dead horse springs to mind...

    This fake RDM who only AbysseaBurned RDM has no idea so it's not really worth wasting time, or your breath on them..
    (1)

  7. #7
    Player Supersun's Avatar
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    Oh yeah, forgot
    (1)

  8. #8
    Player Hyrist's Avatar
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    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    I think people twist it to make their point. It's entirely over or understated. However, in the case of RDM the damage to TP feed ratio is unacceptable on just about anything with a moderately annoying TP move.
    How?

    I'd like you to actually think this out for a moment.

    If you're arguing that RDM isn't doing enough damage for the TP he feeds, there is only 2 factors your argument covers. Weapon Skill damage, and base weapon DPS.

    The two jobs we compare directly to, Paladin and Blue Mage, SHARE the same sword library we do as far as Magian Trials goes, blade for blade. So figure that entire set up we're even with them as far as weapon selection goes. (And we've got some superior ones on occasion with Chimeric Fleurette beating out the current Magian STR sword by a hair depending on target.)

    So what makes it so much lower than PLD and BLU? STR? Admittedly, RDM lacks in available STR+, except now we've gotten a function of that available with Gain STR. And we do have a WIDE variety of available Attack+ gear to help with our attack deficiency. If we were to focus it exclusively, RDM is more than capable of bridging the attack gap between these two jobs, especially considering en-spells supplement that. (Though PLD has kept distance now with Enlight in that regard.)

    If anything it sounds like your arguing for Attack over Accuracy in gear selection. Which would be an intelligent choice if you're worried about your TP feed like RDM should be. That way, any 'lack' there in RDM Damage isn't contributing to 'TP feed' as you care to worry so much over.

    If that adjustment isn't enough for you as far as DPS goes, then your opinion stretches to PLD and BLU's melee as well, which isn't just a problem with RDM now is it? (And before you argue that BLU has it's melee Spells and PLD melee's for hate. BLU doesn't need to melee for it's physical spells, and in that regard, RDM has its nukes.)

    Now if you're arguing Weapon Skills, I agree. ALL sword weaponskills need to be adjusted to not be so terrible in general. BLU can bypass this with Chain Affinity, but that tends to leave PLD and RDM both in the dust, and Magical WSes in general are rather lacking. However, SE has stated they intend to adjust WSes, so at this point I'd say that argument is on hold until we see what happens.

    I'm not expecting RDM to suddenly be on par with an equally geared BLU in total damage output at all, mind you, but I don't believe the problem is as pronounced as you're claiming it to be. This is more of an issue of debate among choices in RDM's gearing and the over-arching problem with Sword WSes (And RDM not having access to EX ones.) Then it is solely a "RDM" problem.
    (2)

  9. #9
    Player Insaniac's Avatar
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    Mar 2011
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    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Hyrist View Post
    tl;dr
    Some of you guys are impossible to talk to. You either talk down to people who disagree with you or instantly label them as trolls. Anyway, PLDs melee for extra hate not damage and BLUs are in melee range to cast their high damage BLU magic. You ussually wont see BLU DD on a lot of the things we dont want RDMs DDing on either even though their output potential higher than what a RDMs is AND BLUs aren't generally depended on for cures or na spells or buffs so when they get stoned or paraed or silenced its not a huge deal. I feel like you were really proud of yourself when you came up with your BLU/PLD/RDM argument but it doesn't make much sense.
    (3)
    ↓ Trolling sapling ↓

  10. #10
    Player Stylin's Avatar
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    May 2011
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    83
    Character
    Stylin
    World
    Carbuncle
    Main Class
    RDM Lv 99
    Quote Originally Posted by Insaniac View Post
    Some of you guys are impossible to talk to. You either talk down to people who disagree with you or instantly label them as trolls.
    You make it sound like this is something exclusive to the RDM melee crowd. Hell, it's not even exclusive to Red Mages in general. Welcome to the internet.
    (0)

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