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Thread: Temper info

  1. #61
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Luces View Post
    that question has been answered yes it does. Fact is y'all keep talking about double attack which according to the text it's not, it's occasionally attacks twice. As far as the description goes this is very different then DA and can proc on a DA proc giving you three swings on a turn where should only get 2. So until SE says it's double atk or someone runs a huge sample size with max DA gear /war without any triple atk on and wait and see basically if you atk on the same round as a double atk. But blue mages phalanx isn't the Phalanx we are use to or it could be a bad translation, or it is OA2 like it says, which again it shouldn't need to be said but apparently it is, is not double atk, and should be separate from DA gear.
    There is only one form of multi-attack in the game that stacks with DA and that is sea weapon OAT. Chances are if this is OAT it does not stack with DA and if it does not stack with DA then it's actually worse than if it was JUST DA because 5% of your double attacks would be over written by this. And the sample size wouldn't need to be that big. If you don't see a triple attack within 40-50 DAs then there is a very good chance it does not stack.
    (2)
    ↓ Trolling sapling ↓

  2. #62
    Player Supersun's Avatar
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    Mar 2011
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    522
    Quote Originally Posted by Luces View Post
    that question has been answered yes it does. Fact is y'all keep talking about double attack which according to the text it's not, it's occasionally attacks twice. As far as the description goes this is very different then DA and can proc on a DA proc giving you three swings on a turn where should only get 2. So until SE says it's double atk or someone runs a huge sample size with max DA gear /war without any triple atk on and wait and see basically if you atk on the same round as a double atk. But blue mages phalanx isn't the Phalanx we are use to or it could be a bad translation, or it is OA2 like it says, which again it shouldn't need to be said but apparently it is, is not double atk, and should be separate from DA gear.
    Or...you could just see if the spell activates during a WS.

    Besides, the buff you receive from it is called multistrike iirc which is the same buff you receive from a berserkers tonic which is double attack.
    (1)
    Last edited by Supersun; 08-31-2011 at 03:56 AM.

  3. #63
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Supersun View Post
    Well obviously it's not intended that we should always be in the back if they are giving us some melee love.
    Beating a dead horse springs to mind...

    This fake RDM who only AbysseaBurned RDM has no idea so it's not really worth wasting time, or your breath on them..
    (1)

  4. #64
    Player Supersun's Avatar
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    Oh yeah, forgot
    (1)

  5. #65
    Player Hyrist's Avatar
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    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    I think people twist it to make their point. It's entirely over or understated. However, in the case of RDM the damage to TP feed ratio is unacceptable on just about anything with a moderately annoying TP move.
    How?

    I'd like you to actually think this out for a moment.

    If you're arguing that RDM isn't doing enough damage for the TP he feeds, there is only 2 factors your argument covers. Weapon Skill damage, and base weapon DPS.

    The two jobs we compare directly to, Paladin and Blue Mage, SHARE the same sword library we do as far as Magian Trials goes, blade for blade. So figure that entire set up we're even with them as far as weapon selection goes. (And we've got some superior ones on occasion with Chimeric Fleurette beating out the current Magian STR sword by a hair depending on target.)

    So what makes it so much lower than PLD and BLU? STR? Admittedly, RDM lacks in available STR+, except now we've gotten a function of that available with Gain STR. And we do have a WIDE variety of available Attack+ gear to help with our attack deficiency. If we were to focus it exclusively, RDM is more than capable of bridging the attack gap between these two jobs, especially considering en-spells supplement that. (Though PLD has kept distance now with Enlight in that regard.)

    If anything it sounds like your arguing for Attack over Accuracy in gear selection. Which would be an intelligent choice if you're worried about your TP feed like RDM should be. That way, any 'lack' there in RDM Damage isn't contributing to 'TP feed' as you care to worry so much over.

    If that adjustment isn't enough for you as far as DPS goes, then your opinion stretches to PLD and BLU's melee as well, which isn't just a problem with RDM now is it? (And before you argue that BLU has it's melee Spells and PLD melee's for hate. BLU doesn't need to melee for it's physical spells, and in that regard, RDM has its nukes.)

    Now if you're arguing Weapon Skills, I agree. ALL sword weaponskills need to be adjusted to not be so terrible in general. BLU can bypass this with Chain Affinity, but that tends to leave PLD and RDM both in the dust, and Magical WSes in general are rather lacking. However, SE has stated they intend to adjust WSes, so at this point I'd say that argument is on hold until we see what happens.

    I'm not expecting RDM to suddenly be on par with an equally geared BLU in total damage output at all, mind you, but I don't believe the problem is as pronounced as you're claiming it to be. This is more of an issue of debate among choices in RDM's gearing and the over-arching problem with Sword WSes (And RDM not having access to EX ones.) Then it is solely a "RDM" problem.
    (2)

  6. #66
    Player Shiyo's Avatar
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    Jun 2011
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    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Hyrist I dunno what game you're playing but, in real FFXI the only content you bring RDM's to currently is outside, and it's called voidwatch. You bring RDM's for refresh2, haste, back up cures and enfeebles/procs. Real melee jobs can't even melee these VW mobs without being DESTROYED, they constantly aoe, and have nasty debuffs, binds, silences,etc. Each AOE almost 1 shots real DD's, you do not want the mob getting any TP at all. Only ranged damage works, so you will NEVER closer than ~19 yalms from the mob at any time, ever. You will not be meleeing, ever. The only content RDM is useful for, you will never be within 19 yalms of, why buff RDM melee?

    I didn't even mention the fact REAL dd's jobs with access to REAL gear(aka gear above level 75 with melee stats) like NIN THF etc hit these mobs for like 2-10 and have extremely low acc. No way in hell are you going to be doing any decent dmg at all as a RDM with our crap melee gear, plus you'll be making the tanks die faster by feeding it TP when you do hit it :/

    They shouldn't be touching melee RDM, it's like buffing WHM melee, completely worthless. Cure4 is too weak on level90 VW mobs, and by 95 it will be a complete joke. We need a real cure and mobs not so resistant to our debuffs if we want our job to be desired again, and not laughed at like lolpup of 2007.
    (4)
    Last edited by Shiyo; 08-31-2011 at 05:15 AM.

  7. #67
    Player Supersun's Avatar
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    Mar 2011
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    It's not like they are adding more wings to Walk of Echoes this update where melee damage is generally a good thing.
    (2)

  8. #68
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    Mar 2011
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    Isn't that just Campaign 2.0?
    (1)

  9. #69
    Player Hyrist's Avatar
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    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Hyrist I dunno what game you're playing but, in real FFXI the only content you bring RDM's to currently is outside, and it's called voidwatch.
    Really? Then I must have imagined the entire time in Dynamis, Abyssea, Missions, WoE's, Campaigns, etc.

    Not everyone has the absolute best jobs available to them for all the content they play.
    Not everyone WANTS TO BRING the best jobs available for the content they play.

    I think it's you who's playing in the more closed community. Restricted entirely to the most dedicated endgame players who exclude any tactic but the one most approved by said closed community.

    Voidwatch is not the sum of FFXI, nor is it the only thing RDM is 'invited' for.

    MOST players actually play the jobs they want to play for the content they go to, not the jobs they are told to.
    (2)

  10. #70
    Player Shiyo's Avatar
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    Jun 2011
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    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    You are completely useless inside abyssea, missions can be solod, WOE is lol, campaign is LOL. Dynamis can be solod, rdm does horrible melee damage, the mobs are ep, and many other jobs are better for proccing/THing. You should be pulling, slepeegaing, dispelling, spamming dia, hasting, refreshing, curing inside dynamis.

    You can melee extremely weak/soloable content, that alone says how useful meleeing is.
    (0)
    Last edited by Shiyo; 08-31-2011 at 05:45 AM.

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