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Thread: Temper info

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  1. #1
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    I really don't see the use since if I'm meleeing I typically don't care enough about curing to gimp my offhand, and have a Surya's if I need to cure. Good for Blu with augmented Genbu's Shield for support curing or something.
    (1)
    Last edited by Neisan_Quetz; 09-02-2011 at 09:10 AM.

  2. #2
    Player Doombringer's Avatar
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    well, that and an augmented genbus shield might put a dent in the whole being married to staffs problem, but yah i'm not sold...

    we DID however, get some cure potency in other slots... switchable slots.. so that'll be cool.
    (0)

  3. #3
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    The body and back means I won't need to waste add-on augments on cure potency at least >< Not too sure what I'm going to do with the pants after PDT though... might just leave move speed on it for whm I guess.
    (2)
    Last edited by Neisan_Quetz; 09-02-2011 at 11:55 AM.

  4. #4
    Player Malacite's Avatar
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    tl;dr

    Does it stack with double/triple attack at all? Proc on WS?

    Or just a flat out 5% proc rate that functions like Joyeuse OAT? Please don't let it be joyeuse style...
    (0)

  5. #5
    Player Hyrist's Avatar
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    Character
    Hyrist
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    Asura
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    RDM Lv 99
    Or just a flat out 5% proc rate that functions like Joyeuse OAT? Please don't let it be joyeuse style...
    So far I haven't gotten it to proc on WS so you're likely talking Joyeuse Style.

    I really do hope the upload the updated version to the Test Server before they release it.
    (1)

  6. #6
    Player Seriha's Avatar
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    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Did some plodding on the Test Server curious to see if things had changed. My targets were Glen Crabs in Grauberg[A]. I did 2 sets of 10 mobs, first full-timing Enhancing gear, second in melee gear with no other DA sources on. I was RDM/BLM, so no DA trait there.

    Temper: 459 Enhancing full-timed.

    Crab 01: 6/34 = 17.6%
    Crab 02: 4/34 = 11.7%
    Crab 03: 6/30 = 20.0%
    Crab 04: 5/39 = 12.8%
    Crab 05: 6/35 = 18.1%
    Crab 06: 4/41 = 09.7%
    Crab 07: 3/35 = 08.5%
    Crab 08: 1/35 = 02.8%
    Crab 09: 4/31 = 12.9%
    Crab 10: 7/45 = 15.5%

    Total: 46/359 = 12.8%


    Temper: 459 Enhancing on-cast, 392 on-strike.

    Crab 01: 5/36 = 13.8%
    Crab 02: 5/45 = 11.1%
    Crab 03: 6/41 = 14.6%
    Crab 04: 4/41 = 09.7%
    Crab 05: 5/43 = 11.6%
    Crab 06: 8/46 = 17.3%
    Crab 07: 7/48 = 14.5%
    Crab 08: 7/30 = 23.3%
    Crab 09: 6/44 = 13.6%
    Crab 10: 4/42 = 09.5%

    Total: 57/416 = 13.7%
    Inclined to say the spell's improved, and that its potency is hopefully determined on-cast as opposed to on-strike. If we want to assume that and combine the two tallies, 13.29% would be the current estimated proc rate at 459 skill.
    (4)

  7. #7
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    http://forum.square-enix.com/ffxi/th...l=1#post183938

    Only post I could find states it stacks with equipment etc. so I'm standing by it's either Jailer effect or straight DA unless I hear clarification.
    (0)

  8. #8
    Player Seriha's Avatar
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    Character
    Kalsena
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    Sylph
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    BLU Lv 99
    I'll hop to Mis[A] and see if I can get a DA proc on some Flat Blades. Mandies should eliminate any random TP from taking damage like I suspected happened the first time I tested Temper on crabs.

    Edit: Yup, first Flat Blade yielded 7 TP and 300 damage, while subsequent ones gave 6 and did between 150-200. Think it's safe to call it actual DA at this point.
    (4)
    Last edited by Seriha; 09-19-2011 at 09:59 AM.

  9. #9
    Player saevel's Avatar
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    Quote Originally Posted by Seriha View Post
    I'll hop to Mis[A] and see if I can get a DA proc on some Flat Blades. Mandies should eliminate any random TP from taking damage like I suspected happened the first time I tested Temper on crabs.

    Edit: Yup, first Flat Blade yielded 7 TP and 300 damage, while subsequent ones gave 6 and did between 150-200. Think it's safe to call it actual DA at this point.
    Thanks Seriha, you just saved me a ton of time. Guess we're gotta figure out the scaling formula now. Although looking at your numbers it kinda looks like the Gain-stat formula but different scaling factor.

    5% @300, +10 skill = +0.5%
    (459-300)/10 = 15.9 * .5 = 7.95 + 5 = 12.95

    It's well within the margin of error, but need more testing at much lower enhancing magic to figure it out. If you have time could you beat up mobs with the lowest enhancing magic you can get?.
    (0)

  10. #10
    Player Seriha's Avatar
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    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    I'm 90 capped with full merits, so I'm probably not the best guinea pig for that kind of thing. Was kind of mind numbing manually counting, too. For future testing, I'd suggest whomever nab a ceremonial dagger and pick on Zvahl forts. If they've got a parser, it'd be a lot easier to AFK and come back to the results.

    Though, now that I think about it, if they keep the test server up, could manually cap PLD to 85 or somewhere around 300 and it'll actually lower your Enhancing skill. Just hop back to RDM then and could try the above. Not seeing little crystals by our name, however, so I'm thinking things are down for now.
    (1)

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