Maybe if we were proficient in two-handed weapons and weren't so dependent on a sub for added physical damage, I'd see where you're coming from. WARs aren't exactly hurting for good DA values on top of high Haste, either.
Maybe if we were proficient in two-handed weapons and weren't so dependent on a sub for added physical damage, I'd see where you're coming from. WARs aren't exactly hurting for good DA values on top of high Haste, either.
Except WAR's bread and butter is Dishing Out Damage
WAR can't cure,haste or/and enhance itself or/and enfeeble/nuke the enemy.
.... Maybe SE should give WAR a 5% haste job ability so when the WARs complain about it not being on par with the spell "Haste" you RDMs may stfu and settle for your free new spell.
just go level warrior if you want to dish out more dmg. Ontop of everything that RDM already has going for it, giving it more dmg output would just be silly and broken.
Or perhaps you all want every single job to do everything, and be just the same as each other with different looking armor and different names for different abilities.
Like?Ontop of everything that RDM already has going for it
Or are we in 2004 still? Aerial armor rotations gogo?
youtube search Avesta if you really need to know what RDM is capable of.
If you're going to argue that all that content was outside Abyssea, I will simply state
1. there are a lot of other jobs that are not needed in Abyssea - or jobs that are needed even less. (pup/smn/dnc/sch/drg/drk/sam/bst/cor) + BLU and BRD are only needed for yellow procs.
2. RDM still brings a lot to the table - Maybe they don't cure as well as a WHM, but that is something that should have been the case from day 1.
3. RDM is vital for a lot of newer content - VW.
A more specialized job?
RDM is king of diversity. the jack of all trades and master of none.
I would rather depend on a RDM's refreshII than BRDs ballads or COR's evokers for a number of reason too numerous to mention.
I would rather depend on a RDM for enfeebling as well.
and while RDM isn't the best healer, it is an amazing back up healer.
also depending on situation, more times than not RDM is great at crowd control. Not the best, but still more than capable of being effective.
Get back to me when all happen at once for RDM without diminished efficiency and/or eventual MP exhaustion. Even if a RDM focused purely on melee casting only self-buffs, a WAR doesn't have much to fear from RDM unless the WAR is poorly equipped. Nobody's saying a WAR shouldn't do more damage, but put the two side-by-side and the gap will be way too big for a job that was otherwise portrayed as one able to fill in a party's blanks.Except WAR's bread and butter is Dishing Out Damage
WAR can't cure,haste or/and enhance itself or/and enfeeble/nuke the enemy.
But let's throw a question out there. Does BLU offend you? For no MP cost they can also receive 10% DA all the time. Ideally they should be sitting on 10% DA from gear on top of that (Brutal, Atheling, Twilight), maybe another 10% with a +2 Khanda. They can Refresh themselves, Haste themselves, Cure themselves and others, Stun, lob MP efficient 'nukes', Erase-ga, create self-skillchains, AoE Sleep, and then some. They also have better gear, better WS selection, and access other traits aside from DA like DW or Store TP without RDM's sub restrictions. Are you parading around claiming BLU broken? Are you actually inviting one to everything you do, potential procs aside? If not, why the freak out?
Like it or not, BLU's set a standard of hybrid classes that RDM should most closely match. The two are still very much capable of being similar, but different, just as WAR and MNK can be flavors of DD. "But set points!" All that I mentioned earlier? Yeah, that's part of my standard build and I'll be getting more set points to play with come patch. And knowing all that and some of BLU's base design choices, it's not hard to see that the job was perhaps SE's second chance at RDM. However, that is by no means justification for RDM to be swept under the rug and forgotten, or irrationally feared for some poor game design features people opted to exploit.
What's the duration of Temper? At just 5% Double Attack, it very seems possible to actually lose attack rounds by taking the time to cast such a spell.
Edit: I think Red Mage's soloing capabilities in 2006 are probably the worst possible way to measure how the job should be updated today. The game is totally different nowadays.
Last edited by SpankWustler; 08-30-2011 at 02:02 PM.
I just did voidwatch as a RDM, cure4 is crap and not good enough to heal at all, we need to bring multiple WHM's for real healing. My only role is to apply saboteur slow2,addle(lol whm can do this next level cap increase) refresh2 the whm's/blms, and haste people.
RDM is much better and more fun outside, I don't care about abyssea, I only play ninja inside there and straight up refuse to play RDM inside there. Being worthless isn't fun. Still doesn't change the fact RDM isn't very good outside, and still an incredibly weak healer. We NEED another cure, it can be cure4 2.0 or cure5 -1, I don't care, it's completely insane a blu gets cure5 -1 and curaga4 -1 while SCH and RDM is still using cure3/4. Cure3 isn't even worth the button press anymore........
Temper need to be castable on party members, we need more buffs for party members, we need a new cure tier, or just a copy of cure4 that we can press to spam 2 cure4's back to back if they're sooo afraid of giving sch and RDM a cure5 for some unknown reason. We also need more enfeebles or monsters that aren't immune(or very very resistant) to ANY of our enfeebles.
Also, I guess it is 2004 if you're saying "SEARCH AVESTA". Well, you can dual box or duo/trio all those NM's he's soloing in 2004 right now in less than 10 mins, so who cares.
Last edited by Shiyo; 08-30-2011 at 02:01 PM.
3 minutes, can be boosted by Composure and other gear.
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