Yeah, RDM is literally 0% melee. It gets MAB job trait, it doesn't get attack bonus job trait, it gets fast cast, it doesn't get acc bonus or dual wield or delay reduction or ANYTHING to indicate it's intended to melee. It's a caster with melee abilities equal to that of a WHM or SMN or SCH or BLM, except it uses daggers and swords instead of clubs/staves. No good melee gear, crap weapon skills, crap damage, etc.
On the note about spell limitations... It may just be that they reference the number of possible spells in a way that would require them to re-code many other unrelated areas of the program. They may have initially made it that ways with PS2 in mind, and not be able to change it now due to the work involved. As much as I hope that the new survey is the beginning of the end for PS2 limits, there may still be a lot of PS2 stuff that can't be fixed.
Personally I think that SE should make a new FFXI with all the same mechanics stories, etc. on a updated platform, and then build from there. They might just get theire old player base back.
Ya'll laugh, I've proced Cyclone / Energy Drain before while farming up 18 Sobek pops. Also seeing as I'm often /DRK, that gives me Seraph Blade / Red Lotus Blade.
And seeing as the preferred "Proc" team is WAR + NIN, the proc argument ends with (all players not WAR/NIN/MNK shouldn't be invited as their not optimal red proc).
I doubt that a cost/benefit ratio would tell them that recoding a game that is nearly a decade old is worth it. For as much as we would love FFXI to look like FFXIV (it would be amazing) or just even kind of improved graphics and archetecture, I doubt that the shareholders would consider it economically feasible, especially since the game is such a cash cow with so little money put into development costs anymore.
Shiyo = The most intelligent RDM I've heard in a long time, because she is actually trying to boost what the job is good at, and not at what it is god awful at. The job is not, nor ever will be a DD, hence BLU, if you can't accept that then sit around in your denial, but BLU was designed to be the DD mage that RDM could never be.
/applaud
P.S
Honestly I don't want Temper as a BLU, but I'm saying that it would actually get used effectively if it went to BLU. And I'm a career BLU, I just hate DD RDM and think its an idea for fans of the job from previous FF's and not realistic of the game we ACTUALLY play.
Last edited by Scuro; 09-01-2011 at 09:52 AM.
99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?
Sweeten the deal by bumping up the duration of Temper and Enspells to 5 mins.
I agree with what you're saying, in a way... But claiming RDM gets "no good melee gear" is nothing short of ignorant.
Dusk/+1 gear, Calmacac Trousers, All the DD mantles (Atheling, Foragers, Cerberus, etc). RDM is on a high number of great DD Gear, and can even cap Equip haste with relative ease. It has the gear, But not the tools to make use of the gear. that is the problem.
LOL? RDM has gained like 3 new pieces of melee gear since 75, compare that to ANY other melee job in the game for a huge lol. The entire af3+2 set is also DESIGNED FOR CASTING, notice how the sets are perfectly designed for every single job? Yeah, you're supposed to be casting. RDM isn't even on twilight or bullwhip belt, making it need a speed belt, swift belt or goading belt. Zelus tiara and goading belt also don't count as new melee gear for RDM because they can be equipped by ALL jobs.
Also notice how RDM is only on the teal set(caster set) and not the perle(heavy DD) or aurore(light DD) sets? Going to take the hint yet?
Also, really? "cap equip haste with relative ease"? Are we playing the same game?
http://www.ffxiah.com/item-sets/219073
I guess needing a SPEED BELT, dusk +1 feet, dusk +1 gloves, a zelus tiara(LOL @ ever getting that on RDM) and 2M pants is "cap equip haste with relative ease". You don't even have 26% haste with this gear, and would need a goliard saoi(another piece of level 75 gear yay? from something no one does, and has no other DD stats at all lol...) in order to reach 26% haste.
So from level 75 - > 90, RDM has gained a grand total of 2 pieces of new TP gear that isn't equippable by ALL jobs, atheling mantle and calmace trousers. Hey look, brd is on them too, should we go to the brd forums and make a 300 page thread DEMANDING a buff to our BRD meleeing abilities? Maybe we should!
Funny thing is, bard has access to much better WS and TP gear(hecatomb, byakkos, blah blah blah) than a RDM ever will, while also capping haste more easily and access to better daggers(magian daggers and twashtar). Not even mentioning the fact RDM doesn't get a single good sword WS natively, getting the same dagger weapon skills a bard gets. BRD DD LETS GO!!!!!
If that doesn't show why you have literally no idea what you're talking about, let me spell it out more easily for you:
RDM has gained 2 new pieces of DD gear since level 75, other DD jobs have gained an entire af3+2 set, and numerous other misc items, including the perle/aurore set and other AH/VW options.
RDM is not a melee DD job.
Last edited by Shiyo; 09-01-2011 at 10:26 AM.
When that argument gets made, you can refute it with this statement. However, since I am merely referencing the fact that they aren't granted all the WS on their primary melee weapon, which differentiates them from every DD in the game, it's worth noting. I didn't mean to imply the WS were valuable, just that they lack them. Even Bluemage, which is not meant to really use clubs, but is granted skill with them, are given Seraph Strike and the rest of the club WS (Obviously not hexa).
Little things like this are key indicators that the job isn't supposed to be meleeing. BLM is another funny one, as they get Scythe, and while I don't think they should get guillotine, they also aren't given all the elemental WS the weapon gets. These are show pieces. They have no practical application.
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