Sigh. ok, fine. Let's get one thing straight, in abyssea. sub matters very little. let's just get that out the way, you can sub whm/war and still keep Mp on standerd fights. You're 1st flaw is that sublimation is a 30 second recast, and it takes alot less then 10 minutes to reach the full MP needed for it fill up, and depending on your HP you can easily get 250-300+ You just made it a even more clear point were outside cure 3 and 4 is all you need, which means light arts is giving you and even MORE benefit with reduced MP cost and in a situitation where you would have to raise somone you just killed 150 mp which is alot, when i can simply Penury raise or celerity in a situation where the person needs to be raised quickly. and that's assuming conserve Mp kicked in during it.
Stop throwing this Cure V BS at me, even in the rare cases Cure V is needed (and there will be times) unless you plan on casting 2-3 cure 4s to fill up somone with high HP Like MNKs penury Cure V, you use that as /rdm bye bye MP.
Yes because it always a great idea to use esuna in the middle of a dangerous AOE mob, and relying on a comeplety random job trait from hat is also a good idea. oh you only had to convert once? fantastic. my whm mule subed blm did the exact same thing with no mp issues. and i doued bhukis so that is not even a good example, i also doued senda as mnk+whm/blm (mule again) and still had no MP issues. so there goes your logic once again, it's abyssea you're pamperd. with refresh.Spending several hours farming and fighting both Bukhis and Sedna with my LS, I've only had to use convert twice without temp items and those was only when things turned sour for the whole LS. The whole argument of conserving MP was stupid and you wait till your 'final' post to mention the other advantages of SCH which I mentioned several post back, strategems. But it's not often that a WHM needs to cast an aoe stoneskin when curing under Afflatus Solace makes sure to mitigate damage with stoneskin while those that who aren't getting hit get a wasted buff when expires. With Orison Cap +1 and +2, Divine Veil turns status healing magic aoe. It's not 100% but it works. Esuna is still there too, so under Afflatus Misery Esuna and Erase heals much more.
Things like aoe stoneskin and other buffs depend on the situiation and intellegent use, of course it's not common because Most WHMs dont know what else to do outside of pressing a cure macro over and over again. you need to be a quick thinker to get a use out of things like this. example of aoe aquaveil is great for any tank that casts. stoneskin is great for any ninja tank, period. i don't even need to explain why.
Once again...Light arts already has a native fast cast to it...and more advanced whms have a haste/fast cast set for anything that isn't a cure. so /rdm fast cast bonus is not even a valid reason anymore since whm has plenty of gear to match it on top of light arts bonus.Celerity is nice I guess, but with fast cast gear (like what I currently have on my WHM now. Lots of healing magic cast reduction) casting and recast speed isn't all that hindered unless you're using divine magic and want to use white magic to proc faster in abyssea.
and just about everything else sch has tops /rdm and i am glad you always have an enfeelber in your party at all times. most people don't bother bringing RDMs main because they aren't needed anymore. i certainly have never needed one because i can take care of enfeebling and cures. nor do i need refresh. ever. if i do, sometimes i have a brd and that is already over kill because i just keep recapping or near capping Mp due to ballad. while i watch whm/rdm beg for ballad because they are killing there Mp on the exact same fights that i barely dip below 1k on without refresh. even just today i sat and watched a whm/rdm solo heal drague with a verth mnk WITH earth wyrm atma and she was destroying her Mp pool often dipping into 2-300 MP and i have never even came close to running out of MP ever fighting dragua.The only REAL benefit that I see with SCH that I could take to heart is light arts latent effect of turning one of my worst skilled abilities into a B+, which is enfeebling magic.... which I rarely use because there's other people in my parties that uses enfeebling magic. That's my reasoning right there for not subbing SCH. This is also coming to some one who played WHM before level cap.
Seriously, the ONLY reason to even use rdm is if you are to lazy to use addendum black for dispel or gravity for some reason. the diffrence may not be triumph huge inside abyssea but it is still a better sub in every situation you can think of.
No i am NOT saying you MUST sub sch all the time, even my mule gets away with /blm all the time and it HAS RDM sub, but i even find being able to warp and stun more useful then the crap /rdm gives, but if you take WHM seriously enough the benefits are there and obvious to people who have extensivly learned and played the job, how many times do i have to keep going in ciricles with this crap? i do not expect every whm to play the way i play it but it's obviously working great and have not ran into any issues since, while i continue to see every /rdm struggle for Mp even inside abyssea on anything that needs to much curing. the evidence has been clear to me for a long time, nor will it change, if you don't know how to properly use /sch then that is your flaw, but just because you aren't good at utilizing it dosn't mean /rdm is better, it simply means you don't know any better.
Here you go, something to get you started.
http://wiki.ffxiclopedia.org/wiki/Light_Arts
I'll even highlight the most important part that i'm sure you will overlook so to make sure you have no excuses.
Reduces MP costs for White Magic spells by 10%, and increases MP costs for Black Magic spells by 20%.
Reduces casting time for White Magic by 10%, and increases casting time for Black Magic by 20%.
Reduces recast time for White Magic by 10%, and increases recast time for Black Magic by 20%.
Last i checked /rdm fast cast for sj level is 15% and that 5% is easily made up for by various peices of gear WHM can wear.
http://wiki.ffxiclopedia.org/wiki/Conserve_MP
Read those Throughly and study them, then you will be on the path to understanding /schs benefits
Last edited by Vortex; 08-21-2011 at 03:47 PM.
Light arts also stacks with fast cast as in you can go over 50% cap iirc (or whatever the new cap is, as I've heard it was raised at the same time the crit damage cap was)
Edit: I.E. 10% neck 15% feet 7% Shield 10% merits 12% legs = Cure Casting time -54%, Loquacious Earring -2%, (-56% total, assuming that the new cap is around 55 is what I've read) -66% total, so that's .85 second Cure VI, assuming my math is right.
Last edited by Leonlionheart; 08-21-2011 at 03:45 PM.
They "stack" in that arts is applied before fastcast, supposedly.
http://wiki.bluegartr.com/bg/Spell_Recast
Yeah, I'm basically sick of this game as a whole now.
In my opinion, dark knights should be able to out-damage warriors every time. A warrior is a weapons specialist, not a damage specialist like the dark knight should be. Sure, it'll cost an arm and a leg, but who cares? The enemy should be dead by then, and if it's not, you're bad at your job. That is how things SHOULD be.
As things stand, however, dark knights are outclassed by warriors, monks, hell, even a bard with a decent melee build in Abyssea can outpace a flawless dark knight now. It's freaking ridiculous, and I won't have it. Maybe if you gave us a job trait like Eye for an Eye, which increases our Attack in proportion to the HP we've lost. Maybe if you fixed Dread Spikes and our Absorb spells. Maybe if the monsters in the game weren't resistant to dark magic more than half the time.
But no. You're too late.
I'm canceling my subscription today. I have had enough of this crap. Square Enix, I've given you chance after chance, but the fact of the matter is this: You don't know how to handle the only job in the game I actually have respect for. For that, you've lost out on my monthly tithes.
And don't even get me started on Final Fantasy XIV...
Cardfight!! Vanguard is the best TCG of all time.
See you next month.
Yeah, if DRKs get a critical WS, they might be on par with substandard WARs, but there is more to WAR than being a weapon specialist. DRKs are good for doing a lot of damage in a short amount of time, but never were ment to to take any damage either. Besides, DRKs can do more per normal hit than a WAR, abet by a small amount. When/If DRKs get a crit WS, it probably won't be on par with WAR's WSs because DRK isn't a job that likes to crit alot, like WAR does....
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