Quote Originally Posted by DebbieGibson View Post
But the point is why does what war gets affect pld at all? If se wants pld to have balls-to-the-wall defense and crappy offense and they want war to have balls-to-the-wall offense and some moderate defense then that's just how it is.
SE values defensive capability as more useful than offensive capability, and therefore considers a very defensive job having offensive capability to be overpowered, while the reverse case not overpowered.

Perhaps even SE wants some jobs to be better than others? Maybe they don't give 2 shits about balancing the love and attention they give to pld and war. The SE gods dribbled their joy juice on war, if you don't like that pld isn't getting any joy juice go play war instead.
Because Defense is the only weapon Paladin has, and its about as appealing on its own as a root canal. If you enhance Warrior's defense, even at the cost of (some of) its offense, you've now reduced the demand for Paladin even further. Why take a Paladin if you can get similar survivability out of Warrior and far more potential offense? It's the exact situation we're in right now.

Can you honestly not see how this is a double standard? Doing anything to one job impacts every other job by virtue of competition. Enhancing the tanking ability of Warrior makes every other tank less attractive, and your proposed solution of "go play Warrior" is an obnoxiously ignorant statement.

The goal is (or should be...) to make every every job desirable. Even considering a buff to Warrior's defensive capability after flat out refusing to even consider any buff relating to Paladin's offense flies completely in the face of that goal.

As I said; Warrior and Paladin are polar opposites. If something is being investigated for one of them, the inverse should be applicable to the other.

Edit: It's not Reprisal II, because Reprisal reflects damage, and Paladin will get Holy II at 99.