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  1. #191
    Player Rorrick's Avatar
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    May 2011
    Posts
    61
    Character
    Lowen
    World
    Ragnarok
    Main Class
    MNK Lv 99
    This bothers me. Specifically, this portion:

    Currently, balance wise, it’s pretty difficult to add defensive properties to warrior as they have a huge arsenal of attack abilities. It might be possible to look into some sort of attack/defense trade-off, but we do not have any concrete adjustment plans for defense only.
    This is a slap in the face.

    If you give Warrior a defensive buff, you can most certainly give Paladin an offensive one. If it requires a trade off, give Paladin an offensive stance that sacrifices its defense (perhaps akin to Hasso, enhancing our two-handed skills to make use of our Greatsword and Staff proficiencies).

    The fact that you're even considering enhancing Warrior's defensive capabilities while simultaneously telling Paladins that giving us any sort of offensive enhancement would make us broken is incredibly frustrating.
    (1)

  2. #192
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Why is that frustrating? They don't want to give pld an offensive stance that sacrifices defense but they want to give war a defensive stance that sacrifices offense. Why don't you just play warrior if you want to do damage?
    (0)

  3. #193
    Player Rorrick's Avatar
    Join Date
    May 2011
    Posts
    61
    Character
    Lowen
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by DebbieGibson View Post
    Why is that frustrating? They don't want to give pld an offensive stance that sacrifices defense but they want to give war a defensive stance that sacrifices offense. Why don't you just play warrior if you want to do damage?
    Why give Warrior a defensive stance? If you want to survive, play Paladin.

    It's frustrating because buffing Paladin in any way apparently makes it broken, but buffing the strongest job in the game is A-Okay. Paladin and Warrior are at the two extremes in this game; raw offense and raw defense. If something is acceptable for one, the inverse should be acceptable for the other.
    (3)

  4. #194
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Gotta say i agree with Rorrick here, I'm not a fan of double Standards.

    They're hesitant to buff WAR Def, so it might never happen, but if it did, i feel PLD should get a small offensive buff. An Offensive buff to PLD will only help it tank/hold hate better, i cannot fathom a negative.

    Edit; Then again I'd be lying if i said i wasn't just jaded at the fact THF got some BS about Aura Steal being too powerful to adjust while DRK gets Aura Steal 2.0 with ability to steal 2 buffs at once. I mean, I'm not angry at DRK, I'm angry at double standards. DRK can get all the buffs it wants.

    Edit; Think of it more this way, You're a kid and you want Ice Cream, But your parents tell you "no, its too expensive", and then they go buy ice cream for your brother. You're going to be like "Wth?" you probably wont be angry at your brother, its not his fault, but your parents just played favorites/double standards, and that shit isn't cool.

    This is where he's coming from.
    (4)
    Last edited by Karbuncle; 08-19-2011 at 09:21 PM.

  5. #195
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    But the point is why does what war gets affect pld at all? If se wants pld to have balls-to-the-wall defense and crappy offense and they want war to have balls-to-the-wall offense and some moderate defense then that's just how it is.
    SE values defensive capability as more useful than offensive capability, and therefore considers a very defensive job having offensive capability to be overpowered, while the reverse case not overpowered.

    Perhaps even SE wants some jobs to be better than others? Maybe they don't give 2 shits about balancing the love and attention they give to pld and war. The SE gods dribbled their joy juice on war, if you don't like that pld isn't getting any joy juice go play war instead.
    (0)

  6. #196
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Rather i agree or disagree is beyond my grasp atm.

    I just dislike the idea of Double standards, regardless of the reasons or intentions behind them.
    (1)

  7. #197
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Do you think the developers have a special place in their heart for war and pld is the bastard child? It seems like comparing pld and war saying if one gets x the other should get x is just silly. I understand having the various DD jobs balanced(poor thf), but balancing a tank and a DD? And not even game balance, this is a complaint about how much attention SE is giving each job, it is stupid.
    (0)

  8. #198
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Again, your point would stand scrutiny from me, If not for the double standards at play. If they were like "We understand WAR is paper we might give them some defense" it'd be no problem to me.

    But its not, its "PLD can't have offensive abilities because they're a defense job" and then "WAR is an offensive job, but defense is doable".

    Its a double standard. Again, Its really not that big of a deal to me personally, but I'm assuming this is Rorrick's beef.
    (1)

  9. #199
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Create your own job class, you have 10 points to spend, and you can choose one of each from both of these categories:

    Defensive category:

    High Defense costs 10 points.
    Medium Defense costs 7 points.
    Low Defense costs 5 points.

    Offensive category:

    High Offense costs 5 points.
    Medium Offense costs 3 points.
    Low Offense costs 1 points.



    SE apparently thinks that defense is worth more than offense in FFXI

    edit: listed wrong point cost
    (0)
    Last edited by DebbieGibson; 08-19-2011 at 10:17 PM.

  10. #200
    Player Kavik's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    254
    Character
    Kavik
    World
    Fenrir
    Main Class
    PLD Lv 99
    New update notes reply, no i didn't read the intervening 15 pages of posts, but i want to reply to this, also i agree with all the posts on my page 20 that state that the dev's saying no pld can't have offensive capabilities to help them keep hate but war's can have defensive ones so when they inevitably pull hate doing dmg that we're not gonna let the pld do to keep hate they can survive.... is utter nonsense, like i said in a previous post, just delete pld if you're gonna do that, i will lvl war to tank with and have all the pld gear space availble for war stuff. Anyway, i would like to mention....

    Paladin

    Palisade (Lv. 95)
    Increases chance of blocking with shield, and eliminates enmity loss.
    Ninja

    Issekigan (Lv. 95)
    Increases chance of parrying, and gives an enmity bonus upon a successful parry attempt
    I am REALLY tired of this, instead of not losing enmity we don't HAVE, make it so our shield blocking GIVES us enmity. Also... pld gets one new thing this update MOST of the other jobs got new spells or at least higher tiers of old ones.... pld got Palisade, which if pld's history is anything to go by, is going to be a 30 second (or thereabouts) duration and a 5 min recast with does NOTHING.
    (2)
    FFXI forever! 99 PLD THF DRG DNC WHM SCH BRD BLM BLU BST
    Burtgang Excalibur Aegis Ochain


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