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  1. #201
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    They should have just called the new /ja "Reprisal II" instead.

    I'd say I was disappointed, but I would have had to have my hopes up to begin with.
    (1)

  2. #202
    Player Andrien's Avatar
    Join Date
    May 2011
    Posts
    103
    Character
    Andrien
    World
    Bismarck
    Main Class
    BLU Lv 90
    Oh well.... Wasn't easy since they buffed melees.

    so disappointed


    scroll of Holy. PLD lv55 WHM lv50

    will pld get Holy II at lv99? or never lol
    (1)
    Last edited by Andrien; 08-20-2011 at 01:01 AM.

  3. #203
    Player
    Join Date
    Mar 2011
    Posts
    206
    Interesting.
    Will wait to see how long the Job ability lasts and how much added block rate % it provides.
    Unless its as good as Hasso/Seigan/Yonnin/Innin, then its just going to be another useless line of my JA list like sepluncher and Divine Emblem.
    (1)

  4. #204
    Player Rorrick's Avatar
    Join Date
    May 2011
    Posts
    61
    Character
    Lowen
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by DebbieGibson View Post
    But the point is why does what war gets affect pld at all? If se wants pld to have balls-to-the-wall defense and crappy offense and they want war to have balls-to-the-wall offense and some moderate defense then that's just how it is.
    SE values defensive capability as more useful than offensive capability, and therefore considers a very defensive job having offensive capability to be overpowered, while the reverse case not overpowered.

    Perhaps even SE wants some jobs to be better than others? Maybe they don't give 2 shits about balancing the love and attention they give to pld and war. The SE gods dribbled their joy juice on war, if you don't like that pld isn't getting any joy juice go play war instead.
    Because Defense is the only weapon Paladin has, and its about as appealing on its own as a root canal. If you enhance Warrior's defense, even at the cost of (some of) its offense, you've now reduced the demand for Paladin even further. Why take a Paladin if you can get similar survivability out of Warrior and far more potential offense? It's the exact situation we're in right now.

    Can you honestly not see how this is a double standard? Doing anything to one job impacts every other job by virtue of competition. Enhancing the tanking ability of Warrior makes every other tank less attractive, and your proposed solution of "go play Warrior" is an obnoxiously ignorant statement.

    The goal is (or should be...) to make every every job desirable. Even considering a buff to Warrior's defensive capability after flat out refusing to even consider any buff relating to Paladin's offense flies completely in the face of that goal.

    As I said; Warrior and Paladin are polar opposites. If something is being investigated for one of them, the inverse should be applicable to the other.

    Edit: It's not Reprisal II, because Reprisal reflects damage, and Paladin will get Holy II at 99.
    (1)

  5. #205
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Rorrick View Post
    Why take a Paladin if you can get similar survivability out of Warrior and far more potential offense? It's the exact situation we're in right now.
    You're joking right
    (0)

  6. #206
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Rorrick View Post
    Edit: It's not Reprisal II, because Reprisal reflects damage, and Paladin will get Holy II at 99.
    Reprisal increases block rate in addition to the spike damage....

    Quote Originally Posted by DebbieGibson View Post
    You're joking right
    If they gave WAR more defensive abilities as he said it would bleed into PLD territory even further making PLD even less desirable.
    (1)

  7. #207
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Zagen View Post
    If they gave WAR more defensive abilities as he said it would bleed into PLD territory even further making PLD even less desirable.
    Incorrect. They would have to do far more than as camate put it "some sort of attack/defense trade-off" to make war come close to pld's defensive capability.
    (0)

  8. #208
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by DebbieGibson View Post
    Incorrect. They would have to do far more than as camate put it "some sort of attack/defense trade-off" to make war come close to pld's defensive capability.
    Outside of T4 Voidwatch WAR is already far ahead of PLD as a tank option... I understand the concept of the hardest content requiring a PLD at least until people figure out how to use a DD tank but T4 Voidwatch are going to become slightly easier with the cap raise, and more so once 99 is available which will help groups finding ways to use a DD tank effectively over PLD.

    Giving WAR anything "Defensive" pushes it closer to PLD on harder stuff. And please don't think it will be ATK > DEF that's called Defender.... Highly doubt they'd do Defender 2.
    (3)

  9. #209
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Zagen View Post
    Outside of T4 Voidwatch WAR is already far ahead of PLD as a tank option... I understand the concept of the hardest content requiring a PLD at least until people figure out how to use a DD tank but T4 Voidwatch are going to become slightly easier with the cap raise, and more so once 99 is available which will help groups finding ways to use a DD tank effectively over PLD.

    Giving WAR anything "Defensive" pushes it closer to PLD on harder stuff. And please don't think it will be ATK > DEF that's called Defender.... Highly doubt they'd do Defender 2.
    Oh yeah I forgot that post where Camate said T4 voidwatch was going to be the last endgame content at 99.
    (0)

  10. #210
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by DebbieGibson View Post
    Oh yeah I forgot that post where Camate said T4 voidwatch was going to be the last endgame content at 99.
    At 75 the "last" endgame with the exception of AV/PW was tanked by DDs so your point? And those now are Perfect Defense Zerged by DD?

    The point was right now PLD has 1 use that it excels at and that's T4 Voidwatch which soon will more than likely change reducing PLD to 1 use of w/e the hardest "endgame" is until the next level cap. And once we hit 99 it will remain great at the hardest things until groups find ways to use a DD tank over PLD because if the job can do more damage and still tank it is a better tank than PLD and pushes PLD out.

    Like I said PLD is great for new hard content until people figure out how to game it to use a DD tank and then it becomes as useless as it is now.
    (1)
    Last edited by Zagen; 08-21-2011 at 02:18 AM.

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