I've only read 3 posts on page 2 and don't plan to read any more, so I'll just say this: Static przu.
I've only read 3 posts on page 2 and don't plan to read any more, so I'll just say this: Static przu.
already brought up. sry.
Content too few can hope to access, in this given case a theoretical reworked +2, isn't really content that should be focused on as it panders to a minority. Players who crave this can be thrown a bone now and then, sure, but let's stop pretending Abyssea's atma system and the "ease" it brings is going to carry over as is to every future game event. VW can arguably prove challenging now (in some cases, not for the right reasons) and people craving endgame while in the transition phase to 99 are just asking for disappointment. Maybe you'll get your wish if Emp gear has an eventual +4 equivalent, but for now, chill.
STATIC!
Inventory -100 no thanks for all the equipment out there
STATIC!
Random bs has screwed me over from day one with random augments from book nms Dex -5 on Hagun seriously??
STATIC!
The only random aspect of random augments is the number of times you have to repeat the augmentation process. Once the field of possible augments are known, one combination of stats will stand out as the goal when augmenting that piece of armor. Random augments don't cater to different play styles. Random augments aren't more difficult to obtain, they are only more repetitive. The perfect example is the dominion trophy system.
Bestia set for drg: Haste+4 on the legs. Everything else can be ignored.
Skopos set for cor: Snapshot +5 on the body. Everything else can be ignored.
Spry set for nin: Nothing to see here.
Mederi set for blu: Str +6 on feet. I would go for blue magic skill +3 for magical spells and additional effects, but then I wouldn't be able to macro correctly. Fast Cast+5 on the body for utsusemi casting, unless you have that augment on mirke wardecors like I do. Everything else can be ignored.
Literae set for blm: Int +3 on hat as a hold over until goetia+2, then dark skill +4. Everything else can be ignored.
Facio set for whm: Cure potencty +15, or however much you need to cap when not using solace. Cure cast time -3 on gloves. Everything else can be ignored.
Obviously none of these sets were intended to be powerful, but I think they make a good model for what random relic augmenting would look like. You go out to obtain obtain trophies, you accumulate trophies quickly, then you try for a good augment. 90% of the time it is not the perfect augment, so you drop the item and try again. This is not real difficulty.
If the devs feel it would be unbalanced to give us powerful static augments, couldn't they just lower the drop rate for the augmenting "trophies" or (if trophies drop from nms and not standard mobs) make the enemies which drop trophies harder to kill or pop? Personally, I like actual challenges, not easily-accessible-but-has-to-be-redone-zero-to-twenty-times grinds.
Please, please make them static.
Static - win
Random - Dev team being cruel.
You should realize that one of the major appeals of MMO's is the reward system.
We will work and put in the hours for better rewards, providing we're not at the mercy of randomness.
EDIT: Repeating content is just a time sink. We should be awarded less rewards for such, and be encouraged to try harder content for better rewards.
If anything, you can keep your random synergy system for mediocre rewards for those of us who are not yet in a position to take on the harder content.
Don't reward repetition, reward advancement!
Fix PLD.
that is all
Last edited by Cursed; 08-19-2011 at 08:30 AM.
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