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  1. #1
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by DebbieGibson View Post
    I would prefer random, make it so you need some hair on your chest in order to attempt it. I would love to see more whining about the RNG on here.
    Then we're on the same side !
    (0)

  2. #2
    Player Deadgye's Avatar
    Join Date
    Jun 2011
    Posts
    2
    Character
    Deadgye
    World
    Ragnarok
    Main Class
    THF Lv 90
    I've only read 3 posts on page 2 and don't plan to read any more, so I'll just say this: Static przu.
    (0)

  3. #3
    Player Manque's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    70
    already brought up. sry.
    (0)

  4. #4
    Player Anissa's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    Anissa
    World
    Cerberus
    Main Class
    NIN Lv 90
    The only random aspect of random augments is the number of times you have to repeat the augmentation process. Once the field of possible augments are known, one combination of stats will stand out as the goal when augmenting that piece of armor. Random augments don't cater to different play styles. Random augments aren't more difficult to obtain, they are only more repetitive. The perfect example is the dominion trophy system.

    Bestia set for drg: Haste+4 on the legs. Everything else can be ignored.
    Skopos set for cor: Snapshot +5 on the body. Everything else can be ignored.
    Spry set for nin: Nothing to see here.
    Mederi set for blu: Str +6 on feet. I would go for blue magic skill +3 for magical spells and additional effects, but then I wouldn't be able to macro correctly. Fast Cast+5 on the body for utsusemi casting, unless you have that augment on mirke wardecors like I do. Everything else can be ignored.
    Literae set for blm: Int +3 on hat as a hold over until goetia+2, then dark skill +4. Everything else can be ignored.
    Facio set for whm: Cure potencty +15, or however much you need to cap when not using solace. Cure cast time -3 on gloves. Everything else can be ignored.

    Obviously none of these sets were intended to be powerful, but I think they make a good model for what random relic augmenting would look like. You go out to obtain obtain trophies, you accumulate trophies quickly, then you try for a good augment. 90% of the time it is not the perfect augment, so you drop the item and try again. This is not real difficulty.

    If the devs feel it would be unbalanced to give us powerful static augments, couldn't they just lower the drop rate for the augmenting "trophies" or (if trophies drop from nms and not standard mobs) make the enemies which drop trophies harder to kill or pop? Personally, I like actual challenges, not easily-accessible-but-has-to-be-redone-zero-to-twenty-times grinds.
    (1)

  5. #5
    Player SubDragon's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    20
    Character
    Kiokaiel
    World
    Shiva
    Main Class
    WAR Lv 90
    STATIC!
    Inventory -100 no thanks for all the equipment out there
    STATIC!
    Random bs has screwed me over from day one with random augments from book nms Dex -5 on Hagun seriously??
    STATIC!
    (0)

  6. #6
    Player Kit_Katz's Avatar
    Join Date
    Jun 2011
    Location
    Windurst
    Posts
    18
    Character
    Leonstrife
    World
    Asura
    Main Class
    DNC Lv 99
    Please, please make them static.
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    206
    Static - win
    Random - Dev team being cruel.

    You should realize that one of the major appeals of MMO's is the reward system.
    We will work and put in the hours for better rewards, providing we're not at the mercy of randomness.


    EDIT: Repeating content is just a time sink. We should be awarded less rewards for such, and be encouraged to try harder content for better rewards.
    If anything, you can keep your random synergy system for mediocre rewards for those of us who are not yet in a position to take on the harder content.

    Don't reward repetition, reward advancement!


    Fix PLD.

    that is all
    (0)
    Last edited by Cursed; 08-19-2011 at 08:30 AM.

  8. #8
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    PLD is fixed.

    It sucks in Abyssea, so what? So does DRK SAM SCH PUP RNG DRG RDM COR BST SMN.

    It's pretty much necessary for Voidwatch, which is the brunt of all other content currently worth doing.
    (1)

  9. #9
    Player zataz's Avatar
    Join Date
    Aug 2011
    Location
    the land of nod
    Posts
    198
    Character
    Cardgrey
    World
    Odin
    Main Class
    RDM Lv 99
    random plz
    (1)

  10. #10
    Player Francisco's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    Couple of random points that pertain to the last few pages... using extreme imaginary cases to make my point.

    - I'd rather kill a tough NM or obtain a certain number of items with difficulty to obtain a really nice piece of gear.

    - A system where we need to obtain one rare/ex item through mining, use it to synthesize a piece of equipment and obtain a piece of gear with the following augments:

    ONE OF: Accuracy +1~8, Critical Hit Damage +1~5%, Attack +1~8
    ONE OF: STR +1~5, AGI +1~5, DEX +1~5, INT +1~5, MND +1~5, VIT +1~5, CHR +1~5
    ZERO TO ONE OF: Store TP +1~5, Subtle Blow +1~5, HP+1~12, MP +1~12

    ...would be pretty unacceptable at this point in the games life. Everyone would want a STR+5 Crit+5 Store TP+5 piece, no one would ever get it due to crap like Attack+4, INT+3 HP+3, or whatever...

    I'd rather do something more concrete and just get STR+4, Crit+4, Store TP+4, or whatever.
    (1)


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    Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.

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