I don't see why. There have always been spells in the game that deal 2 effects, though they've mostly been of the debilitating nature (though, just as a buffing example, SCH's Stormsurge trait allows them to bestow both weather and an attribute boost): Dia and Bio, the elemental debuffs, Gravity, and now Addle. I don't see the harm of adding new Enhancing spells that also have 2 effects. The Manifesto discussion post already alluded to new Enspells that aren't really Enspells.Composure was nice because it did benefit both melee and spellcasting. More of this would be great, but unlikely at this point.
Earth Force
Adds additional earth damage to all attacks and reduces physical damage taken.
Water Force
Adds additional water damage to all attacks and increases Magic Accuracy.
Wind Force
Adds additional wind damage to all attacks and reduces spell recasting time.
Fire Force
Adds additional fire damage to all attacks and increases weaponskill damage.
Ice Force
Adds additional ice damage to all attacks and increases Magic Attack Bonus.
Thunder Force
Adds additional lightning damage to all attacks and increases critical hit rate.
Can even add a little bit of Seriha and SpankWustler's discussion in here and make the MP costs just prohibitive enough that, whether you use them for casting or melee purposes, it would be impractical to switch between them to meet immediate needs.

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