If they redo it the way you said it would be fair to us also dnc would do better with it tho i seen some dncs do really good with it already when forced crit but a great imporvment none the less.
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hmm i think you exaggerate a bit there karb lol.
5ftp and critting is way too much. Expecially when (for some reason) daggers are supposed to do the least damage in the game. But 5ftp at 100% (maybe 7ftp @ 300) wouldn't be too shaby. Although RS can't completely beat DE/Evis currently, it sure isn't so far behind(a ~50 damage difference on too weak). But being the best ws regardless of situation would certainly be nice.
On THF, SE already say that they want us to be a party job. Needing SA/TA for RS i think is reasonable enough. And with SA/TA only, i use RS 70% of the time inside abyssea, and 100% of the time outside. If we do get a 3rd force crit JA (i hope we are getting) it's going to be even more awesome.
Still, increasing RS damage specially when stacked with TA, goes hand in hand with increasing out hate management potential.
I agree with a lot, But even if we are a party job (its FFXI, every job is a party job...) I just don't think making THF so extremely limited in its capabilities is justified. (I know you're speaking from what the devs said and not personal opinion here)
I'd say WAR is a party job, but theres no dumb restrictions on its power :|.
On the topic of Rudra's and over, I don't think its too far fetched. Think of it this way... Right now at 300%TP Rudra's is 5.25 mod, So if it was updated to be 5.0 with Crit chance, It wouldn't be any more powerful than it was at 300% before the update, It would just be more useful Unstacked.
Even if it was changed to that, it still wouldn't come close to a VS, Ukkos, Etc outside or Inside Abyssea, It would simply make it above-par with Evisc at 100% TP (when you should be WS'ing)
The goal would be to simply not steal its power, but also to make it great unstacked. THF can remain a party job and still not have the limitation placed on it. I would like to think in FFXI, a party oriented game, the Devs can at least see the logic in unbinding/restricting THF.
the job itself is already on the final nail in the coffin so to speak, loosening one nail wouldn't hurt :X
well when i say party job i do mean restrictions in power lol. I enjoy very much SA/TA and the positional playstyle. On this day and age, of course, this playstyle simply doesn't work. Still, i would prefer that SA/TA received a well deserved boost than losing the positional aspect that made me love the job.
That's not what i was implying/wanted to imply. I meant make it 5-7 ftp without crit. 5-7 is probably too high too. Make that 4-6~ lol
Last edited by Laphine; 08-18-2011 at 03:28 AM.
If we're going to keep it a non-crit WS i'd rather just leave it as is, maybe increasing the fTP mods a little at 100%.
You have to look at it compared to DE/evi, You think 5.0 is too powerful, but in reality Evisc/DE are themselves 5.0fTP and 5.1875fTP when you consider they're each 5 hit weaponskills. (With multi hit, first hit gets fTP mod, each hit after is 1.0fTP)
So 4.0/5.0 would actually be lower than DE/Ev, 6.0 would be slightly better.
This is entirely my point though.
Blade Hi is 4.0 fTP, 60% AGI, and uses a D55 weapon. On top of that, it receives a 10-20% Critical Hit rate bonus (modded by TP) and can crit.
Rudra's Storm is 3.25 fTP, 60% DEX, and uses a D48 weapon. On top of that, it cannot crit unless forced.
While Blade: Hi is useful without a crit forcing JA, Rudra's is not. DNC and THF (ignoring lolBRD for the moment) received a weaponskill that is worthless without pairing it with a crit-forcing JA. If Rudra's had been 3.25 fTP and chance to crit, it would have been comparable to Blade: Hi outside Abyssea and worse than it inside. We could cap dDEX outside Abyssea, but we're also missing .75 fTP and using a dagger instead of a Katana.
I would personally like to see its fTP changed from 3.25~5.25 to 4.25~5.25. This way I could abandon my offhand TP Bonus Fusetto +2 in favor of the STR/Atk Kila +2 (much better for DPS) without any regrets. As it is, I would probably do the best damage outside Abyssea if I used an STR Kila +2 offhand and spammed Dancing Edge, tossing out a Climactic Rudra's only when No Foot Rise is up (once every 3 minutes) for a paltry 30 seconds of aftermath.
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