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  1. #1
    Player Smush's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    59
    Character
    Smushtribal
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Laphine View Post
    hmm i think you exaggerate a bit there karb lol.

    5ftp and critting is way too much. Expecially when (for some reason) daggers are supposed to do the least damage in the game. But 5ftp at 100% (maybe 7ftp @ 300) wouldn't be too shaby. Although RS can't completely beat DE/Evis currently, it sure isn't so far behind(a ~50 damage difference on too weak). But being the best ws regardless of situation would certainly be nice.

    On THF, SE already say that they want us to be a party job. Needing SA/TA for RS i think is reasonable enough. And with SA/TA only, i use RS 70% of the time inside abyssea, and 100% of the time outside. If we do get a 3rd force crit JA (i hope we are getting) it's going to be even more awesome.

    Still, increasing RS damage specially when stacked with TA, goes hand in hand with increasing out hate management potential.
    ws with chance of crit hit varies with TP ftps dont go up with tp the crit rate does so it would stay at 5. blade hi stays at 4 all the way across the borad so i dont think it would be broken
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  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    237
    well when i say party job i do mean restrictions in power lol. I enjoy very much SA/TA and the positional playstyle. On this day and age, of course, this playstyle simply doesn't work. Still, i would prefer that SA/TA received a well deserved boost than losing the positional aspect that made me love the job.

    Quote Originally Posted by Smush View Post
    ws with chance of crit hit varies with TP ftps dont go up with tp the crit rate does so it would stay at 5. blade hi stays at 4 all the way across the borad so i dont think it would be broken
    That's not what i was implying/wanted to imply. I meant make it 5-7 ftp without crit. 5-7 is probably too high too. Make that 4-6~ lol
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    Last edited by Laphine; 08-18-2011 at 03:28 AM.

  3. #3
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Laphine View Post
    well when i say party job i do mean restrictions in power lol. I enjoy very much SA/TA and the positional playstyle. On this day and age, of course, this playstyle simply doesn't work. Still, i would prefer that SA/TA received a well deserved boost than losing the positional aspect that made me love the job.


    That's not what i was implying/wanted to imply. I meant make it 5-7 ftp without crit. 5-7 is probably too high too. Make that 4-6~ lol
    If we're going to keep it a non-crit WS i'd rather just leave it as is, maybe increasing the fTP mods a little at 100%.

    You have to look at it compared to DE/evi, You think 5.0 is too powerful, but in reality Evisc/DE are themselves 5.0fTP and 5.1875fTP when you consider they're each 5 hit weaponskills. (With multi hit, first hit gets fTP mod, each hit after is 1.0fTP)

    So 4.0/5.0 would actually be lower than DE/Ev, 6.0 would be slightly better.
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