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  1. #31
    Player Smush's Avatar
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    Mar 2011
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    Character
    Smushtribal
    World
    Asura
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    THF Lv 99
    Quote Originally Posted by Karbuncle View Post
    Ah, You should re-read my First post on the second page, Look near the bottom where i recommend the Adjustment to Rudra's Storm, tell me what you think.
    LOL hell yea i would roll with that one can only hope tho when it comes to thf tho
    (0)
    Smush is a Beast!

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  2. #32
    Player Smush's Avatar
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    Smushtribal
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    Asura
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    THF Lv 99
    Quote Originally Posted by Korpg View Post
    Never really looked into it, and nobody in my shell is getting a twashtar (kindof burnt out on Glavoid and Wamora atm, too many noobs getting GA and stuff) so I never really look at this, but is Rudra's Storm elemental or physical WS, and are there any added effects to it (like Ukko's nice slow effect)?
    the Gravity last 60 secs and has a nice potency i was able to duo suzaku by wsing when he chainspelled and flee away he was not able to get to me before his chainspell wore off.
    (0)
    Smush is a Beast!

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  3. #33
    Player Karbuncle's Avatar
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    They have a lot of planned WS adjustments according to a response they made a while back in a thread about "Break" style weaponskills (Great Axe)

    Perhaps They'll rethink Rudra in that way...

    Quote Originally Posted by Smush View Post
    the Gravity last 60 secs and has a nice potency i was able to duo suzaku by wsing when he chainspelled and flee away he was not able to get to me before his chainspell wore off.
    Lol thats actually pretty amusing.
    (0)

  4. #34
    Player Smush's Avatar
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    Smushtribal
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    Asura
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    THF Lv 99
    If they redo it the way you said it would be fair to us also dnc would do better with it tho i seen some dncs do really good with it already when forced crit but a great imporvment none the less.
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  5. #35
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    hmm i think you exaggerate a bit there karb lol.

    5ftp and critting is way too much. Expecially when (for some reason) daggers are supposed to do the least damage in the game. But 5ftp at 100% (maybe 7ftp @ 300) wouldn't be too shaby. Although RS can't completely beat DE/Evis currently, it sure isn't so far behind(a ~50 damage difference on too weak). But being the best ws regardless of situation would certainly be nice.

    On THF, SE already say that they want us to be a party job. Needing SA/TA for RS i think is reasonable enough. And with SA/TA only, i use RS 70% of the time inside abyssea, and 100% of the time outside. If we do get a 3rd force crit JA (i hope we are getting) it's going to be even more awesome.

    Still, increasing RS damage specially when stacked with TA, goes hand in hand with increasing out hate management potential.
    (0)

  6. #36
    Player Karbuncle's Avatar
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    Quote Originally Posted by Laphine View Post
    hmm i think you exaggerate a bit there karb lol.

    5ftp and critting is way too much. Expecially when (for some reason) daggers are supposed to do the least damage in the game. But 5ftp at 100% (maybe 7ftp @ 300) wouldn't be too shaby. Although RS can't completely beat DE/Evis currently, it sure isn't so far behind(a ~50 damage difference on too weak). But being the best ws regardless of situation would certainly be nice.

    On THF, SE already say that they want us to be a party job. Needing SA/TA for RS i think is reasonable enough. And with SA/TA only, i use RS 70% of the time inside abyssea, and 100% of the time outside. If we do get a 3rd force crit JA (i hope we are getting) it's going to be even more awesome.

    Still, increasing RS damage specially when stacked with TA, goes hand in hand with increasing out hate management potential.
    I agree with a lot, But even if we are a party job (its FFXI, every job is a party job...) I just don't think making THF so extremely limited in its capabilities is justified. (I know you're speaking from what the devs said and not personal opinion here)

    I'd say WAR is a party job, but theres no dumb restrictions on its power :|.

    On the topic of Rudra's and over, I don't think its too far fetched. Think of it this way... Right now at 300%TP Rudra's is 5.25 mod, So if it was updated to be 5.0 with Crit chance, It wouldn't be any more powerful than it was at 300% before the update, It would just be more useful Unstacked.

    Even if it was changed to that, it still wouldn't come close to a VS, Ukkos, Etc outside or Inside Abyssea, It would simply make it above-par with Evisc at 100% TP (when you should be WS'ing)

    The goal would be to simply not steal its power, but also to make it great unstacked. THF can remain a party job and still not have the limitation placed on it. I would like to think in FFXI, a party oriented game, the Devs can at least see the logic in unbinding/restricting THF.

    the job itself is already on the final nail in the coffin so to speak, loosening one nail wouldn't hurt :X
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  7. #37
    Player Smush's Avatar
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    Windurst
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    Smushtribal
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    Asura
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    THF Lv 99
    Quote Originally Posted by Laphine View Post
    hmm i think you exaggerate a bit there karb lol.

    5ftp and critting is way too much. Expecially when (for some reason) daggers are supposed to do the least damage in the game. But 5ftp at 100% (maybe 7ftp @ 300) wouldn't be too shaby. Although RS can't completely beat DE/Evis currently, it sure isn't so far behind(a ~50 damage difference on too weak). But being the best ws regardless of situation would certainly be nice.

    On THF, SE already say that they want us to be a party job. Needing SA/TA for RS i think is reasonable enough. And with SA/TA only, i use RS 70% of the time inside abyssea, and 100% of the time outside. If we do get a 3rd force crit JA (i hope we are getting) it's going to be even more awesome.

    Still, increasing RS damage specially when stacked with TA, goes hand in hand with increasing out hate management potential.
    ws with chance of crit hit varies with TP ftps dont go up with tp the crit rate does so it would stay at 5. blade hi stays at 4 all the way across the borad so i dont think it would be broken
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  8. #38
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    well when i say party job i do mean restrictions in power lol. I enjoy very much SA/TA and the positional playstyle. On this day and age, of course, this playstyle simply doesn't work. Still, i would prefer that SA/TA received a well deserved boost than losing the positional aspect that made me love the job.

    Quote Originally Posted by Smush View Post
    ws with chance of crit hit varies with TP ftps dont go up with tp the crit rate does so it would stay at 5. blade hi stays at 4 all the way across the borad so i dont think it would be broken
    That's not what i was implying/wanted to imply. I meant make it 5-7 ftp without crit. 5-7 is probably too high too. Make that 4-6~ lol
    (0)
    Last edited by Laphine; 08-18-2011 at 03:28 AM.

  9. #39
    Player Karbuncle's Avatar
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    Quote Originally Posted by Laphine View Post
    well when i say party job i do mean restrictions in power lol. I enjoy very much SA/TA and the positional playstyle. On this day and age, of course, this playstyle simply doesn't work. Still, i would prefer that SA/TA received a well deserved boost than losing the positional aspect that made me love the job.


    That's not what i was implying/wanted to imply. I meant make it 5-7 ftp without crit. 5-7 is probably too high too. Make that 4-6~ lol
    If we're going to keep it a non-crit WS i'd rather just leave it as is, maybe increasing the fTP mods a little at 100%.

    You have to look at it compared to DE/evi, You think 5.0 is too powerful, but in reality Evisc/DE are themselves 5.0fTP and 5.1875fTP when you consider they're each 5 hit weaponskills. (With multi hit, first hit gets fTP mod, each hit after is 1.0fTP)

    So 4.0/5.0 would actually be lower than DE/Ev, 6.0 would be slightly better.
    (0)

  10. #40
    Player Byrth's Avatar
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    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Greatguardian View Post
    I can see Ukko's being hyped at 10k, but Hi? Lol. Victory Smite and Ukko's Fury are the two powerhouses in the Empyrean WS business, Blade: Hi is very much third place. It tends to act fairly similar to Chant du Cygne as far as damage goes. 3k averages are still respectable, but they're not the 4k-5k that Ukko/VS can average and Mnk/War are both in significantly more favorable positions as DDs to start with than Nin et al.
    This is entirely my point though.

    Blade Hi is 4.0 fTP, 60% AGI, and uses a D55 weapon. On top of that, it receives a 10-20% Critical Hit rate bonus (modded by TP) and can crit.

    Rudra's Storm is 3.25 fTP, 60% DEX, and uses a D48 weapon. On top of that, it cannot crit unless forced.

    While Blade: Hi is useful without a crit forcing JA, Rudra's is not. DNC and THF (ignoring lolBRD for the moment) received a weaponskill that is worthless without pairing it with a crit-forcing JA. If Rudra's had been 3.25 fTP and chance to crit, it would have been comparable to Blade: Hi outside Abyssea and worse than it inside. We could cap dDEX outside Abyssea, but we're also missing .75 fTP and using a dagger instead of a Katana.

    I would personally like to see its fTP changed from 3.25~5.25 to 4.25~5.25. This way I could abandon my offhand TP Bonus Fusetto +2 in favor of the STR/Atk Kila +2 (much better for DPS) without any regrets. As it is, I would probably do the best damage outside Abyssea if I used an STR Kila +2 offhand and spammed Dancing Edge, tossing out a Climactic Rudra's only when No Foot Rise is up (once every 3 minutes) for a paltry 30 seconds of aftermath.
    (1)

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