You are not bright. It's an analogy.
From reading the devs post we can be certain that :
* relic +2 will be macro pieces ("enhances berserk")
* job specific augments : aka NOT a huge pool of augments like sky or fov, very specific.
* static < random
To me it means that for instance a WAR relic could get TWO augments (or a low number, maybe one)
if static : berserk +2%, agressor +2%, you have to kill a WAR NM in dynamis one hunded times.
if random : berserk +1~5%, agressor +1~5%, you have 1% chance of getting max augments but 100% chance of getting 1% or more.


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