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  1. #151
    Player MarkovChain's Avatar
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    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    You are not bright. It's an analogy.

    From reading the devs post we can be certain that :

    * relic +2 will be macro pieces ("enhances berserk")
    * job specific augments : aka NOT a huge pool of augments like sky or fov, very specific.
    * static < random

    To me it means that for instance a WAR relic could get TWO augments (or a low number, maybe one)

    if static : berserk +2%, agressor +2%, you have to kill a WAR NM in dynamis one hunded times.
    if random : berserk +1~5%, agressor +1~5%, you have 1% chance of getting max augments but 100% chance of getting 1% or more.
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  2. #152
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    If people want static with good stats, then MAYBE the devs should actually consider it instead of just outright shooting it down. Customer satisfaction isn't a bad thing to have, and while you can hypothetically chibi-flail about how effort wouldn't match the reward in one way or the other, suggesting impossibility pretty much disqualifies you from any attempt at talking about balance. And lolbalance in FFXI.
    (3)

  3. #153
    Player MarkovChain's Avatar
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    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    It's not a poll on "do you want static with good stats" so you are wrong and you won't get it. Let me quote the dev post
    Quote Originally Posted by Static Stats Approach

    ・In order to get good stats, time must be spent working towards completion
    Kill an NM 100 times.

    ・Depending on the stats, the time needed will be adjusted
    100 times for the crap, 200 for the mediocre.
    ・Can predict the time needed to obtain the item
    100 days

    ・Won’t be able to add the stats of your dreams since it is static
    lawl it means you can include the stats of your dream in the random

    ・Will be able to store your equipment
    Since they will suck, don't worry because you will be able to store them !

    Random Stats Approach
    ・In order to get the best stats, you will have to repeat the process many times
    In order to have average stats not much work is needed, but if you are dedicated enough to your job you can be special.

    ・The amount of time spent and the stats received aren’t necessarily equal
    bad luck

    ・Have a possibility of getting the item in a shorter amount of time than static stat items
    good luck

    ・There will be room to get higher stats than static stat items
    random stats will not suck if try a few times and will be awesome if you try a lot.
    (1)

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  4. #154
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by MarkovChain View Post
    You are not bright. It's an analogy.

    From reading the devs post we can be certain that :

    * relic +2 will be macro pieces ("enhances berserk")
    * job specific augments : aka NOT a huge pool of augments like sky or fov, very specific.
    * static < random

    To me it means that for instance a WAR relic could get TWO augments (or a low number, maybe one)

    if static : berserk +2%, agressor +2%, you have to kill a WAR NM in dynamis one hunded times.
    if random : berserk +1~5%, agressor +1~5%, you have 1% chance of getting max augments but 100% chance of getting 1% or more.
    You do realize that 1% chance of getting something will end up being like trying to get K club to drop, right?

    The drop rate on PCC from Under Observation is probably around 10%, but you can do it 500 times and not see one PCC. Except this gear will not be AH-able, meaning you just get lucky, you don't really work towards anything. You can have shit luck but work harder than EVERYONE else and still have something worse than someone who got the drop on accident and then augmented it and got perfect augs.
    (2)

  5. #155
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Your problem is that you think you will get the static in one try when they clearly stated it would be a painful long process.
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  6. #156
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Cruentus View Post
    I stopped reading here. If you relegate relic equipment +2 to synergy, you'll isolate the players. Those who have no interest in synergy won't bother, even for this, and those who are just starting synergy will have to grind for a few months just to get their skills high enough to finish their relic equipment +2.

    In short, using synergy for this at all is a terrible idea. Go back to using Sagheera.
    Seriously, I wonder if people actually tried synergy and sky augments. I mean. Synergy doesn't take months to level. When they annouced sky augments I started synergy from right away. It took me 3 nights to cap it at 80.... its stupidly easy and costs almost nothing. The only bad point of synergy is recipes requiring mutiple high crafts.

    Most AF2 sucked at level 75. Most AF2+1 were garbage updagrade compared to their NQ ( +1 def woot!!). What do you think AF2+2 will do? At least with random stats I can expect to enhance the one or two af2 I actually use for their job ability boost. And I dont care about storage, I dont store items I use all the time. If I store them it means I dont use them.
    (0)

  7. #157
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    You know, actually arguing with you Pchan is silly.

    The community wants static, you are just a blip on the radar.
    (2)

  8. #158
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Static. I'd like a system where I know were I'm heading to.
    (1)
    Frejan from Ragnarok, at your service.

  9. #159
    Player kingfury's Avatar
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    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Okay, I had to read through the entire thread to make sure I wasn't reposting ideas that someone has already popped in.

    The Look of Relic+2's:
    1st, if we're working with Relic gear, please drastically alter the physical look of the equipment so it doesn't feel like putting on the clothes you wore back in high school. More specifically, I absolutely loath WAR's "stomach window" on AF and Relic pieces, and was finally relieved to see it closed up with the introduction of Empy gear (though, I'm still jealous of the fact PLDs got super smexy plate Empy gear over WAR >.>). The Relic +2 could look "familiar" at best, but please make them even more presentable if we have to spend the time to alter their dated stats/effectiveness. Ok, that's the visual side of things, now on to the "Random/Static" issue.

    Offer the option of Synergy OR TotM please:
    2nd. If there was a way to lvl Synergy without having crafting skills whatsoever by yourself (not having someone else with craft skills in your party), I would love Synergy honestly (Unless I'm missing something and you actually can do this now). Since you cannot, I won't be bothering with it now or even in the future. That said, I'm still using Trail of the Magians to this very day, and loving it. It is the perfect "work for what you want" system, and I would gladly use this system over Synergy to augment my Relic +2 gear any day of the week. Please offer the choice of using both systems. Perhaps this will open the "profit" door for Synergist while allowing the other majority of players the freedom to work at their own pace.

    A Possible "Random Stats" System
    3rd. If the planned "Random system" for this process is anywhere near the previous attempts shown in our other In-game systems, I must say «Thanks for the offer, but I'll have to pass.» As shown throughout this thread alone, Random stats are simply put, "NOT FUN", and it really doesn't offer a way to effectively reward a player's efforts over time. However, this doesn't mean that a Random system can't work at all, it just needs some better tools thrown into the mix. For example:
    • Adding multiple Boss drop items (3-6 items depending on the gear)that can be used to drastically reduce the "Randomization" of getting higher stats while attempting to augment ones gear. They wouldn't be mandatory at all for the process, but would be a great way of adding some method to validate the possible work players will have to put into this augmenting effort. For example:

    WAR Relic Body+2
    Without any of the special Boss drop items: 5% chance of getting new higher augmented stats.
    With 3/6 of the special Boss drop items: 30% chance of getting new higher augmented stats.
    With 6/6 of the special Boss drop items: 50% chance of getting new higher augmented stats.
    This way you can still have some randomization in the system, but players can work towards closing the frustration gap involved in just not having any way of knowing what you're going to get over and over and OVER again.

    Static Stats:
    Lastly, I truly don't understand why Static stats have to be weaker to begin with. Simply make the path to achieve the desired stats worth the static stats (like the TotM system) so players can feel validated for their work. Killing Glavoid 40'ish-50 times was a pain even with a static group (gathering key items more so) but the work was worth the reward. It takes time, devotion, and planning to achieve those Empy weapons, and it feels great when you finally pull it off. Work/Effort should = the Reward. In the case at hand, I would love Static Stats that reflect the amount of effort put forth into unlocking them. I would also again have to opt towards using both Synergy and Trail of the Magians to achieve these stats, since the Synergy stats could be lower vs the TotM stats based on the difficulty of the trials involved. Using the TotM system doesn't equate to "Easier" at all, it could in fact equate to being even more difficult, challenging, and "fun" vs Random attempts and synthesizing.

    In closing, just to be clear, if none of the above suggestions I've made are possible, I would have to vote for Static stats over Random stats due to the simple "work = reward" logic. Please consider using Both Synergy and Trial of the Magians for these augments so to offer the most choice to the players.
    (1)
    Last edited by kingfury; 08-13-2011 at 07:08 PM.

  10. #160
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by kingfury View Post

    Offer the option of Synergy OR TotM please:
    2nd. If there was a way to lvl Synergy without having crafting skills whatsoever by yourself (not having someone else with craft skills in your party), I would love Synergy honestly (Unless I'm missing something and you actually can do this now). Since you cannot, I won't be bothering with it now or even in the future. That said, I'm still using Trail of the Magians to this very day, and loving it. It is the perfect "work for what you want" system, and I would gladly use this system over Synergy to augment my Relic +2 gear any day of the week. Please offer the choice of using both systems. Perhaps this will open the "profit" door for Synergist while allowing the other majority of players the freedom to work at their own pace.
    You dont need crafting skill to level synergy. gold leaves, platinum leaves etc will bring you to level 70, 10 away from the cap, more than enough to HQ3 on sky augments.
    (0)

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