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  1. #51
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Coldbrand View Post
    What a constructive post.
    Ok how about this:

    Static, but not synergy.

    Magians maybe?
    (2)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  2. #52
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    I would definitely take a Magian upgrade of current armor. In fact, that's what the vast majority of the NA playerbase was hoping for when TotM was released in the first place =/. To hell with random synergy augments.
    (11)

  3. #53
    Player Inafking's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    298
    Character
    Kingofswords
    World
    Asura
    Main Class
    BLU Lv 99
    I wouldn't mind random except the system they use for it now there is a scale of usefulness from 0-10 and most augments get less than 2. Get that up to at least 5 or go with static.
    (1)
    The Original Blue Mage

  4. #54
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Would we be augmenting the normal relic? or the relic+1? I never bothered with relic +1 because the stats were never worth the currency.
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  5. #55
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    how can u specialize if u dont know what u will get? -_-

    having a ToM for every piece of gear letting u choose what to put on what piece, is specializing
    (2)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  6. #56
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Let me rephrase this. What's better ? Killing Dragua 100 times exactly to get the WoE weapon or giving dragua 1/100 drop rate on verethragna ?
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  7. #57
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Raksha View Post
    Would we be augmenting the normal relic? or the relic+1? I never bothered with relic +1 because the stats were never worth the currency.
    I have a feeling it is the latter and I am in the same boat as well. I hope a major overhaul of the COP Dynamis areas is also on the way. Considering that the real prize is the +2, I don't think it would be a bad thing if +1 pieces became much easier to obtain for solo/small group players.

    And on topic, I vote for static as well. While it is a great feeling landing that amazing random augment, that feeling is easily overshadowed by the frustration of having spent countless hours getting Water Resist +7.
    (1)

  8. #58
    Player
    Join Date
    Mar 2011
    Posts
    139
    It would be more interesting if given the option to do one or the other perhaps in the manner of. The random stats are random but can be higher then the static one.

    Let's say the static stat for enhance berserk in III, but when you try the random enhance route for berserk it can range from I-VI. In this manner the player can choose to take the safer route in which they know when they'll obtain their reward or perhaps they can take a chance and attempt to go for a random chance in hopes of obtaining a better result then the random stat.
    (0)

  9. #59
    Player Troupe's Avatar
    Join Date
    Jul 2011
    Posts
    11
    Character
    Okinoki
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Static please.
    (1)

  10. #60
    Player Mightyg's Avatar
    Join Date
    Apr 2011
    Posts
    66
    Character
    Fredrico
    World
    Carbuncle
    Main Class
    PLD Lv 90
    Static with numerous options of what to choose for each piece.

    I don't want to see any monster specific, or time specific bonuses. 95% of evolith gear was garbage and should never have seen the light of day.

    I'd like to see interesting stats like refresh +1, magic attack bonus +5, attack +20, enhances job ability, converts damage taken to mp +, additional effect: restores hp, tp, mp, str +15.

    go big or go home.
    (6)
    Last edited by Mightyg; 08-13-2011 at 07:25 AM.

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