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  1. #111
    Player Kirana's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Kirana
    World
    Phoenix
    Main Class
    THF Lv 99
    Static stats {yes, please}
    (1)

  2. #112
    Player Dawnn's Avatar
    Join Date
    Mar 2011
    Posts
    65
    What the hell happened to evoliths? Personally i loved the idea of hunting certain NM's for evolith'd equipment!

    seems like its taken a back seat to other content that came out since abyssea
    anyways my vote is for static

    however if it could be augmented via evolith's id really enjoy that :3
    decent evoliths too, none of this resist light +4 crap
    (0)

  3. #113
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Stats on Evoliths were absolute garbage, and the NQ gear wasn't far behind. The Devs are far too scared of unbalancing and overpowering certain systems to make them anywhere near viable.
    (5)

  4. #114
    Player Tagus's Avatar
    Join Date
    Apr 2011
    Posts
    17
    Character
    Tagus
    World
    Phoenix
    Main Class
    NIN Lv 99
    Static. I'd personally prefer either method without Synergy's involvement though.
    (1)

  5. #115
    Player Orson's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Orsondara
    World
    Shiva
    Main Class
    WAR Lv 95
    STATIC!!!!! Never random.... and the fact that random = strongest is just wrong. Get rid of random altogether and just make it so there are weak versions and strong versions of static stats. Also as some have said I don't want to be forced to use synergy for these buffs.
    (1)
    Last edited by Orson; 08-13-2011 at 12:06 PM.

  6. #116
    Player ffxiguy81's Avatar
    Join Date
    Aug 2011
    Posts
    2
    Character
    Yukiasuna
    World
    Bahamut
    Main Class
    RDM Lv 1
    Prefer to see static stats and leave synergy out of it. Synergy only augments was a horrible idea. Trials worked great and everyone could pick the path that best suited their playing style (see the trial weapons).
    (1)

  7. #117
    Player
    Join Date
    Mar 2011
    Posts
    391
    Static. Random is fairly annoying. The current standard is Empyrean armor, obtaining several items and trading them in for a static bonus, I don't see why this is even a question. If you hadn't made it possible to trade Abjuration Shards, augmenting Cursed/Sky gear with +3STR would have arguable been harder than obtaining any Empyrean +2.

    As for stats, there is zero purpose in making Relic +2 if you're just going to have the same transition as Relic to Relic +1 (as in a few extra stats and nothing more). It should be more of a noticeable increase like Artifact to Artifact +1, significant stats bonuses (though that doesn't really exist anymore) and maybe a few Enhancement to job abilities and traits. Sphere would be cool too, I would have thought that would have been better for Empyrean Armors effect. Bring a Scholar, everyone gets a slight Quick-Magic chance. Bring a Dark Knight and you have a reason to keep him at 100% HP. Bring a Paladin and everyone gets a chance to absorb damage taken. Only issue I could see with that is a fair few jobs would be far better than the rest. That and if you stack a few like Dark Knight, Dragoon and Beastmasters you'd get some pretty broken results; then again none of them are exactly top dog anyway and I'm not even sure if you can stack Sphere effects, or the fact that it doesn't really matter since those are only hypothetical examples based off Empyrean, Relic would have something completely different.
    (0)

  8. #118
    Player wolfshadow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    21
    Character
    Wulfshadow
    World
    Carbuncle
    Main Class
    BLU Lv 99
    static please >.>!
    (0)

  9. #119
    Player Metalgod's Avatar
    Join Date
    Apr 2011
    Location
    an island
    Posts
    40
    Character
    Laide
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Actually after reading thru this I hope the Community team passes this along to the Dev's:

    Synergy is way too random for "MOST" and I think static is a better option if we had "1" choice. But I propose we have the best of both worlds. Lets try this....

    1. Relic +1 augment-able via synergy: Can give better augments than static but pure random. Uses X items to augment with (probably relic -1 items). These items cannot be stored. ALSO make the random augments removable or over-writable.

    2. Relic +1 augment-able via Trials or the NPC in port Jeuno that does the +1's. After trial/conditions met, you receice X- relic +2 with Static stats. These items can be stored via porter moogle or sent to mules.



    Again if only "1" Choice, STATIC!!!! and not via synergy.
    my 2 cents
    (0)

  10. #120
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Static, Please. Caveat: They've got to be as good or possibly better then Empyrean +2 or it's not worth getting except for a few situational Pieces.
    (0)

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