Static stats {yes, please}
Static stats {yes, please}
What the hell happened to evoliths? Personally i loved the idea of hunting certain NM's for evolith'd equipment!
seems like its taken a back seat to other content that came out since abyssea
anyways my vote is for static
however if it could be augmented via evolith's id really enjoy that :3
decent evoliths too, none of this resist light +4 crap
Stats on Evoliths were absolute garbage, and the NQ gear wasn't far behind. The Devs are far too scared of unbalancing and overpowering certain systems to make them anywhere near viable.
Static. I'd personally prefer either method without Synergy's involvement though.
STATIC!!!!! Never random.... and the fact that random = strongest is just wrong. Get rid of random altogether and just make it so there are weak versions and strong versions of static stats. Also as some have said I don't want to be forced to use synergy for these buffs.
Last edited by Orson; 08-13-2011 at 12:06 PM.
Prefer to see static stats and leave synergy out of it. Synergy only augments was a horrible idea. Trials worked great and everyone could pick the path that best suited their playing style (see the trial weapons).
Static. Random is fairly annoying. The current standard is Empyrean armor, obtaining several items and trading them in for a static bonus, I don't see why this is even a question. If you hadn't made it possible to trade Abjuration Shards, augmenting Cursed/Sky gear with +3STR would have arguable been harder than obtaining any Empyrean +2.
As for stats, there is zero purpose in making Relic +2 if you're just going to have the same transition as Relic to Relic +1 (as in a few extra stats and nothing more). It should be more of a noticeable increase like Artifact to Artifact +1, significant stats bonuses (though that doesn't really exist anymore) and maybe a few Enhancement to job abilities and traits. Sphere would be cool too, I would have thought that would have been better for Empyrean Armors effect. Bring a Scholar, everyone gets a slight Quick-Magic chance. Bring a Dark Knight and you have a reason to keep him at 100% HP. Bring a Paladin and everyone gets a chance to absorb damage taken. Only issue I could see with that is a fair few jobs would be far better than the rest. That and if you stack a few like Dark Knight, Dragoon and Beastmasters you'd get some pretty broken results; then again none of them are exactly top dog anyway and I'm not even sure if you can stack Sphere effects, or the fact that it doesn't really matter since those are only hypothetical examples based off Empyrean, Relic would have something completely different.
static please >.>!
Actually after reading thru this I hope the Community team passes this along to the Dev's:
Synergy is way too random for "MOST" and I think static is a better option if we had "1" choice. But I propose we have the best of both worlds. Lets try this....
1. Relic +1 augment-able via synergy: Can give better augments than static but pure random. Uses X items to augment with (probably relic -1 items). These items cannot be stored. ALSO make the random augments removable or over-writable.
2. Relic +1 augment-able via Trials or the NPC in port Jeuno that does the +1's. After trial/conditions met, you receice X- relic +2 with Static stats. These items can be stored via porter moogle or sent to mules.
Again if only "1" Choice, STATIC!!!! and not via synergy.
my 2 cents
Static, Please. Caveat: They've got to be as good or possibly better then Empyrean +2 or it's not worth getting except for a few situational Pieces.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |