Static please.
(Because The Dev's historically have had a HORRIBLE grasp on the concept of "Random"...)
Static please.
(Because The Dev's historically have had a HORRIBLE grasp on the concept of "Random"...)
If you don't understand why Haste is so important, or if you don't think it is:
http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.
my vote is also for static. like many have already said, the random augment features in XI have been pretty bad, and it wouldn't be worth the frustration
Honestly I would want this gear to be situational and not full-time like several pieces of AF3+2 are. That being said, I think random would honestly be better in the long run.
However I've had quite enough of non-perfect stats on Genbu's Shield, Zenith Crown +1, etc, etc, and I HATE THE RANDOM POOL AUGMENTS WITH A PASSION, because it's nearly IMPOSSIBLE to get a perfectly augmented item. (In theory, N hands w/ +6 STR +4% Crit DMG and +x y Skill is possible, which would make them better than any piece in the game for the jobs that can use them (+14 STR, +5 DEX, +4% Crit DMG is better than pretty much, well, everything in every slot. Or I believe you can get up to 8 Attack, which could be better for jobs like THF).
SO, for the sake of sanity and my gil-wallet, please do static.
Static with options please...
and if all possible not though Synergy...............
The only thing random in this game needs to be /random command...nothing else!
Hail to the king baby, Sig by Kingfury
Static static static! I love being able to store my gear, especially in the case of AF and Relic which I can't use on other jobs.
He once sold his soul to Promathia for a rare drop. He later won it back in a drinking contest, before beating up the twilight god for good measure.
He's won dance-off trophies from the Republic of Bastok, the Duchy of Jeuno, and the Yagudo Theomilitary.
He's won entire arguments with a single leer.
He is the most interesting galka in the world.
Static stats, not synergy. We'll "repeat" whatever task it involves enough making items not only for ourselves, but friends. And since most relic gear is garbage, unless whatever suddenly makes them not, the process shouldn't be too mind-numbing. One advantage of static boosts, too, is that if it simply becomes a +2 item, a moogle slip can be made to hold all Relic+2s.
I don't exactly know when ppl stopped wanting to actually work for their good gear in this game but I hope it's random. More power for more work is just fine by me. Whatever gets the better stats {Yes, please.}.
And some people seek fun over work. Once you can consistently do X activity, odds are the "fun" will start to fade and it slowly devolves into annoying repetition. The whole random stat approach reminds of one of the most terrible aspects of Diablo II where you can spend hours upon hours farming bosses for a drop, and if you finally did get it and it's an item with variable stats, it wound up rolling the lowest combination possible. Economically, it becomes trash unless the item is truly that much better over alternatives for the slot, which was kinda rare.
I'm sure some pro MMO analyst will pop in and talk about gambling or the Skinner Box is what makes MMOs work, but humans are not rats and many of us try to play for more than just loot. Loot just so happens to have an affect on group morale, and the lows really should not outshine the highs when attempting to create a universally enjoyable environment. Those who are arguing for it purely from the ego perspective should not be listened to, as too often they're the ones who can sit down and play 12+ hours a day and maybe eventually see those max stat items, or worse, know of ways to cheat the system.
So, let's advocate the implementation of content nobody will do because the rewards suck? I guess it's been done before, but it shouldn't be a standard to strive for.Or you could just not farm relic+2 saving yourself one inventory slot (the slip) if they indeed suck (which they will)
Camate said the that stats on the static options will be inferior to the random ones. In FFXI language it means that they will indeed suck. Look at sky gear. Some random pieces are quite good (if max augmented) but if every piece had half of the maximum augmented stats, which would you pick or would you pick any at all ?
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
[SIZE="7"]STATIC[/SIZE]
with options preferably via the magian system, in fact all things considered the +1 system should like wise be moved over to magian, little sense in making people wait a full conquest cycle for the reward considering the current direction of the dev. team, the new replacement trial will still require all the same items however, thoughts?
synergy was an interesting idea however you (being the dev team) never sported the features that would have made it worthwhile, like evoliths, instead of forcing people to do some overly elaborate ZNMesc NM camping system to get a random evolith, make craftable ones.
results for the crafted evoliths could still vary (based on varing levels of hq), change up the sloting system and loosen the bounds on what actually can be sloted and you may actually have a semi useful synergy system, that and if you made craftable/purchasable evoliths might even revive regular crafting too.
considering it seems the dev team is so intent on making synergy relevant i think this is a much better solution, especial if the evoliths are made outside of the synergy system and are spread across the crafts.
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