Page 2 of 53 FirstFirst 1 2 3 4 12 52 ... LastLast
Results 11 to 20 of 548

Dev. Posts

Hybrid View

  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,268
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Not going to have "artifact armor 4." 95-99 would be too close to the last set imo. but who knows.

    And if we do, its certainly not going to be called "artifact" because that's already been used. Hopefully some short word will be used so people can stop calling it artifact.

    Artifact
    Relic
    Empyrean
    ???
    Profit?
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    To think AF3+2 is gonna be the best gear at 99 is like thinking Relic gear is the best gear at 75. Some stuff is gonna come along that blows AF3 out of the water 91+.

    Also inb4 augmented Homam Cosciales/Monaples/Gambieres with Aug:Haste+2-4
    (0)

  3. #3
    Player Tsuneo's Avatar
    Join Date
    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    Regardless of how easy or not easy abjuration gear is to get, I would hope that there is more at 99 than using old gear. I feel that whatever event we have at 99 should have better gear than most of our current selection.
    (0)

  4. #4
    Player Aurara's Avatar
    Join Date
    Jun 2011
    Posts
    227
    Character
    Aurara
    World
    Odin
    Main Class
    WAR Lv 90
    Quote Originally Posted by Tsuneo View Post
    Regardless of how easy or not easy abjuration gear is to get, I would hope that there is more at 99 than using old gear. I feel that whatever event we have at 99 should have better gear than most of our current selection.
    But what i just explained to you on aim, armadaberk is still best except for certain scenarios
    (0)

  5. #5
    Player Raxiaz's Avatar
    Join Date
    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    Oh god no please don't make AF4 (if they make such a thing) require AF3+2...
    (0)

  6. #6
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    I support this idea...even when I posted it multiple times on multiple threads way back when. I even went further with "final weapons" also requiring relic + mythic + empreyean= Ultima weapons.
    (0)

  7. #7
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    The development team is currently looking into introducing relic equipment +2 in the form of synergy augments and would love to hear any feedback you have in relation to this system based on the below information.

    Random Stats vs. Static Stats
    We are planning to consider if synergy system should be used for an upgrade or not based on the community feedbacks from all regions. So for now, please forget about the synergy and let us know if you prefer static stats or random stats.

    I will go into the specifics of the plusses and minuses later, but I’m pretty sure it’s along the same lines that you already have in mind.

    Strength of the stats: Random > Static
    Can obtain item with high stats, but spend time: Static > Random

    Regardless of whether the stats attached are random, the whole idea is that it will give job-related enhancements. For example, there won’t be any “Enhances Berserk effect” on white mage relic equipment.

    1. Random Stats Approach
    ・In order to get the best stats, you will have to repeat the process many times
    ・The amount of time spent and the stats received aren’t necessarily equal
    ・Have a possibility of getting the item in a shorter amount of time than static stat items
    ・There will be room to get higher stats than static stat items
    2. Static Stats Approach
    ・In order to get good stats, time must be spent working towards completion
    ・Depending on the stats, the time needed will be adjusted
    ・Can predict the time needed to obtain the item
    ・Won’t be able to add the stats of your dreams since it is static
    ・Will be able to store your equipment
    With all the above in mind, please let us know which system you prefer!

    In regards to items not being able to be stored once augmented
    We’re currently weighing the following two possibilities:

    1. Make it possible to send relic equipment and enhanced relic equipment via delivery system
    2. Make the stats static

    * This post was updated on Aug. 15th, 2011 at around 5:00 PDT.
    (21)
    Devin "Camate" Casadey - Community Team

  8. #8
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Camate View Post
    The development team is currently looking into introducing relic equipment +2 in the form of synergy augments and would love to hear any feedback you have in relation to this system based on the below information.

    Random Stats vs. Static Stats
    Please let us know if you prefer static stats or random stats when adding your stats via synergy.

    I will go into the specifics of the plusses and minuses later, but I’m pretty sure it’s along the same lines that you already have in mind.

    Strength of the stats: Random > Static
    Can obtain item with high stats, but spend time: Static > Random

    Regardless of whether the stats attached are random, the whole idea is that it will give job-related enhancements. For example, there won’t be any “Enhances Berserk effect” on white mage relic equipment.

    1. Random Stats Approach
    ・In order to get the best stats, you will have to repeat the process many times
    ・The amount of time spent and the stats received aren’t necessarily equal
    ・Have a possibility of getting the item in a shorter amount of time than static stat items
    ・There will be room to get higher stats than static stat items
    2. Static Stats Approach
    ・In order to get good stats, time must be spent working towards completion
    ・Depending on the stats, the time needed will be adjusted
    ・Can predict the time needed to obtain the item
    ・Won’t be able to add the stats of your dreams since it is static
    ・Will be able to store your equipment
    With all the above in mind, please let us know which system you prefer!

    In regards to items not being able to be stored once augmented
    We’re currently weighing the following two possibilities:

    1. Make it possible to send relic equipment and enhanced relic equipment via delivery system
    2. Make the stats static
    static!!

    no more random
    (3)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    503
    Static. Here's why:...

    With /random stats, the bonuses can be crappy, so it ends up being a waste of time and energy. (Hey, just being honest here.) Or they can be amazing, if you ever actually needed +50 Magic Accuracy on Byakko's Haidate--that's entirely hypothetical, but you get the idea.

    I'd rather have static stats, but as long as the bonuses are actually good. I felt that the devs promised to make ye olde gear comparable to AF3+1, but I don't think that they delivered on that promise. Synergy buffs need to be stronger. AF3+2 trumping all (for now) is fine, but at least make the old stuff equal to AF3+1.

    Quote Originally Posted by Camate View Post
    In regards to items not being able to be stored once augmented
    We’re currently weighing the following two possibilities:

    1. Make it possible to send relic equipment and enhanced relic equipment via delivery system
    2. Make the stats static
    It's imperative that this happens to make upgrading via synergy feasible from an inventory stand point.

    And on that note, could normal, un-augmented AF1 and especially AF2 be sent to mules? It's great being able to use gear that I got from one character on another character. Why should AF1 & 2 be different when we're able to send what is often stronger armor from other sources?
    (1)
    Last edited by Panthera; 08-13-2011 at 05:33 AM. Reason: spelling/grammar

  10. #10
    Player Ryx's Avatar
    Join Date
    Mar 2011
    Posts
    56
    Character
    Rayix
    World
    Asura
    Main Class
    DRG Lv 99

    /vote 2

    Quote Originally Posted by Camate View Post
    The development team is currently looking into introducing relic equipment +2 in the form of synergy augments and would love to hear any feedback you have in relation to this system based on the below information.

    Random Stats vs. Static Stats
    Please let us know if you prefer static stats or random stats when adding your stats via synergy.

    I will go into the specifics of the plusses and minuses later, but I’m pretty sure it’s along the same lines that you already have in mind.

    Strength of the stats: Random > Static
    Can obtain item with high stats, but spend time: Static > Random

    Regardless of whether the stats attached are random, the whole idea is that it will give job-related enhancements. For example, there won’t be any “Enhances Berserk effect” on white mage relic equipment.

    1. Random Stats Approach
    ・In order to get the best stats, you will have to repeat the process many times
    ・The amount of time spent and the stats received aren’t necessarily equal
    ・Have a possibility of getting the item in a shorter amount of time than static stat items
    ・There will be room to get higher stats than static stat items
    2. Static Stats Approach
    ・In order to get good stats, time must be spent working towards completion
    ・Depending on the stats, the time needed will be adjusted
    ・Can predict the time needed to obtain the item
    ・Won’t be able to add the stats of your dreams since it is static
    ・Will be able to store your equipment
    With all the above in mind, please let us know which system you prefer!
    STATIC PLEASE!

    Dear Altana, the Random-Stat Generator is the perfectionist's worst nightmare. You will spend forever with no end in sight trying to achieve perfect augments if left up to such a system. It is a system that favors the lucky, not the determined, and luck is a personal nemesis to me.

    Make it hard, make it time-consuming, make it require drops from top-tier Voidwatch NMs (once you fix that bullshit system drop system. Novel idea, terrible application when it comes to r/e drops), keep it out of the hands of the grass-hoppers, just let the dedicated ants EARN their perfect pieces.

    And let me just say: YOU NEED TO BEAT AF3+2 BY 99! AF3 is far TOO EASY to obtain, and was released too early for a planned 99 cap. AF2+2 sounds cute, but there's got to be more than that for us to pursue as we get away from kiddie-land abyssea. AF3 was a good concept, make staple gear that everyone could obtain with a bit of effort, we just need better, hard-to-obtain gear for the dedicated players to desire as we continue moving forward.

    That's my 2 gil on the matter.
    (1)
    The truly mighty ones don't flaunt their power.
    How can I explain this to you... The sly eagle hides its claws.

Page 2 of 53 FirstFirst 1 2 3 4 12 52 ... LastLast