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  1. #1
    Player
    Join Date
    May 2011
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    462
    as it is now yes, or are you absolutely convinced that the current dev team can't make it worthwhile?
    (0)

  2. #2
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Nala View Post
    as it is now yes, or are you absolutely convinced that the current dev team can't make it worthwhile?
    Yes, I absolutely, whole-heartedly believe that the current DEV team cannot do anything possible to make evoliths worth while.
    (0)

  3. #3
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Tsukino_Kaji View Post
    Yes, I absolutely, whole-heartedly believe that the current DEV team cannot do anything possible to make evoliths worth while.
    Let me give them a head start: Make the evoliths static, craftable, and need no synergy skill to put into your weapon/gear. Take out the numbers in the slot requirements, or whatever they are, or make them simple like Tier 1, Tier 2, and Tier 3 for the potency of the evolith you are trying to put in your gear. Make the slots simple and correspondent to offensive/defensive/magic

    Example:
    Red Evolith/+1: STR+2(HQ+3) (Triangle slot Tier 1)
    Synergy 50 (Alchemy60, Goldsmithing 60): 1 Ruby, 1 Evolith Material Type Triangle, 1 Evolith Material Type 1.

    Yellow Evolith/+1: VIT+2(HQ+3) (Square slot Tier 1)
    Synergy 50 (Alchemy60, Goldsmithing 60): 1 Earth-related-gem, 1 Evolith Material Type Triangle, 1 Evolith Material Type 1.

    Blue Evolith/+1: MND+2(HQ+3) (Round slot Tier 1)
    Synergy 50 (Alchemy60, Goldsmithing 60): 1 Sapphire, 1 Evolith Matieral Type Circle, 1 Evolith Material Type 1.

    Rage Evolith/+1: STR+6(HQ+7) (Triangle slot Tier 2)
    Synergy 80 (Alchemy85, Goldsmithing 85): 1 Fire Ore, 1 Anger Ruby(New mining material), 1 Evolith Material Type Triangle, 1 Evolith Material Type 2.

    Assault Evolith: Critical Rate +3%, Sphere(inc. user): Critical Damage +2% (Triangle slot Tier 3)
    Synergy 100 (Alchemy 100+10, Goldsmithing 100+10): 1 Drop-from-hard-NM material, 1 10%-Droprate-from-new-HighKindredCrest-BCNM, 1 Evolith Material Type Triangle, 1 Evolith Material Type 3.

    Bushido Evolith: Store TP+7, Sphere(inc. user): DA+3 (Triangle slot Tier 3)
    Synergy 100 (Alchemy 100+10, Leathercraft 100+10): 1 Drop-from-hard-NM material, 1 10%-Droprate-from-new-HighKindredCrest-BCNM, 1 Evolith Material Type Triangle, 1 Evolith Material Type 3.

    Equipment:
    War Evolith Breastplate:
    DEF: 65 STR+3, DEX+3, VIT+3, AGI-6
    Attack+6, Accuracy+6, Evasion-12
    "Store TP" +4
    (Slot: Triangle T1)
    (Slot: Triangle T2)
    Lv.92 WAR/PLD/DRK/BST/DRG/SAM/NIN
    Synergy 80(Blacksmithing 60, Goldsmithing 60): 1 Drop-from-NM-that-leads-to-Hard-NM, 3 Blacksmithing Materials, 3 Goldsmithing Materials, x Misc.

    Mars' Evolith Haubergeon:
    [Body] All Races
    DEF: 60 STR+6 DEX+6 VIT-6 AGI-6
    Attack+12 Accuracy+12 Evasion-30
    (Slot: Square T1)
    (Slot: Triangle T1)
    (Slot: Triangle T3)
    Lv.95 WAR/PLD/DRK/BST
    Synergy 100(Blacksmithing 100, Goldsmithing 100): 1 Drop-from-hard NM material 2, 1 20%-Droprate-material-from-HKCBCNM, 3 High level Blacksmithing materials, 3 High level Goldsmithing Materials, x Miscellaneous materials

    Obviously values depend on balance but you get the idea.

    There! I fixed synergy, evolith, and the economy.
    (3)
    Last edited by Leonlionheart; 08-13-2011 at 08:02 PM.