Kingfury's posts bring light to my day
Kingfury's posts bring light to my day
lol It's cause I'm wearing my +2 Positive Outlook Shorts that's why.Positive Outlook Shorts +2 (Rare/Ex)
"Legs" All Races
DEF 65 STR +20 Additional effect: May brighten the day of random folks
Lv 90 All jobs
lol maaaan those must be like the rarest thing in the game. Everyone else seems to wear
Negative Outlook Slops:
"Legs" All Races
DEF:OverlyDefensive, INT-20, MND-20, Additional effect: Will definitely screw with your buzz
Lv.1 All jobs
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>< lol
I'm still trying to wrap my head around how to use Synergy.
Things wrong with Synergy:
Time limit, Randomness of being able to fix "problems" (leaks etc), Convoluted
Is there a resource in the game itself that tells you the recipe of how to craft things of a certain type?
For example: reading a book in the Cooking guild shows you a list of everything you can craft at your current skill level. Or do we have to rely on external web sites for something so basic? This applies not just to Cooking or Synergy, but all crafts.
90 MNK. 90 BLM. 90 COR. 90 WAR.
All POST-Abyssea LEECHED and proud of it.
Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....
Yeah, I can't say I would bother going through page by page trying to find one recipe over just looking it up online. It would be nice if there was a built in search for recipes similar to how you can already search in the Help Desk with Q&A, but I doubt they would ever put the effort into implementing all that.
More on topic, I think the evolith system would have to have better reward augments to make players actually want to get back into it and agree with eliminating the "X stat if fought against Y family".
yeah those were some of the main problems, only good stats were only vs x family or only during ws, im not technically advocating evoliths per say but Dev team seems damn intent on keeping up on synergy, so why not have spend thier energy revamping a system that had/could have promise vice continually running the hamster wheel with these inane random augment systems.
It’s been quite a bit of time since our last post about synthesis and synergy. With one update about to occur and future update planning taking place now, we’d like to get some good hard feedback about the synergy system. What would you like to see happen with synergy going forward? What kind of adjustments/changes/new things are you interested in? Let us know!
There are already a lot of you that have posted on this, but for good measure I have a couple requests before you submit feedback:
•If you haven’t already read the post I made previously about the future of synthesis and synergy, please do so.Also, just one more personal request…
•Please give us constructive feedback.
•Please avoid any abstract expressions and post specific content.
•We’d appreciate it if you would post suggestions as a set with problems and not just the points you feel are problematic.
I will be sure to read each and every one of your posts, so there is really no need to change the font size or color to make it stand out more. Just be sure to not create huge walls of text because that makes it pretty tough for me to get through it when there are a ton of posts to read. With that said, just consider little old Camate, so I can better convey your feedback to the development team.
Looking forward to all of your ideas and requests!
Devin "Camate" Casadey - Community Team
Obtaining the 'phat lewt' is what motivates us. I want to spend my Wednesday nights playing FFXI with my friends working toward obtaining items.
If you want draw people to synergy, include it in this process. If Synergy/Crafting skills were required for Magian Trail upgrades, that would be a huge boost the economy. This should be easy enough to implement.
5/26/11
I would like to see equipment with Synergy: Skill +, Synergy: Increase rate of which Thwack works, Synergy: Less fewell feed from using pressure handle/safety lever/Repair furnace bought with cinder. I would also like this equipment to be in other slots besides ones that already give skill + in other slots.What would you like to see happen with synergy going forward? What kind of adjustments/changes/new things are you interested in?
Example:
Blacksmiths' Stall
Synergy (Adept)
Skills:Smithing (90+)
I would already have Blacksmith's Smock and Smithy's Mitts equipped in the body and hand slots, but still have legs/feet/rings/waist/back/neck open which could be used. Other syths might take use of head slot for skill + such as Goldsmithing's Shaded Specs. You could also provide these from mogenhancements from setting furnishings.
I would like to be able to sign items even if someone else trades the materials to the furnace.
I would like some form of synthesis support added with a fee of cinder or gil.
I would like to be able to stand a few yalms further from the furnace to operate it.
How about HP restored to the furnace once you have aligned one of the elements? Example: "Surge! Lightning Element Achieved. HP has been restored to the furnace" along with an animation to go with it. This would only happen the first time you align the elements right so if it leaked or went overboard and you needed to re feed it to align it right again, then you would not obtain this Surge.
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