The recent dev post on relic +2 prompted me to post this, its obvious they are trying to make the synergy system relevant so why not instead expand on and improve the evolith system?
here are my suggestions:
Increase slot types/revamp how type's work: divide up the slots based on what type of augment they offer, like straight base stats (+5 str, +10 attack, ect.), job abilities (augment's berserk/lowers Bloodpact: rage recast, ect), job trait slots (+2 Store TP, +1 autorefresh, ninja tool expertise, ect.)
Unlimit slotable gear: allow all gear to be slotable, balance could be control by limiting already strong peices of gear's max total slots, actual slot category selection, max slot size or a combination of the three.
Craftable evoliths:crafted evoliths would have size (aka. potency, larger evloiths obtained via higher hq tiers), diffrent crafts could perhaps cover varing stats and abilities so that crafted evoliths wouldn't favor a particular craft, like base stats via alcmey, magely trait an job abilities via cloth crafting, tool expertise and recycle via wood working, pysical damage reduction via smithing, ect. anyways open to suggestions in reguards to that i realize these suggestions aren't very balanced as is just trying to throw out some examples.
Specialized Evoliths: add preset evoliths, rare and rare/ex with predetermined sizes and stats drop directly off NM's, could range from having unique buffs like x% quick magic to more potent than crafted evoliths.
When they first announced the evolith system it had me excited, a method to choose your own augments, what could be bad about that? but unfortunatly the amount of evoliths that were worthwhile were not only hard to obtain (over elaborate NM camping system with random results) but were limited in what gear they can be applied to making the system marginally useful therefore the player base ignored it as did the dev team.
That said i'm not saying the should do this persay but if they really want to make synergy relivant instead of adding hundereds of new half baked random systems why not revamp an abandoned half baked idea that has merit still.
Anyways i'd love to hear other's thoughts and suggestions on synergy, evoliths and my own suggestion.
in the mean time i should probably list the downsides to the evolith system especially given the current direction of updates:
Having to de-augment gear to upgrade, with all the magian gear out there its fairly certain (at least with the weapons) that as the level cap increases new trials will come out, in order to continue the path you will have to remove your slots and then upon completion re-etch new slots and re-obtain evoliths. on a positive side for crafters would keep demand high for abit at least.
inventory space would be come an issue again unless sloted gear could become mail able, but that would find us back in the mule candelabrum, though it might encourage people to focus more on one job.