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  1. #1
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    May 2011
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    Synergy Reborn: Revisit Evolith System?

    The recent dev post on relic +2 prompted me to post this, its obvious they are trying to make the synergy system relevant so why not instead expand on and improve the evolith system?

    here are my suggestions:

    Increase slot types/revamp how type's work: divide up the slots based on what type of augment they offer, like straight base stats (+5 str, +10 attack, ect.), job abilities (augment's berserk/lowers Bloodpact: rage recast, ect), job trait slots (+2 Store TP, +1 autorefresh, ninja tool expertise, ect.)

    Unlimit slotable gear: allow all gear to be slotable, balance could be control by limiting already strong peices of gear's max total slots, actual slot category selection, max slot size or a combination of the three.

    Craftable evoliths:crafted evoliths would have size (aka. potency, larger evloiths obtained via higher hq tiers), diffrent crafts could perhaps cover varing stats and abilities so that crafted evoliths wouldn't favor a particular craft, like base stats via alcmey, magely trait an job abilities via cloth crafting, tool expertise and recycle via wood working, pysical damage reduction via smithing, ect. anyways open to suggestions in reguards to that i realize these suggestions aren't very balanced as is just trying to throw out some examples.

    Specialized Evoliths: add preset evoliths, rare and rare/ex with predetermined sizes and stats drop directly off NM's, could range from having unique buffs like x% quick magic to more potent than crafted evoliths.

    When they first announced the evolith system it had me excited, a method to choose your own augments, what could be bad about that? but unfortunatly the amount of evoliths that were worthwhile were not only hard to obtain (over elaborate NM camping system with random results) but were limited in what gear they can be applied to making the system marginally useful therefore the player base ignored it as did the dev team.

    That said i'm not saying the should do this persay but if they really want to make synergy relivant instead of adding hundereds of new half baked random systems why not revamp an abandoned half baked idea that has merit still.

    Anyways i'd love to hear other's thoughts and suggestions on synergy, evoliths and my own suggestion.

    in the mean time i should probably list the downsides to the evolith system especially given the current direction of updates:

    Having to de-augment gear to upgrade, with all the magian gear out there its fairly certain (at least with the weapons) that as the level cap increases new trials will come out, in order to continue the path you will have to remove your slots and then upon completion re-etch new slots and re-obtain evoliths. on a positive side for crafters would keep demand high for abit at least.

    inventory space would be come an issue again unless sloted gear could become mail able, but that would find us back in the mule candelabrum, though it might encourage people to focus more on one job.
    (3)
    Last edited by Nala; 08-13-2011 at 09:24 AM.

  2. #2
    Player detlef's Avatar
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    Mar 2011
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    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    I can't think of anything less worthwhile than the evolith system.
    (1)

  3. #3
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    May 2011
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    as it is now yes, or are you absolutely convinced that the current dev team can't make it worthwhile?
    (0)

  4. #4
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Nala View Post
    as it is now yes, or are you absolutely convinced that the current dev team can't make it worthwhile?
    Yes, I absolutely, whole-heartedly believe that the current DEV team cannot do anything possible to make evoliths worth while.
    (0)

  5. #5
    Player Leonlionheart's Avatar
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    Mar 2011
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    Jeuno
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    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Tsukino_Kaji View Post
    Yes, I absolutely, whole-heartedly believe that the current DEV team cannot do anything possible to make evoliths worth while.
    Let me give them a head start: Make the evoliths static, craftable, and need no synergy skill to put into your weapon/gear. Take out the numbers in the slot requirements, or whatever they are, or make them simple like Tier 1, Tier 2, and Tier 3 for the potency of the evolith you are trying to put in your gear. Make the slots simple and correspondent to offensive/defensive/magic

    Example:
    Red Evolith/+1: STR+2(HQ+3) (Triangle slot Tier 1)
    Synergy 50 (Alchemy60, Goldsmithing 60): 1 Ruby, 1 Evolith Material Type Triangle, 1 Evolith Material Type 1.

    Yellow Evolith/+1: VIT+2(HQ+3) (Square slot Tier 1)
    Synergy 50 (Alchemy60, Goldsmithing 60): 1 Earth-related-gem, 1 Evolith Material Type Triangle, 1 Evolith Material Type 1.

    Blue Evolith/+1: MND+2(HQ+3) (Round slot Tier 1)
    Synergy 50 (Alchemy60, Goldsmithing 60): 1 Sapphire, 1 Evolith Matieral Type Circle, 1 Evolith Material Type 1.

    Rage Evolith/+1: STR+6(HQ+7) (Triangle slot Tier 2)
    Synergy 80 (Alchemy85, Goldsmithing 85): 1 Fire Ore, 1 Anger Ruby(New mining material), 1 Evolith Material Type Triangle, 1 Evolith Material Type 2.

    Assault Evolith: Critical Rate +3%, Sphere(inc. user): Critical Damage +2% (Triangle slot Tier 3)
    Synergy 100 (Alchemy 100+10, Goldsmithing 100+10): 1 Drop-from-hard-NM material, 1 10%-Droprate-from-new-HighKindredCrest-BCNM, 1 Evolith Material Type Triangle, 1 Evolith Material Type 3.

    Bushido Evolith: Store TP+7, Sphere(inc. user): DA+3 (Triangle slot Tier 3)
    Synergy 100 (Alchemy 100+10, Leathercraft 100+10): 1 Drop-from-hard-NM material, 1 10%-Droprate-from-new-HighKindredCrest-BCNM, 1 Evolith Material Type Triangle, 1 Evolith Material Type 3.

    Equipment:
    War Evolith Breastplate:
    DEF: 65 STR+3, DEX+3, VIT+3, AGI-6
    Attack+6, Accuracy+6, Evasion-12
    "Store TP" +4
    (Slot: Triangle T1)
    (Slot: Triangle T2)
    Lv.92 WAR/PLD/DRK/BST/DRG/SAM/NIN
    Synergy 80(Blacksmithing 60, Goldsmithing 60): 1 Drop-from-NM-that-leads-to-Hard-NM, 3 Blacksmithing Materials, 3 Goldsmithing Materials, x Misc.

    Mars' Evolith Haubergeon:
    [Body] All Races
    DEF: 60 STR+6 DEX+6 VIT-6 AGI-6
    Attack+12 Accuracy+12 Evasion-30
    (Slot: Square T1)
    (Slot: Triangle T1)
    (Slot: Triangle T3)
    Lv.95 WAR/PLD/DRK/BST
    Synergy 100(Blacksmithing 100, Goldsmithing 100): 1 Drop-from-hard NM material 2, 1 20%-Droprate-material-from-HKCBCNM, 3 High level Blacksmithing materials, 3 High level Goldsmithing Materials, x Miscellaneous materials

    Obviously values depend on balance but you get the idea.

    There! I fixed synergy, evolith, and the economy.
    (3)
    Last edited by Leonlionheart; 08-13-2011 at 08:02 PM.

  6. #6
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    hmmm, i was thinking more like base stats would all be one slot type/shape vice separate slot types for each stat and also divergant from the original system that added evolith specific gear.
    (0)

  7. #7
    Player Leonlionheart's Avatar
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    Leonlionheart
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    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Nala View Post
    hmmm, i was thinking more like base stats would all be one slot type/shape vice separate slot types for each stat and also divergant from the original system that added evolith specific gear.
    How about both? Existing gear that can have evolith slots, and craftable gear that is designed for evolith? The craftable gear can have things like: "Red Evolith Set: Attack Bonus" So if you use "red" or "fire" evolith in each slot 2x = Attack+5, 3x= Attack+10, and the existing gear just gets an extra bonus. I myself like the idea of personalized gear, like the value of having STP+5 in one slot, or Haste+1% in that slot if it allows me to open up the ring slot.

    Also, I was just using one idea as a base for evolith slots. I think that HP/MP could have one slot, STR/AGI/Etc could have another type of slot, Job Specific effects could have another type of slot. However I think that the number should be relevant to the potency of the enhancement.
    (0)
    Last edited by Leonlionheart; 08-13-2011 at 07:58 PM.

  8. #8
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    oh well, this has been my thoughts on how the evolith system should have been since its induction but there is a general lack of interest in this thread, as such im giving this up for lost thanks for your time.
    (0)

  9. #9
    Player Leonlionheart's Avatar
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    Leonlionheart
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    Asura
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    I might send it over to the big book of adjustments thread.
    (0)

  10. #10
    Player Alhanelem's Avatar
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    Bastok
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    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Either introduce the remaining 4 evolith types and make them good, or just forget the whole system and let it die a fast death.

    Even the best bonuses are too small and not worth hunting for.
    (0)

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