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  1. #1
    Player Manque's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    70
    I would like to echo the idea of including a new system, or revamping the old system, for aern weapons as well. They have some pretty cool models. I was disappointed to not see them recycled or re-used after they were implemented.
    (2)

  2. #2
    Player
    Join Date
    May 2011
    Posts
    462
    alot of those were just specialized skins for already exsisting weapons but still got to agree they were cool looking, food enhancing evoliths... hmm not a bad idea, allows for effect from gear all the while encouraging players to use food however that would only help stimulate one small portion of the economy.
    (0)

  3. #3
    Player nitsuj's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Framerate
    World
    Fenrir
    Main Class
    SMN Lv 99
    I just want to add that I spent 3 weeks killing NM's to get an "Aptant: Healing" and 200-500k buying a pair of Ebon Spats so that I could use this cool Evolith system to make healing mp +2 pants...

    In 3 weeks, the Aptant never dropped, and over the next month I tried again and again to get it when I had time to no avail. In the next patch, as I was camping the NM again, SE added hMP+3 pants, rendering the farming useless.

    So, if this Evolith has a ~1% drop rate, and you're just going to make a better drop in Abyssea, why have the system in the first place?
    (2)

  4. #4
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    yigit seraweels give 2 hmp...
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  5. #5
    Player
    Join Date
    May 2011
    Posts
    462
    guess that was it? well hopefully the dev team will take on board our suggestions or at least use them as a guage to come up with an even better method at going at it, agree with the few others before text based commands for synergy would be great.
    (0)

  6. #6
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    I had a thought about automaton attachments. What if through synergy a "purer" form of attachments were possible? What I mean is, what if the synergized attachments mimic regular ones, but actually had one less elemental restriction. This would mean that pup could add additional attachments and not be capped at two or three attachments of a particular element?

    Or, could just be a higher tier of current attachments?
    (0)

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