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  1. #41
    Player Rexen's Avatar
    Join Date
    Mar 2011
    Posts
    47
    Character
    Rexen
    World
    Sylph
    Main Class
    SMN Lv 90
    I'd deffinatly say static. I hate the random system and don't think it's a fare way to reward people at all. Having a person get a great augment after 1 try while you never get it after 50+ tries is so disheartening.

    Also, if making them static means it'll take longer to get I don't think it's a bad thing. I'm getting a bit bored of the game right now and everything can be got fast and that's with almost no effort. Having something to focus on that might take a while and give you a guarenteed reward would be great! So yeah, static deffinatly.
    (2)

  2. #42
    Player Khiinroye's Avatar
    Join Date
    Mar 2011
    Posts
    204
    Character
    Khiinroye
    World
    Bismarck
    Main Class
    WHM Lv 99
    Another vote for static stats. While higher stats are nice, I had my fill random stats while taking 650+ attempts to get a facio bliault with 14% cure potency.

    The track record for "powerful stats" like 1-6 ice resist on battle trophy gear or augments from fields of valor that only lowered stats doesn't lend much confidence to random stats, either.
    (1)

  3. #43
    Player
    Join Date
    Mar 2011
    Posts
    503
    Quote Originally Posted by SpankWustler View Post
    [SIZE="7"]STATIC GOOD! GOOD![/SIZE]

    [SIZE="7"]RANDOM BAD! BAD![/SIZE]
    I'm confused. Where did you stand on this issue? I kinda think what you mean is... no, wait, I'm confused. Did you want Random?
    (0)

  4. #44
    Player Manque's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    70
    Static please!

    I find the current sky system very tiresome.

    I still require some gear via the base abjuration. I wouldn't use it for tatters. I know sky gods are easy to get done now, but I still find the process quite tiresome to only have a chance at good augments, which statistically, some people never get.
    (1)

  5. #45
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    There's no good reason to make these Augments random anymore.

    Static all the way.
    (0)

  6. #46
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Neither.

    10char
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  7. #47
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    What a constructive post.
    (2)

  8. #48
    Player Binahel's Avatar
    Join Date
    Jun 2011
    Posts
    9
    Character
    Binahel
    World
    Cerberus
    Main Class
    SMN Lv 95
    Static please. There is nothing more frustrating that clicking 100 times the same combination of keys and arrow to scroll down a whole list of stuff and end up with nothing interesting.
    or if random make the randomness limited so a certain degree - having 3/4 stats completely random is making stuff even more frustrating for the combination are endless.

    please reconsider the synergy option. i know you want to test out synergy on us and that makes sense but the market is already suffering enough from the total lack of material and crafters. adding "mandatory" craft to skill might be counter-productive in the end since not everybody knows a crafter or have access to the funds needed to craft and skill.
    (1)

  9. #49
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Random. If they do "static" the augments will be gimp and not worth the effort and we won't have any thing to do. Random means some people that want to farm rare gear for their preferred job will have something to work on.

    I'd like an exemple of static/random too but let me guess :

    duelist chapeau static : MP+5 HP+5 MND+2 INT+2
    duelist chapeau random : one of Mac +1~5 MND 1~5 INT +2~5

    Dynamis gear is unlikely to become good anyway so I don't see the point of putting static stats to them.
    (1)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  10. #50
    Player Erics's Avatar
    Join Date
    Jul 2011
    Posts
    72
    Character
    Erics
    World
    Asura
    Main Class
    BLU Lv 99
    Static Stats. But seriously... Why Relic +2.. :\ I honestly like the Empyrean armor in terms of looks.. So if you are making Relic +2 at least suggest Empyrean +3 maybe at 99...
    (1)

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