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  1. #21
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,207
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Though it’s tied to luck, the effect when Wildcard hits is really big, so we do not have plans of trying to top this.
    I don't think they want it to be "topped," just different- that is, resetting 2-hours shouldn't be the only possible effect that is regarded as useful. Few people actually use wild card like a real 2-hour. Mostly people just try to reset people's 2hours in towns for gil.
    (1)

  2. #22
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Camate View Post
    We already put in a request to the dev. team regarding ammunition-related concerns.
    If Oberon's Bullets ever became widely available, regardless of price, I would fist-bump the entire universe with such a feeling of bro-ship that the rivers and oceans would run a sickly yellow with Milwaukee's Beast Lite.

    That aside...

    The easiest way to make Quick Draw more powerful would be to simply lower the recast time. Forty-five seconds can be an eternity when it comes to abilities that are meant to deal damage and generate TP, which is the most frequent use of the ability nowadays. Although this might not jive well, since it's also a timer for a sleep effect.

    Adding a base enfeebling effect, however, sounds pretty awesome too.

    Edit: I would fist-bump the universe twice if Corsair gained a Tenuto-like ability. While the ability is far from useless for Bard, it would be even more better good plus for Corsair since the base job has several aspects other than buffing.

    No longer would a single innocent Corsair suffer under the yoke of tyranny that is Evoker's Roll. It would be a glorious day.
    (2)
    Last edited by SpankWustler; 08-11-2011 at 01:27 PM.

  3. #23
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,207
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    (I had to pay 30k gil for ONE Oberon's Bullet. Not a stack of bullets, but one single bullet)
    There's really no reason for this. They don't cost nearly that much to make. The problem is the crafts required, only a handful of people can easily make them, so they choose to capitalize on this and sell them one bullet at a time (even though they're crafted 33 at a time). This is a player problem, not a game problem.
    (1)

  4. #24
    Player Ezrin's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    20
    Quote Originally Posted by Urthdigger View Post
    http://www.youtube.com/watch?v=Jbq_1Wy70rE

    Done by the person who draws the FFXI webcomic Lvl-up no less.
    Actually, it's from a show that used to be on Nickelodeon called Lazy Town.
    (0)

  5. #25
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Quote Originally Posted by Camate View Post
    We already put in a request to the dev. team regarding ammunition-related concerns. However, instead of holding up the release on these posts, we chose to proceed with them and update with further details after the fact.
    Thank you so much for this reply Camate. We were all fearing that, having recieved updates on both Rng and Cor that didn't address the issue, that it had been ignored. Just knowing that something has been said is great to know and gives us hope for the future.
    (2)

  6. #26
    Player
    Join Date
    Mar 2011
    Posts
    334
    I've asked before, but is it possible to get more Quickshot Charges please?
    (0)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  7. #27
    Player
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    Aug 2011
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    1,749
    Quote Originally Posted by Alhanelem View Post
    There's really no reason for this. They don't cost nearly that much to make. The problem is the crafts required, only a handful of people can easily make them, so they choose to capitalize on this and sell them one bullet at a time (even though they're crafted 33 at a time). This is a player problem, not a game problem.
    If you're only referring to the cost, you make a good point. If you're referring to the larger problem that is availability, you're a bit off.

    I seriously doubt that the player-base is responsible for Fool's Gold Ore only dropping as a Campaign Union spoil, however. If we are, we should really stop shoving that Fool's Gold Ore back into the corpses of whatever is dropping it. It's just not economically sound!

    Don't try to hide it under that mining point after digging it up, either! Yeah, you! I see you!
    (1)

  8. #28
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    If we were to organize all the pet enhancing effect rolls into one, each effect would have to become weaker. We believe it would be better to make adjustments to the effects so that you can choose the appropriate roll depending on the situation.
    Go back and tell them that in a mixed part rolling chaos roll gives +attack to 4 melee, and beast roll gives +attack to 1 pet, meaning pet rolls are already in normal situations 25% the potency of normal rolls. Claiming it needs to be weakened for becoming 75% as good as other rolls with being 3 in one is just ignorance from developers who have no connection to how the game is actually played.

    And offtopic (which we already have a moderator complaining about so who knows what happens to this post), it seems rather silly that SMN has 1 merit for macc, 1 merit for mab, 1 merit for acc and 1 merit for attack, while PUP has 1 merit for macc/mab and 1 merit for acc/attack. If there was any kind of "if combining, we need to make it weaker", then you need to re-address PUP merits and weaken them. But personally I think putting multiple things on the same thing works fine. Double stats on PUP merits is fine, double stats should have been on SMN merits, and double/triple pet buffs should be on one roll.

    The only balance issues here is if someone goes 1 COR 5 PUPs. And I'll tell you when that miracle happens.
    (2)

  9. #29
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Quote Originally Posted by Malamasala View Post
    Go back and tell them that in a mixed part rolling chaos roll gives +attack to 4 melee, and beast roll gives +attack to 1 pet, meaning pet rolls are already in normal situations 25% the potency of normal rolls. Claiming it needs to be weakened for becoming 75% as good as other rolls with being 3 in one is just ignorance from developers who have no connection to how the game is actually played.
    Devil's advocate: Full Summoner parties.
    (0)

  10. #30
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    Tenuto YES! QD enfeebling good!
    But god please consider in your upcoming revamp of the merit system to raise the recast merits for PR and QD to 5 seconds per upgrade! <_<

    And I still want Bounty shot and Triple shot inverted! >_>
    (0)

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