Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 46 of 46
  1. #41
    Player Karinya_of_Carbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Karinya
    World
    Carbuncle
    Main Class
    RDM Lv 90
    Quote Originally Posted by Camate View Post
    We will be revamping the effects of all rolls. (Gallant’s Roll is by no means weak, but it’s tough to use because of the resist associated with reflect-related damage.)
    And because usually only one or maybe two players are actually getting attacked, but you have to put it on all players within range (because of the lack of Pianissimo-like ability). Maybe it would be worth using if it also reflected damage from TP moves (if a monster uses something like Whirl Claws and takes reflect damage from each player hit, then it could actually make a substantial contribution to overall party damage compared to something like Chaos, Fighter's, Rogue's, etc).

    The odd thing about it is that it's only useful on tanks because it's a reflect, but it doesn't actually help them tank -- so nobody really wants it. Worse, it doesn't work on blink tanks, which are heavily preferred for all content and have been for years. And when in the last couple years is there ever a PLD in party anyway? All but the most stubborn or extremely overgeared are playing their other jobs.

    The third slot might allow it to see some use in situations where otherwise there are 2 better rolls to use, but I think that in most cases there are going to be 3 better rolls to use.

    Though it will depend on what you roll, the effects of Phantom Roll are already set to be slightly stronger than songs. However, especially for rolls with a static effect value, we are planning to make adjustments because there are cases where revamps will be necessary to go along with the future level cap increases.
    Evoker's comes to mind, possibly also Dancer's.

    However, some stats already increase in effectiveness depending on the other stats of the player receiving them, such as Store TP, Double Attack, and critical hit rate. As much as I like COR, I wouldn't like to see Rogue's Roll become as powerful as Atma of the Razed Ruins -- because that kind of stuff HAS to go away or there can't be any balanced and challenging content for players over level 90.

    Taking into account the balance with other magic scrolls, we have no plans at the moment to make any significant reductions in price. Since the method of obtaining dice is limited to NPC shops only, there is no real aspect where they are circulated amongst players, but the plus to this is that you can buy them at a stable price.
    Yeah -- it's very stably 10x more expensive than a scroll. Do you actually look at the price of scrolls and compare them to dice? Price stability is not an advantage of dice, it's a disadvantage of dice. Scroll prices start high right after the update that introduces them but eventually come down, or you might get the drop yourself and avoid paying anything. Eventually most scrolls drop to 10k or less. The days of people doing BCNMs hoping to avoid spending that 300k on Erase are long past.

    Dice prices start high and stay high forever. It would be one thing if it were happening to a job that had built-in Treasure Hunter and Gilfinder or didn't have anything else that it regularly had to spend a lot of gil on (ammo, cards, sometimes ninja tools), but... COR is a fun job but the one thing that keeps me ambivalent about playing it is that it's just so damn expensive all the time, and *especially* at update time. Individual dice cost more than tiger king hide (one of the most expensive pop items on my server), for crying out loud. Even when I spend most of my time on my other jobs, I still spend more money on COR.
    (0)

  2. #42
    Player
    Join Date
    Mar 2011
    Posts
    334
    So....

    Why respond to a thread about extending the amount of Quickshots.. and not address the issue?

    Seems kinda lame.

    Player: "Hey can you tell me if this car comes as only automatic? Or if I could get it manual?"

    SE: "GLAD YOU ASKED! This car will get 40 miles to the gallon, AND has 4 doors! The suspension has been improved to offer you more control!"

    Player: "But does it come in manual?"

    SE: "It comes in 6 cylinder and 8 cylinder!"

    Player: "..."
    (0)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  3. #43
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I'm assuming the reps can only respond to what they've been given answers too from the Devs...

    And They probably have answers to some questions, and waiting on responses to some more, but since they didn't want to make some people wait (a lot of people whine about no responses), they came and gave us what answers they had.
    (0)

  4. #44
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    I always thought the light and dark shots should have done damage while debuffing. And of course Thunder shot should have had stun.
    (0)

  5. #45
    Player Wolfandre's Avatar
    Join Date
    Aug 2011
    Posts
    44
    Character
    Wolfandre
    World
    Asura
    Main Class
    PUP Lv 99
    Quote Originally Posted by Malamasala View Post
    And offtopic (which we already have a moderator complaining about so who knows what happens to this post), it seems rather silly that SMN has 1 merit for macc, 1 merit for mab, 1 merit for acc and 1 merit for attack, while PUP has 1 merit for macc/mab and 1 merit for acc/attack. If there was any kind of "if combining, we need to make it weaker", then you need to re-address PUP merits and weaken them. But personally I think putting multiple things on the same thing works fine. Double stats on PUP merits is fine, double stats should have been on SMN merits, and double/triple pet buffs should be on one roll.

    The only balance issues here is if someone goes 1 COR 5 PUPs. And I'll tell you when that miracle happens.
    Hello everyone. I have graced the Cor Manifesto page with my first official forums post! Huzzah!

    Ok. Down to business. Did PUP really just get asked to be nerfed? Again? And in the COR forums?! What?! I can let you think about balance issues for a second...Let's take into account that SMN has full control over their pet's huge damaging abilities (see: Predator Claw) while all PUP can do is 'suggest' that the automaton nuke. And it won't even be a good one unless we nuke it with Ice Maneuvers and stack on Pet gear (which never does ANYTHING for the master, save AF3), thus pulling away from the master's damage potential. I don't see nerfing PUP merits as the solution to your COR problems...

    Now, just so I'm not moderated into oblivion, I'd love to comment about COR.
    I'm not huge into COR, personally. It's more like a side project for me. As it stands, however, I never get into events because I'm not a Wildfire COR. I think what we really need, along with many of the suggestions mentioned in this thread, is something for the players to stop and want COR for events. Frequently I get 'No COR we have atma. Come RDM and heal.' Which just makes me QQ all over the place. When it comes to Abyssea, if you ain't Wildfire-ing, you ain't COR. Now, I'm probably not the only one this happens to, but certainly not within a minority. However, I can think of no solution to this problem that isn't overly game breaking...Maybe letting us Dual Wield Great Katanas? I dunno...

    I would love enfeebles on Quick Draw, but I also agree with the notion that if the other elements are getting them, Light Shot and Dark Shot should have damage. It only makes sense. And Karb said it perfectly: Sleep Bolts can do it, why can't a JA?
    (0)

  6. #46
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Ignore Malamasala. They post in pretty much every single thread in the entire forum whining about Summoner and Spirits. Their ridiculous call for Pup merit nerfs has absolutely no bearing on or support from the COR community.

    As for Abyssea, Corsair suffers from the same issue a lot of other DD and Buff jobs suffer from in Abyssea: Lack of necessity. Can Corsair do awesome damage with and without Wildfire? Definitely. Leaden Salute is a pretty consistent 3k with the right atmas, and COR builds TP very quickly. But people generally don't need that extra damage, if anything they're slowing damage down to get full procs. At the same time, players generally don't "need" the buffs that COR brings to the table in Abyssea.

    However, I'm not particularly concerned with job necessity in Abyssea. The game is moving on, and any adjustments that could impact Cor's desirability in Abyssea would be unlikely to transfer over properly into overworld content where the balancing and needs of the job are very different.

    Outside Abyssea, I would definitely like some more utility with Quick Draw. Perhaps shots could reduce Magic Evasion to the Shot element? This would make Fire Shot doubly important for Wildfire (as we're already using it for AF3+2 feet bonus), as the Emp WS's biggest drawback outside Abyssea is crippling Magic Accuracy values on anything of value.

    Obviously, a roll that added JA Haste would be extremely powerful and would put the support spotlight on Corsair without challenging Bard's position in the buff totem. However, I'm not sure how much I really want this in the end because, frankly, 95% of Corsairs I see are godawful at the job. Full NQ Af3 with a trump gun and bronze bullets, really? Light staff fulltime? Considering how rare it is to see a Corsair that actually respects their pirate roots and gives a crap about being more than a crappy Bard lookalike, I'd hate to see what would happen if COR was given a reason to become mainstream/bandwagon.

    Personally, I'd most appreciate updates that further strengthen the gap between skilled Corsairs, and Bard wannabes who show up naked and roll/AFK. I don't want the job to become so naturally powerful that everyone will flock to it, but I do want the job to be powerful enough to warrant real use by the playerbase in the hands of someone who cares.

    Perhaps even "Daze" effects with 30-45 second durations that would be inflicted by our Quick Draw shots? Example: Wind Shot inflicts Wind Daze, granting all players who strike the given monster +5% JA Haste in a manner similar to Dnc's Sambas. Furthermore, perhaps these Daze effects can scale based on the damage dealt by the initial Quick Draw shot?

    Yar har fiddle de-dee, shoot the gun or off the plank with thee!
    (0)

Page 5 of 5 FirstFirst ... 3 4 5