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  1. #31
    Player Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    313
    Character
    Urthdigger
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Ezrin View Post
    Actually, it's from a show that used to be on Nickelodeon called Lazy Town.
    I'm aware of that, I probably should have clarified that the ANIMATION was done by him.
    (0)
    He once sold his soul to Promathia for a rare drop. He later won it back in a drinking contest, before beating up the twilight god for good measure.
    He's won dance-off trophies from the Republic of Bastok, the Duchy of Jeuno, and the Yagudo Theomilitary.
    He's won entire arguments with a single leer.
    He is the most interesting galka in the world.

  2. #32
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    I've hit for 1300 outside Aby with QD. And outside Aby other players damage ain't so hot either so it's all relative.

    But I agree that given a 3 roll system and the XI thing, COR's will spend more time buffing and will have less time to be engaged with the mob. Having more instant damage abilities like QD available will still allow COR to blend damage with buffing, rahter than resorting to a pure buffer/support role.
    (0)
    Yo Ho Yo Ho, a pirate's life for me!

  3. #33
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    (0)

  4. #34
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Quote Originally Posted by noodles355 View Post
    Devil's advocate: Full Summoner parties.
    Counter Devil's advocate: How many make Full Summoner parties with a COR rolling pet MAB now? Because it wouldn't be stronger than that with 75 pacts, and not stronger than a full Summoner party rolling acc/att rolls today for 70 pacts.

    Only thing this overpowers, is that CORs only have to roll 1 instead of 2 buffs. (Will be 2 in a SMN party since you'd roll evokers. Would be 1 in a BST or PUP party because they don't want refresh)
    (0)

  5. #35
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Seha View Post
    Tenuto YES! QD enfeebling good!
    But god please consider in your upcoming revamp of the merit system to raise the recast merits for PR and QD to 5 seconds per upgrade! <_<

    And I still want Bounty shot and Triple shot inverted! >_>
    First paragraph I agree with. RNG getting Triple Shot would be stupid, though- they're fine without it as is.
    (0)

  6. #36
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Camate View Post
    How about something like this?

    -If there is no enfeeble effect on the enemy, it adds a weak enfeebling effect.
    -If there is an enfeebling effect on the enemy, it enhances that effect.
    -If you stack Quick Draws, the effect is enhanced.
    If you add enfeebles to quick draw aside from light and dark shot, please consider adding the damage back onto light and dark shot. I realize this may be difficult to implement seeing as how light shot causes sleep, and there may be conflicts with the concept of causing both damage and sleep in one ability. However, I frequently find myself wishing I could cause light or dark elemental damage because the enemy is weak to it, because the weather/day is light/dark, or both.
    (2)

  7. #37
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    Dark dealing dmg would be very good, also for Leaden's boost. Only problem I see with Light dealing damage..."I'm charmed, sleep me! *bang* I said sleep, not kill!"
    (0)

  8. #38
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Yinnyth View Post
    If you add enfeebles to quick draw aside from light and dark shot, please consider adding the damage back onto light and dark shot. I realize this may be difficult to implement seeing as how light shot causes sleep, and there may be conflicts with the concept of causing both damage and sleep in one ability. However, I frequently find myself wishing I could cause light or dark elemental damage because the enemy is weak to it, because the weather/day is light/dark, or both.
    Adding damage back to light shot should not be a problem, It could simply be an added effect at the end.

    Similar to sleep Bolts, which sleep a mob even while doing damage. You can even WS with a Sleep bolt and still sleep the mob. (Same goes for Bloody bolts, or any status bolt AFAIK)
    (0)

  9. #39
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Seha View Post
    Dark dealing dmg would be very good, also for Leaden's boost. Only problem I see with Light dealing damage..."I'm charmed, sleep me! *bang* I said sleep, not kill!"
    next update whm might get charmna (posted in some manifesto)so it wont be an issue.

    fire shot enfebling? (addle? ) please no DoT
    (0)

  10. #40
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    You don't always have a whm. Was just describing a scenario.
    (0)

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