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  1. #11
    Moderator Ashvrei's Avatar
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    Mar 2011
    Posts
    55
    Hello,

    Any off off topic comments have been removed. Let's keep it on the main subject so we can continue the conversation.

    Thank you,
    SQUARE ENIX Moderator
    (1)

  2. #12
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Panthera View Post
    True, but the duration of the buffs are pretty long--much to the envy of Pups. The long shared recast shouldn't stop a cor from keeping up at least 2 rolls at a time, if not a mage roll or two as well.
    as a brd if you want to you can buff everybody with 2 different song, as a cor try to keep 2rolls for mages, 2rolls for melee, 2roll for range attacker.... , cant recast a roll already active (old multi DDPT zerg where you want all DDs with same buff, and it'd take forever to do)
    (1)

  3. #13
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    Harsh. My 50% on topic post just disappeared. Is it too much to ask for Moderators to try and use the edit button?

    As I was saying. Did you really mean "envy of Pups" and not "envy of Brds"? Because I don't see why PUP out of all jobs would envy the duration of COR rolls. Especially since they themselves can get pet enhancing rolls that last just that long. (Chances are they won't get it though, since it is too much work targeting a single person with 2 rolls)
    (0)

  4. #14
    Player Hoshi's Avatar
    Join Date
    Mar 2011
    Location
    Windurstian
    Posts
    456
    Character
    Hoshiku
    World
    Asura
    Main Class
    RNG Lv 99
    Quote Originally Posted by Yinnyth View Post
    Ooo, rough start to the post. Base duration on light shot is about 80 seconds long (20 seconds longer than sleep 1). If your light shot is lasting less than 40 seconds, you're getting resisted, which is not a good reason to argue that corsair needs more QD charges.

    Most people don't realize this, but corsair is capable of a pretty powerful zerg tactic simply by spamming quick draw and random deal. 6 corsairs in one party together, all 6 use QD twice, one uses RD, then repeat until all RDs are burnt. Afterwards, one uses wild card, and the whole sequence is repeated again. 12 quick draws per random deal, 6 random deals per wild card, 6 wild cards; or 432 quick draws limited only by how organized the group is. Quick draw also doesn't give the enemy any TP so unlike other zerg tactics, enemy WSing isn't as big a concern. If you were to allow 6 quick draws per corsair, we'd be looking at 1296 quick draws per party in that zerg tactic (heaven help us if someone actually managed to get together a whole alliance of corsairs).
    We took down Ovni back at level 80 this way, it was great fun!
    (0)

  5. #15
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Greetings corsairs of Vana’diel! I bring you some information that may perhaps be useful in waging war with your mortal enemies the ninjas because you know…Yar-har-fiddle-dee-dee, you are a pirate~! *ahem* sorry. Without further ado…

    In the concept there were a lot of ideas about rolls, but what are you thinking for marksmanship?
    Since marksmanship is of course an important aspect of corsair, we are looking into this, but first we would like to make adjustments to Phantom Roll and Quick Draw. Once Quick Draw’s usage is improved, we would like to perform marksmanship adjustments to go along with it.

    Add direct enfeebling effects to Quick Draw.
    How about something like this?

    -If there is no enfeeble effect on the enemy, it adds a weak enfeebling effect.
    -If there is an enfeebling effect on the enemy, it enhances that effect.
    -If you stack Quick Draws, the effect is enhanced.

    We are looking into enhancing effects through merit points.

    Add new shots for Quick Draw.
    Currently we do not have any plans to add new shots. However, we are continuing to look in the direction of adding new stats to the existing shots.

    Make it so the effects of Phantom Roll scale with your level.
    We are planning to revamp this, but since there are a lot of rolls to consider we are going to need some time to examine it. Also, since the increase in effects from the job bonuses are quite potent, we’d like to look into making adjustments to better utilize this.

    Reduce the recast times for Phantom Roll/Double-up.
    Since we just implemented a reduced recast time when rolling an XI for Phantom Roll in the last version update, we would like to monitor the balance. If we reduced the timer for Double-up any more, it would affect animations and effects, so we are not thinking of reducing it by a lot.

    Add an ability that makes the AoE roll effects into a single target effect.
    For the current Phantom Roll system, making this possible for Double-up is extremely difficult. In order to do this we would have to totally revamp the entire Phantom Roll system, so unfortunately we will not be able to do this. However, there is a possibility to create an ability like Tenuto that will limit the effect to yourself.

    Revamp the effects of the current rolls. (Especially Gallant’s Roll and Choral Roll)
    We will be revamping the effects of all rolls. (Gallant’s Roll is by no means weak, but it’s tough to use because of the resist associated with reflect-related damage.)

    Since there is a chance to Bust when rolling, make roll effects stronger than songs or other similar effects.
    Though it will depend on what you roll, the effects of Phantom Roll are already set to be slightly stronger than songs. However, especially for rolls with a static effect value, we are planning to make adjustments because there are cases where revamps will be necessary to go along with the future level cap increases.

    Organize Puppet Roll, Drachen Roll, and Beast Roll into one roll.
    If we were to organize all the pet enhancing effect rolls into one, each effect would have to become weaker. We believe it would be better to make adjustments to the effects so that you can choose the appropriate roll depending on the situation.

    Make the effects of rolling an XI and the effects of unlucky/lucky numbers noticeable.
    We are planning to make further changes to the effect when rolling an XI. We do not have any plans at the moment for changing the effects of lucky/unlucky numbers any further.

    We would like the stats of hexaguns to have different properties than guns and crossbows.
    We would like to explore what unique characteristics would be good.

    Give Wildcard a different use besides aiming to simply reset two-hour abilities.
    Though it’s tied to luck, the effect when Wildcard hits is really big, so we do not have plans of trying to top this.

    Lower the price of the dice sold by NPC vendors.
    Taking into account the balance with other magic scrolls, we have no plans at the moment to make any significant reductions in price. Since the method of obtaining dice is limited to NPC shops only, there is no real aspect where they are circulated amongst players, but the plus to this is that you can buy them at a stable price.
    (12)
    Devin "Camate" Casadey - Community Team

  6. #16
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    What about ammunition? Ranger shouted about ammunition and you responded with nothing. Corsairs have also shouted about ammunition, and come the day when we get a reply, we are also ignored on the issue.

    Camate. Why does the dev team continue to ignore the huge problem that is the unavailability and cost of ammunition for ranged attacking jobs? If you don't know, or they haven't given you a statement about it to pass on then that's fine, but at least tell us that you're still waiting instead of just completely ignoring us.

    You really underestimate how far a "I haven't recieved word on this yet" or "i don't know what the dev team has in store yet" goes. It's SO much better than just remaining silent. I know you keep following the topics after an announcement like this one - you often reply to silly joke posts. So knowing you will read this, please don't ignore it.

    Ammunition is a very serious issue for both Ranger and Corsair (I had to pay 30k gil for ONE Oberon's Bullet. Not a stack of bullets, but one single bullet). All we want to know is that someone, somewhere at SE has acknowleged that this is a serious issue for us, even if we don't get a reply from the dev team on it immidiately.
    The cost sucks, but as mentioned in numerous other topics, the bigger issue is the availability. Few people play ranger or corsair, there is low demand for ammunition. Coupled with the rarity of the materials for the synths, most crafters don't see it as worthwhile.
    (3)
    Last edited by noodles355; 08-11-2011 at 10:15 AM.

  7. #17
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    We already put in a request to the dev. team regarding ammunition-related concerns. However, instead of holding up the release on these posts, we chose to proceed with them and update with further details after the fact.
    (6)
    Devin "Camate" Casadey - Community Team

  8. #18
    Player
    Join Date
    Mar 2011
    Posts
    503
    Quote Originally Posted by Camate View Post
    We already put in a request to the dev. team regarding ammunition-related concerns. However, instead of holding up the release on these posts, we chose to proceed with them and update with further details after the fact.
    Make Corsair-only bullets, really good, cheap ones (from Synergy, you know you want to) that make Rangers as green with envy as hats on their heads! And when they complain about how it isn't fair, Corsairs can say,"Hey, what can you do? Luck of the draw, luck of the draw..."
    (0)

  9. #19
    Player Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    313
    Character
    Urthdigger
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Yar-har-fiddle-dee-dee, you are a pirate~!
    http://www.youtube.com/watch?v=Jbq_1Wy70rE

    Done by the person who draws the FFXI webcomic Lvl-up no less.
    (0)
    He once sold his soul to Promathia for a rare drop. He later won it back in a drinking contest, before beating up the twilight god for good measure.
    He's won dance-off trophies from the Republic of Bastok, the Duchy of Jeuno, and the Yagudo Theomilitary.
    He's won entire arguments with a single leer.
    He is the most interesting galka in the world.

  10. #20
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Magic Attack Bonus bullets would also be extremely welcome, please don't make them COR exlcusive though for wildfire rangers
    (4)
    Last edited by Coldbrand; 08-11-2011 at 12:06 PM.

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