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  1. #1
    Player Francisco's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    Quote Originally Posted by MarkovChain View Post
    Don't be kidding. The first abyssea already gave the tempo on how easy to obtain the gear was. This time instead of having side grades to existing gear like in the first expansion, everyone saw that AF3+2 would be the new perle. This is why you saw many complaints. There is no balance, it's killing the game.
    Visions didn't really set much tempo for anything substantial. A chunk of the NMs didn't even appear until around the time Scars was released. A bunch of the VNMs had vague reports of difficulty (T3 VNM in La Theine does a TP move for 5000+, omg! Ovni gets like -95% PDT!) ...Glavoid, Briareus, Turul were all pretty hard, Iratham didn't show up forever, same with the Antlion... took people a long time to figure out how to pop Chloris...

    Staggers were not figured out yet. There was no RR, SS, GH, or MM atma... Very few people had their abyssites... NMs were on long pop timers.

    The only thing Visions set the tempo for was super fast XP. From the outset it did not offer any game changing equipment - just a few nice upgrades - and it didn't offer a large array of ease until the level cap was raised to 85 and people started getting atma, abyssites and more of a clue.

    No one had any basis for complaining about the ease of item attainment, except "waaaaaah, my my full Usukane just got out-classed"...
    (0)


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  2. #2
    Player laos278's Avatar
    Join Date
    Jul 2011
    Posts
    5
    Character
    Reca
    World
    Fenrir
    Main Class
    RDM Lv 1
    Well, they can't be expected to make every event perfect from the onset, but they should have had some foresight about voidwatch drop system. It being free isn't much defense for it when other events were practically free and used a point system for drops. If the main goal in the end will be emp upgrades where you need the lv90 already, it could very well become like relics where only a handful per server bother with it.

    I don't really see the purpose of making all this effort in revamping old content like dynamis either. The reason many of us got excited and came back for things like lv99 and abyssea was they were...new. In that sense i do think the billing system change could not be coming at a worse time. There hasn't been much to really motivate the player base since december, and diminishing subscriptions next month won't bode well for changing that once lv99 is here.

    I agree that raising the cap while at the same time not adding much new, worthwhile content would be regrettable. As far as the test server, well there should be fewer bugs on update days. Aside from that, i don't know that i see them adding to the roadmap, especially with things like abyssea scale add ons.
    (0)

  3. #3
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Francisco View Post
    Visions didn't really set much tempo for anything substantial. A chunk of the NMs didn't even appear until around the time Scars was released. A bunch of the VNMs had vague reports of difficulty (T3 VNM in La Theine does a TP move for 5000+, omg! Ovni gets like -95% PDT!) ...Glavoid, Briareus, Turul were all pretty hard, Iratham didn't show up forever, same with the Antlion... took people a long time to figure out how to pop Chloris...

    Staggers were not figured out yet. There was no RR, SS, GH, or MM atma... Very few people had their abyssites... NMs were on long pop timers.

    The only thing Visions set the tempo for was super fast XP. From the outset it did not offer any game changing equipment - just a few nice upgrades - and it didn't offer a large array of ease until the level cap was raised to 85 and people started getting atma, abyssites and more of a clue.

    No one had any basis for complaining about the ease of item attainment, except "waaaaaah, my my full Usukane just got out-classed"...
    The first week after abyssea the forums were fillled with "ez mode" so no. But hey it just seems that you don't have full usu and were happy to have a shot at the best gear ?
    (0)

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  4. #4
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by MarkovChain View Post
    The first week after abyssea the forums were fillled with "ez mode" so no. But hey it just seems that you don't have full usu and were happy to have a shot at the best gear ?
    vision was not easier than end game @lvl75

    (for "good" player both was easy)
    (1)

  5. #5
    Player Francisco's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    Quote Originally Posted by MarkovChain View Post
    The first week after abyssea the forums were fillled with "ez mode" so no. But hey it just seems that you don't have full usu and were happy to have a shot at the best gear ?
    http://img.photobucket.com/albums/v2...2x/taipan1.jpg

    (Taken shortly after Visions was released.)

    Try again.
    (0)


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