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  1. #41
    Player Tagus's Avatar
    Join Date
    Apr 2011
    Posts
    17
    Character
    Tagus
    World
    Phoenix
    Main Class
    NIN Lv 99
    I'm not too worried. Once upon a time, people were freaking out about the bird camp becoming obsolete when the 75-80 cap was announced, because they were worried about getting their 40k/hr exp. We all know how that played out. The thing I'd really like to see is an update to salvage though. They've got a nice event already designed with gear that alot of people have always wanted, but the zones literally sit empty because nobody wants to bother with the assault points and minimum party size. It's pretty redic that they made changes to dynamis and let salvage rot, considering people were still actually doing dynamis.
    (1)
    Last edited by Tagus; 08-09-2011 at 01:22 PM.

  2. #42
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Michae View Post
    The fatigue system (which punished u for playing too long) is gone as of patch 1.18 and the maps are being rebooted to look less cut and paste and more unique than they currently are. They fired the orig xiv team and replaced it with ppl from xi and some others. We are finally getting chocos and airships in the next update and they are intriducing the job system. Major changes have been done to the game and are currently in the works which have already made the game alot more playable. SE is notorious for cut and paste anyway, look around xi, its major cut and paste. The biggest example being any aby zone lol.

    As for xiv being the reason for aby....I personally think its more likely se is trying to rush everyone thru the game so they can reduce the amount of servers and get ppl to move on. I mean come on, taking away the lvl cap for CoP, introducing summons u can only get after completeing toau, and coming soon wotg with cait sith and atomos, its an obvious ploy to get ppl to finish those expansions quickly. They said they would give a year warning before they shut down their servers but that would cost them too much I'm sure. And ppl can say what they will but its just my personal opinion. FFXI is dying and there is nothing we can do. Sad really, Ive invested alot of time in that game over the years and now I dont bother to log in except to chat with my ls....whats left of it anyway since most ppl already jumped ship
    No matter how well they fix it it will never get the first try back. From the first review on every game site or mag with bring up the fail of the launch. With the CnB crap and crsyta having to buy more(one of the biggest issues for the reviewers after content) many won't try it over that. On top of other game that have been surorted better over the years and new games coming that might even challenge WoW if done right and will crush FF14 since no one but SE can mess up that bad.

    I asume they are banking on the ps3 release to save the game but I don't see 450k ps3 users rushing out to grab it(new users not those that have it already). Just look on here people are flat out refusing to buy any SE titles. If this had been anyother comapy they would had cut thier loss and ran. Fact many have. So many choices out now between MMORPGs and online muti-player options in single player games.
    (0)

  3. #43
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    As for xiv being the reason for aby....I personally think its more likely se is trying to rush everyone thru the game so they can reduce the amount of servers and get ppl to move on. I mean come on, taking away the lvl cap for CoP, introducing summons u can only get after completeing toau, and coming soon wotg with cait sith and atomos, its an obvious ploy to get ppl to finish those expansions quickly. They said they would give a year warning before they shut down their servers but that would cost them too much I'm sure. And ppl can say what they will but its just my personal opinion. FFXI is dying and there is nothing we can do. Sad really, Ive invested alot of time in that game over the years and now I dont bother to log in except to chat with my ls....whats left of it anyway since most ppl already jumped ship
    I don't really understand what they are doing with FFXI currently but yes it does come across that they were trying to let everyone finish their goals in FFXI and cap all they wanted to do easily so they could move onto FFXIV, boring players and making everythihg super fast while adding nothing of value to do. I really don't think it will work they way they want it to though, FFXIV just is not a serious MMO to move onto and probably won't be for a long time.

    With proper care I could see myself carying on playing FFXI for a long time, the way the game is now and how utterly bored I am (never been this bored in 7 years of playing). I am looking for other MMO's, once I find one I think i'll be done. FFXI is just way too boring thesedays, I liked Abyssea but I dislike how they are running the game so cheaply now and not taking advantage of the leveling cap increases at all. I don't mind making old content obsolete, I mind when they leave a vacume and don't add anything to fill it.
    (1)
    Last edited by Runespider; 08-09-2011 at 05:52 PM.

  4. #44
    Player lawnmower's Avatar
    Join Date
    Apr 2011
    Posts
    4
    Character
    Lawnmower
    World
    Fenrir
    Main Class
    THF Lv 90
    keep up the good work SE thank you for all the great fun for the past 9 years love the game some ppl just dont want to say anything good at all what would they be doing if ffxi was not here playing WOW lol gl to all and have fun.


    ps iv been playing 9 years and i dont think i can not find somthing to do thank you SE
    (2)

  5. #45
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Tagrineth View Post
    It has plenty. Tonatiuh Axe, Rancor Collar, Deluxe Animator, the Radiant Mails, the materials used to make the "NQ" Radiant Mails, Tefnut Wand, Strendu Ring, Ganesha's Mask...
    The only good thing about Deluxe Animator is the fact that it's easier and cheaper to obtain then the Animator +1... for now.
    Unless the DA has another hidden effect on par with Tactical Processor, it's not really that good... (*hint* Camata)
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  6. #46
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Francisco View Post
    They were flipping out before they even knew how to get it.

    PW... really? How many monks had access to a Hachiryu body? My LS was the first and (I believe) only group to kill PW on Alexander. I know some shells on other servers killed it a few times - but it wasn't really going down very often.

    Also, I remember a bunch of people demanding SE fix E.Body and Ridill...
    Preciely the amount of person having access to hachiryu body matters because it bring goals for the most dedicated players. The reason you didn't see many compaints is because the ratio difficulty/reward was acceptable compared to sky gear or salvage gear. Right now you don't have this. And the result is people crying about lack of content. And no JP always kill it first.
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  7. #47
    Player Rekin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    128
    I'm sure some where in the topic someone has pointed out before but there is a ton of content in the game. Over 300 quest lines and missions, various low to mid level bcnms, various nms outside of abyssea whose drops are worthwhile, crafting as a whole can be done with only a lvl 30 job(ask Ctownwoody) tons and tons of locations and scenery to explore, chocobo raising, gardening, harvesting, etc. The content is there your just looking past it.
    (3)
    It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.

  8. #48
    Player Bubeeky's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    328
    Character
    Bubeeky
    World
    Carbuncle
    Main Class
    WHM Lv 92
    Quote Originally Posted by Rekin View Post
    I'm sure some where in the topic someone has pointed out before but there is a ton of content in the game. Over 300 quest lines and missions, various low to mid level bcnms, various nms outside of abyssea whose drops are worthwhile, crafting as a whole can be done with only a lvl 30 job(ask Ctownwoody) tons and tons of locations and scenery to explore, chocobo raising, gardening, harvesting, etc. The content is there your just looking past it.
    So true...these things are still around and are still fun to do

    An MMO is an online environment...as such, there is more to do there than just endgame stuff, no need to ignore old content just because it's not as challenging.
    (2)
    Love life, dare to dream, and LIVE ON PURPOSE!
    Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.

  9. #49
    Player
    Join Date
    Mar 2011
    Posts
    139
    I'd like to think that with their talk of introducing a test server that the worry of lack of content will be the thing of the past. However with all these issues with changing of payment plans and such it does look pretty grim if next month the population is reduced in half.

    It's pretty careless of SE to force this upon people who have been playing for years and expecting them to deal with it, even though they do say it's for more safety, for those who have had no issues or even purchased security tokens for extra security feel as if there is no need to change something if it ain't broke.

    Though back on topic, ya I think test servers should help with the issue of content since their objective with test servers is to allow a means to produce content faster so instead of these 3 months in between with a mini-update we may be seeing monthly updates and such.

    Though what really disappointed me is how lazy this "news" "udpate" was. The last level update notice we got was so much more informed and interesting. http://www.playonline.com/pcd/topics...91/detail.html

    I feel like this news update just treats us like idiots lol. The way it's worded it's like they needed a certain character limit in order to publish it, like seriously
    "A new limit break quest will be added, the completion of which will unlock levels 91 and above. The level cap increase will be accompanied by an assortment of new job abilities, job traits, and magic spells."

    Cause by now we have no idea what a limit break does? It just strikes me odd how they reinforce the level cap being raised by saying it'll be raised to 95 which means you'll be able to go from 91-95. Oh really I thought a 95 level cap meant I'd be able to go to level 99.

    Quote Originally Posted by Bubeeky View Post
    So true...these things are still around and are still fun to do

    An MMO is an online environment...as such, there is more to do there than just endgame stuff, no need to ignore old content just because it's not as challenging.
    The issue people have with previous content is the lack of reward for the effort put into it. Pankration has beastmen hats that improve taking pictures but that's it. besieged and Brenner have el zilcho. Choco raising has the neat racing body pieces but since there isn't anything that offers an increase in battling ability only those that like how they look will really look into it or those who like the challenge of choco racing/raising. Gardening was pretty much killed by abyssea since it's main souce of usability came from ele ores but with gold chest dropping them like candies along with random NMs the need for gardening was severly diminished. Crafting itself doesn't see much use aside from the expendable items, gear isn't as sought out as it use to be since for the most part abyssea armor and weapons can trump it along with magian trials.

    While synergy tried to save crafting it really isn't enough to make it viable except for vanity purposes. I think that's the main issue, most side activities only offer vanity rewards nothing battle worthy even if it's a slight boost. Like what would be the harm of adding a neck piece in pankration that offered the most STR. Perhaps you know make something fun out of it, like in the sense of fish ranking or choco racing perhaps you could have a weekly season in which players compete for first place and the one with the best win/lost ratio (only counting fights that are deemed fair aka the same monster level range) will recieve the STR neck piece or something like that. I mean seriously so many people would be competing and working their asses off in an attempt to earn the best STR neck piece in the game, at least on the melee side. perhaps instead of just adding one reward the winner can choose a reward from the following choices of melee/mage/tank so everyone would have a reason to pankration.

    Finally last thing that pops into mind is MMM, which was basically killed by abyssea xp, while the fishing MMM can still be done for the rings overall their is a severe oversight on the team not to utilize MMM like they could. There is so much potential in it that it's quite depressing that they pretty much just tossed it aside like the evolith system which as it stands now SE should just write a formal apology for adding in a game concept that was so horrible they had to use trials of the magian to overshadow their awful mistake lol.

    While sure some events can just be done for the fun of it, after a while just doing things for the fun of it isn't worth it if you can't at least get something to show off for your dedication of said activity.
    (2)
    Last edited by Airget; 08-10-2011 at 12:59 AM.

  10. #50
    Player
    Join Date
    Mar 2011
    Posts
    960
    SE needs to give incentives for individuals who complete quests among other things. Stuff like Pankration is there but no one is going to waste time when others aren't participating and it boils down to getting some beastmen hats that could be crafted at any time through normal means.

    The reward system started in ACP would be a great example to follow.

    For instance, if an individual were to complete all BCNMs you'd be given a piece of armor (light, plate, cloth) that you could then add augments to in order to suit your particular needs. Tack on a title like "God/dess of the Burning Circle" for a bonus reward and you've just given individuals a new long term goal that anyone could participate in.

    MMM? Same deal. Add gear to the marble rewards and you'd see interest spread. All it requires is the effort be worth the hunt.

    Powerful items don't have to come from doing the hardest content but should reward individuals who diversify what they do when logged into XI.
    (3)

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