
Originally Posted by
Karbuncle
I don't know, I think the problem is that a lot of people who play FFXI have played past FF Games, and rather they admit it or not, all their opinions are 100% biased on how RDM use to play.
They have some glorious nostalgia vision of RDMs in combat hitting things and slinging spells. The problem is, FFXI decided "Fk that noise, enjoy enhancing and enfeebling", They decided to give RDM a speciatly, unfortunately it was not melee.
The problem is we need to accept that, and try to work on ways to improve the job where its strongest.
If they turned around and said "Hey THF, your new weapon is greatsword" would i be like "QQ BUT I WANNA RP DAGGERS", fk no, I'd take my Greatsword, and shove it up the mobs a** faster than you could blink...
Why you might ask? because i don't care about a silly RP of the job so long as what they're giving me helps my job participate better and contribute more to a fight. Sneak Attack Torc? rofl-plow some stuff i say.
But really, this works on both sides, If by some Miracle SE decided "You know what, RDM does need a melee buff", and they started by adjusting RDM's sword skill to A-, adding more powerful Enspells that didn't overwrite Sambas (Where applicable), and gave RDM a slew of Defensive/Buff abilities to compliment RDM melee, Would that not be acceptable?
Because it would still greatly benefit the job without the need for a nerf.
And to the Melee crowd, come to accept RDM is exactly where it was in Past FF Games, a Mediocre melee with access to good weapons, but not a master of them. Luckily for you they are a master at something, unlike past games. SE isn't held to past game but something tells me they're content with RDM melee as it is. But still, you need to ask yourself why you feel so strongly about it?
Would a buff to Enhancing/Enfeebling that greatly boosted your desired-rate in a party slot be that bad? Would you sacrifice utility for Role-playing if you had to chose?