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  1. #1241
    Player Greatguardian's Avatar
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    Quote Originally Posted by Eeek View Post
    First off, the melee camp is hilariously misguided.

    Secondly, chat with Doombringer if you don't know how to play and gear RDM. Actually, you should probably chat with him anyways since, based on your posts, you're probably doing something (or some things) incredibly wrong. Melee RDM, in the hands of a competent player, seems to do fine in situations where it's reasonable to melee.

    I think it's now fair to argue that the RDMs who just need a crutch in the form of melee adjustments from SE - well ... those RDMs simply aren't capable of, for whatever reason, gearing and playing the job properly.
    This is the important point that a lot of people are missing.

    Quote Originally Posted by Rayik View Post
    I love how anyone who disagrees with you is "destroying our class". Get off your high horse, you aren't the spokesman for all of RDM kind.
    Seriha, Supersun, and Hyrist disagree with me and I'm not accusing them of trying to destroy Red Mage. Duelle is the one trying to nerf Red Mage's spell selection and casting abilities. That is pretty screwed up, and I dare say I'm confident enough to speak for many Red Mages when I say that we will not stand for it. I could care less about a melee buff, provided that it does not nerf our magical aspect or take away development time from our magical aspects. The latter is still a big deal. Hours spent figuring out the balance and implementation of a new Melee ability are hours spent doing absolutely nothing for the successful aspect of Red Mage.

    Quote Originally Posted by Rayik View Post
    I think the idea of a stance could be viable, but we're already the worst job at every class of spells that's still considered a mage, so nerfing magic would hurt. Yes, I know what our Enhancing Skill rating is, show me the Enhancing Spells that back it up that someone else(coughWHMcough) doesn't already have better versions of.
    This is pretty off base. We miss all of, what, Cure V, Regen 3, and T5 nukes / -Ga nukes? Red Mage has an astoundingly powerful spell selection, all things considered. Especially because we're not shackled down with the same horseshit that Scholar is. Stances that simply increase melee potency or increase magic potency? That's fine. I can just fulltime the magic one, win/win. Stances that affect spell selection and/or nerf casting abilities/ranges? No.

    Quote Originally Posted by Rayik View Post
    I don't want to see our magic side nerfed. It's bad enough every worthwhile NM in the game is either resistant or flat out immune to our enfeebles as-is. I'd honestly be happy with just a better WS, doesn't even need to be Vorpal Blade. A worthwhile magic-based WS and I'll be a happy camper.
    Chant du Cygne is the best Sword WS in the game. Use that. (inb4 getting WoE weapons is hard. Goes back to point #1, if Rdm melee sucks, get better gear and it won't suck. Every job is the same).
    (3)

  2. #1242
    Player Rayik's Avatar
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    Apr 2011
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    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by Karbuncle View Post
    I don't know, I think the problem is that a lot of people who play FFXI have played past FF Games, and rather they admit it or not, all their opinions are 100% biased on how RDM use to play.

    They have some glorious nostalgia vision of RDMs in combat hitting things and slinging spells. The problem is, FFXI decided "Fk that noise, enjoy enhancing and enfeebling", They decided to give RDM a speciatly, unfortunately it was not melee.

    The problem is we need to accept that, and try to work on ways to improve the job where its strongest.

    If they turned around and said "Hey THF, your new weapon is greatsword" would i be like "QQ BUT I WANNA RP DAGGERS", fk no, I'd take my Greatsword, and shove it up the mobs a** faster than you could blink...

    Why you might ask? because i don't care about a silly RP of the job so long as what they're giving me helps my job participate better and contribute more to a fight. Sneak Attack Torc? rofl-plow some stuff i say.

    But really, this works on both sides, If by some Miracle SE decided "You know what, RDM does need a melee buff", and they started by adjusting RDM's sword skill to A-, adding more powerful Enspells that didn't overwrite Sambas (Where applicable), and gave RDM a slew of Defensive/Buff abilities to compliment RDM melee, Would that not be acceptable?

    Because it would still greatly benefit the job without the need for a nerf.

    And to the Melee crowd, come to accept RDM is exactly where it was in Past FF Games, a Mediocre melee with access to good weapons, but not a master of them. Luckily for you they are a master at something, unlike past games. SE isn't held to past game but something tells me they're content with RDM melee as it is. But still, you need to ask yourself why you feel so strongly about it?

    Would a buff to Enhancing/Enfeebling that greatly boosted your desired-rate in a party slot be that bad? Would you sacrifice utility for Role-playing if you had to chose?
    Good points, but the thing with screwing up our main weapon(dagger WS's instead of sword) just doesn't make any sense. That's what I want fixed. And yeah, I'll admit to some of it being Role-Playing based, but isn't this a role-playing game?

    I just want a minor fix. I don't want a full-job overhaul, I don't need a slew of new Job Abilities, I don't even need new gear. Fix what we got, it's all I'm asking.
    (1)
    Last edited by Rayik; 08-03-2011 at 12:34 AM.

  3. #1243
    Player Greatguardian's Avatar
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    Rdm is on Almace and Badelaire+2, best mainhand swords in the game, with the best sword WS in the game. It doesn't need access to weaker WS.
    (2)

  4. #1244
    Player Rayik's Avatar
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    Apr 2011
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    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by Greatguardian View Post
    Rdm is on Almace and Badelaire+2, best mainhand swords in the game, with the best sword WS in the game. It doesn't need access to weaker WS.
    And yes, those are great, but a job (any job) should not have to complete an Empyrean weapon just to function normally (or viably) at one intended purpose.
    (1)
    Last edited by Rayik; 08-03-2011 at 12:33 AM.

  5. #1245
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    I think it's highly questionable whether meleeing on RDM is an intended purpose at this point in the development cycle.
    (2)

  6. #1246
    Player Rayik's Avatar
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    Apr 2011
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    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by cidbahamut View Post
    I think it's highly questionable whether meleeing on RDM is an intended purpose at this point in the development cycle.
    Atheling Mantle and Calmecac Trousers say hi. Those are awesome TP pieces; I'd hardly think RDM was added by accident. Also, as Greatgaurdian mentioned, Almace and Badelaire +2.
    (1)

  7. #1247
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    Bard is on those as well, but I don't hear the Bard community up in arms about their god-given right to stab things.

    We're on Bersail Cap. Does that mean we should all be shooting arrows at things too? See, the gear argument only goes so far. You can't rely on gear options alone to derive intent. Heck you can't rely on any aspect alone to determine "intended purpose", but gear is an especially bad measuring stick if you're trying to argue for melee. Why? Because the gear options available for our magical side completely and totally outclass even the best of the melee side of the equation.
    (2)

  8. #1248
    Player Rayik's Avatar
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    Apr 2011
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    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by cidbahamut View Post
    Bard is on those as well, but I don't hear the Bard community up in arms about their god-given right to stab things.
    Maybe because this isn't the Bard section?

    At the very least, I'd say when a job has self-only En-spells, a JA that grants +Melee Accuracy, I'd say melee was at least one intended role. No, not optimal, not fulltime, but definitely there. See? Not a piece of gear mentioned.
    (1)

  9. #1249
    Player Rayik's Avatar
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    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Okay, seriously, what is going on here? Some of you anti-melee crowd are acting like the very notion of RDM melee is some fever dream just made up out of nowhere, as if we were no different from a SCH trying to melee. Even if it's not your preferred play style, how are you not seeing that at least in some point in the 8+ year history of FFXI it was at least intended? That's just ignorant.
    (1)

  10. #1250
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    Yes. Meleeing is indeed an option. Every job in the game can do it.
    (1)

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