Page 30 of 85 FirstFirst ... 20 28 29 30 31 32 40 80 ... LastLast
Results 291 to 300 of 847
  1. #291
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    SMN/WHM spamming Cures, double pacts, and bragging about unlimited MP? Yeah, it's called Minikin Monstrosity. I'm proud of you.
    That's in Dynamis and other areas outside Abyssea, you're bragging about meleeing for unlimited MP on a job no one in their right mind would let near a mob higher than exp level.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  2. #292
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Dallas View Post
    I was hoping the sarcasm meter would be screaming at you. All the old bosses seem to be perfectly safe to zerg nowadays.
    Who in their right mind would invite a SMN over a WAR, DRK, DRG, PUP, SAM, MNK, THF, COR, RNG, DNC, or NIN for a zerg?

    Heck, even a melee BRD with dagger(s) would do more damage than you.
    (0)

  3. #293
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Korpg View Post
    Who in their right mind would invite a SMN over a WAR, DRK, DRG, PUP, SAM, MNK, THF, COR, RNG, DNC, or NIN for a zerg?

    Heck, even a melee BRD with dagger(s) would do more damage than you.
    I hate to ruin your picture of the world, but I've actually zerged on SMN once. Accuracy was no issue at all, so we could claim that you can't really complain on that. Damage though, was not really on WAR or SAM level.

    And if you wonder how I managed to get into such a situation, well we were doing PW and to get all titles, I was allowed in, and we were low on SMNs so I stood for one of the Alexanders. Then I just meleed it after 2 houring to end the fight faster.

    I probably out-DDed any BRDs, if I may say so myself. I don't think any BRDs engaged though. Too afraid to try something new even when they have nothing to lose.
    (0)

  4. #294
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Malamasala View Post
    I hate to ruin your picture of the world, but I've actually zerged on SMN once. Accuracy was no issue at all, so we could claim that you can't really complain on that. Damage though, was not really on WAR or SAM level.

    And if you wonder how I managed to get into such a situation, well we were doing PW and to get all titles, I was allowed in, and we were low on SMNs so I stood for one of the Alexanders. Then I just meleed it after 2 houring to end the fight faster.

    I probably out-DDed any BRDs, if I may say so myself. I don't think any BRDs engaged though. Too afraid to try something new even when they have nothing to lose.
    When there is no downside... that's the appropriate situation. Specially when your SMN doesn't NEED to be doing something else.

    Although, I doubt your accuracy was as good as you say it is on PW, considering SMN gets, at most, like +34 accuracy. With a B skill, that's VERY little. You might not notice, but your accuracy was probably around 85~90% instead of 95%.
    (0)

  5. #295
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Of course you can outDD someone who isn't, dealing damage... You might as well brag you won the special Olympics.
    (0)

  6. #296
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Although, I doubt your accuracy was as good as you say it is on PW, considering SMN gets, at most, like +34 accuracy. With a B skill, that's VERY little. You might not notice, but your accuracy was probably around 85~90% instead of 95%.
    I'm pretty sure I've already listed in the Summoner forums that getting 63 accuracy is possible. And that is still not the cap, since I haven't scavenged all accuracy options I have. That said, I do not think I utilized it all in that fight, so 34 could be a good guess on what I was wearing at the moment.
    (0)

  7. #297
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Malamasala View Post
    I'm pretty sure I've already listed in the Summoner forums that getting 63 accuracy is possible. And that is still not the cap, since I haven't scavenged all accuracy options I have. That said, I do not think I utilized it all in that fight, so 34 could be a good guess on what I was wearing at the moment.
    While capping haste in gear, it's unlikely*
    (0)

  8. #298
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Only way to cap accuracy while wearing haste gear would be...Nirvana. Which is probably the only staff worth meleeing with because of the aftermaths.
    (1)

  9. #299
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    130

    Job Concept Manifesto follow-up: Samurai

    Seems like other jobs had threads dedicated specifically to them, but I couldn't find one for Samurai, so I'll put this here... First off, thanks for all the opinions thus far, and we wanted to let you know that we passed them to the supervisor in charge of the upcoming changes and had him take a look.

    Please understand that we cannot answer all of your questions in one post and some answers may be vague, because this is all content that is still under development.

    Please bear with us as we will continue posting about this and other jobs!

    I want an ability that will reduce the TP cost for the next WS to 0.
    That's an interesting idea!
    However, this may be a little too powerful, so I'll look into it with balance in mind.

    I want an ability like “Tactician’s Roll” that provides TP regain to party members.
    This ability may be possible if it consumes your TP like “Shikikoyo” does. I will look into this.

    I would like the damage for auto-attack or weapon skills in general increased.
    Since we are working towards “providing balanced damage while taking advantage of the skills and the amount of WSs,” this will be difficult to implement. I will look into this carefully, because increasing damage even in the slightest way may greatly increase the total output that’s possible.

    I would like an ability that automatically triggers stun when the enemy uses an ability or WS.
    We are not looking into an ability that could automatically trigger stun, because this will make the skill level of the player obsolete.

    I would like the requirements removed for the "ability that increases accuracy and damage of weapon skills” and the “ability that augments the next weapon skill used with a TP bonus” so that they can be used at any time.
    The "ability that increases accuracy and damage of weapon skills” is just an example, so it is possible that the requirements will be altered before being finalized.

    As long as the effects for the “ability that augments the next weapon skill used with a TP bonus” are active, you can use a WS at any time to receive the TP bonus.

    I don’t want the two example abilities in the manifesto to share the same recast timer with existing abilities.
    Don’t worry, they will have separate recast timers.

    I would like both of the example abilities in the manifesto to be job traits.
    Currently, we are working on implementing these as abilities.

    I would like the damage the enemy inflicts to be reduced drastically, or be invulnerable to status effects while the effects of the "ability that increases accuracy and damage of weapon skills” are active.
    I really like the idea of the damage the enemy inflicts being reduced if you complete a weapon skill during the enemy’s ability/weapon skill. However, if you are invulnerable to damage and status effects, you will be practically invincible, so something like this will be very difficult to implement.
    (5)
    Matt "Bayohne" Hilton - Community Team

  10. #300
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Bayohne View Post
    Seems like other jobs had threads dedicated specifically to them, but I couldn't find one for Samurai, so I'll put this here... First off, thanks for all the opinions thus far, and we wanted to let you know that we passed them to the supervisor in charge of the upcoming changes and had him take a look.

    Please understand that we cannot answer all of your questions in one post and some answers may be vague, because this is all content that is still under development.

    Please bear with us as we will continue posting about this and other jobs!


    That's an interesting idea!
    However, this may be a little too powerful, so I'll look into it with balance in mind.


    This ability may be possible if it consumes your TP like “Shikikoyo” does. I will look into this.


    Since we are working towards “providing balanced damage while taking advantage of the skills and the amount of WSs,” this will be difficult to implement. I will look into this carefully, because increasing damage even in the slightest way may greatly increase the total output that’s possible.


    We are not looking into an ability that could automatically trigger stun, because this will make the skill level of the player obsolete.


    The "ability that increases accuracy and damage of weapon skills” is just an example, so it is possible that the requirements will be altered before being finalized.

    As long as the effects for the “ability that augments the next weapon skill used with a TP bonus” are active, you can use a WS at any time to receive the TP bonus.


    Don’t worry, they will have separate recast timers.


    Currently, we are working on implementing these as abilities.


    I really like the idea of the damage the enemy inflicts being reduced if you complete a weapon skill during the enemy’s ability/weapon skill. However, if you are invulnerable to damage and status effects, you will be practically invincible, so something like this will be very difficult to implement.
    Are all of these JP questions? Cause they sound like pretty terrible ideas.

    "I want to be invincible while I'm WSing?" Seriously?
    (5)

Page 30 of 85 FirstFirst ... 20 28 29 30 31 32 40 80 ... LastLast

Tags for this Thread