Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
I hate to ruin your picture of the world, but I've actually zerged on SMN once. Accuracy was no issue at all, so we could claim that you can't really complain on that. Damage though, was not really on WAR or SAM level.
And if you wonder how I managed to get into such a situation, well we were doing PW and to get all titles, I was allowed in, and we were low on SMNs so I stood for one of the Alexanders. Then I just meleed it after 2 houring to end the fight faster.
I probably out-DDed any BRDs, if I may say so myself. I don't think any BRDs engaged though. Too afraid to try something new even when they have nothing to lose.
When there is no downside... that's the appropriate situation. Specially when your SMN doesn't NEED to be doing something else.
Although, I doubt your accuracy was as good as you say it is on PW, considering SMN gets, at most, like +34 accuracy. With a B skill, that's VERY little. You might not notice, but your accuracy was probably around 85~90% instead of 95%.
Of course you can outDD someone who isn't, dealing damage... You might as well brag you won the special Olympics.
I'm pretty sure I've already listed in the Summoner forums that getting 63 accuracy is possible. And that is still not the cap, since I haven't scavenged all accuracy options I have. That said, I do not think I utilized it all in that fight, so 34 could be a good guess on what I was wearing at the moment.Although, I doubt your accuracy was as good as you say it is on PW, considering SMN gets, at most, like +34 accuracy. With a B skill, that's VERY little. You might not notice, but your accuracy was probably around 85~90% instead of 95%.
Only way to cap accuracy while wearing haste gear would be...Nirvana. Which is probably the only staff worth meleeing with because of the aftermaths.
Seems like other jobs had threads dedicated specifically to them, but I couldn't find one for Samurai, so I'll put this here... First off, thanks for all the opinions thus far, and we wanted to let you know that we passed them to the supervisor in charge of the upcoming changes and had him take a look.
Please understand that we cannot answer all of your questions in one post and some answers may be vague, because this is all content that is still under development.
Please bear with us as we will continue posting about this and other jobs!
That's an interesting idea!I want an ability that will reduce the TP cost for the next WS to 0.
However, this may be a little too powerful, so I'll look into it with balance in mind.
This ability may be possible if it consumes your TP like “Shikikoyo” does. I will look into this.I want an ability like “Tactician’s Roll” that provides TP regain to party members.
Since we are working towards “providing balanced damage while taking advantage of the skills and the amount of WSs,” this will be difficult to implement. I will look into this carefully, because increasing damage even in the slightest way may greatly increase the total output that’s possible.I would like the damage for auto-attack or weapon skills in general increased.
We are not looking into an ability that could automatically trigger stun, because this will make the skill level of the player obsolete.I would like an ability that automatically triggers stun when the enemy uses an ability or WS.
The "ability that increases accuracy and damage of weapon skills” is just an example, so it is possible that the requirements will be altered before being finalized.I would like the requirements removed for the "ability that increases accuracy and damage of weapon skills” and the “ability that augments the next weapon skill used with a TP bonus” so that they can be used at any time.
As long as the effects for the “ability that augments the next weapon skill used with a TP bonus” are active, you can use a WS at any time to receive the TP bonus.
Don’t worry, they will have separate recast timers.I don’t want the two example abilities in the manifesto to share the same recast timer with existing abilities.
Currently, we are working on implementing these as abilities.I would like both of the example abilities in the manifesto to be job traits.
I really like the idea of the damage the enemy inflicts being reduced if you complete a weapon skill during the enemy’s ability/weapon skill. However, if you are invulnerable to damage and status effects, you will be practically invincible, so something like this will be very difficult to implement.I would like the damage the enemy inflicts to be reduced drastically, or be invulnerable to status effects while the effects of the "ability that increases accuracy and damage of weapon skills” are active.
Matt "Bayohne" Hilton - Community Team
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