Seems like other jobs had threads dedicated specifically to them, but I couldn't find one for Samurai, so I'll put this here... First off, thanks for all the opinions thus far, and we wanted to let you know that we passed them to the supervisor in charge of the upcoming changes and had him take a look.

Please understand that we cannot answer all of your questions in one post and some answers may be vague, because this is all content that is still under development.

Please bear with us as we will continue posting about this and other jobs!

I want an ability that will reduce the TP cost for the next WS to 0.
That's an interesting idea!
However, this may be a little too powerful, so I'll look into it with balance in mind.

I want an ability like “Tactician’s Roll” that provides TP regain to party members.
This ability may be possible if it consumes your TP like “Shikikoyo” does. I will look into this.

I would like the damage for auto-attack or weapon skills in general increased.
Since we are working towards “providing balanced damage while taking advantage of the skills and the amount of WSs,” this will be difficult to implement. I will look into this carefully, because increasing damage even in the slightest way may greatly increase the total output that’s possible.

I would like an ability that automatically triggers stun when the enemy uses an ability or WS.
We are not looking into an ability that could automatically trigger stun, because this will make the skill level of the player obsolete.

I would like the requirements removed for the "ability that increases accuracy and damage of weapon skills” and the “ability that augments the next weapon skill used with a TP bonus” so that they can be used at any time.
The "ability that increases accuracy and damage of weapon skills” is just an example, so it is possible that the requirements will be altered before being finalized.

As long as the effects for the “ability that augments the next weapon skill used with a TP bonus” are active, you can use a WS at any time to receive the TP bonus.

I don’t want the two example abilities in the manifesto to share the same recast timer with existing abilities.
Don’t worry, they will have separate recast timers.

I would like both of the example abilities in the manifesto to be job traits.
Currently, we are working on implementing these as abilities.

I would like the damage the enemy inflicts to be reduced drastically, or be invulnerable to status effects while the effects of the "ability that increases accuracy and damage of weapon skills” are active.
I really like the idea of the damage the enemy inflicts being reduced if you complete a weapon skill during the enemy’s ability/weapon skill. However, if you are invulnerable to damage and status effects, you will be practically invincible, so something like this will be very difficult to implement.