If a SMN is there as a DD, chances are very good the mob is for whatever reason not the kind a mage should be meleeing on. SMN has more to offer as support than haste. I wouldn't say you'd be better off, on weaker mobs close to even. TP feed being kept down is always a good idea, unless its a trash/exp mob. Just because because an NM's TP moves aren't "OMG! we're all dead! Oh the humanity!" doesn't mean that more of them won't be a pain.
I've said that lots already, I melee on EP/trash mobs all the time, it has niche uses.
Mostly because on anything tough mage melee would not be worth the TP it feeds(there was some math in one of the threads here and it showed an empy SMN did about a 1/4* the damage of an empy WAR). A TP move doesn't need to debuff to to be a pain, the mere increase in TP moves could turn a cake walk into a chore, even if it's only putting a larger drain on the healer to keep the tank healthy.
TBH the question I keep asking the more I think about it is, if this was a single player game where you built and controlled a party of 6, how many of us would go out of their way to take a backline character scrape together what meager frontline friendly gear it had available and insist on playing it as a melee?
*This was not counting avatar damage, before Dallas rides in on his trusty big wheel to save the day for melee mages everywhere. Avatar Damage is not part of the mage melee debate as it's there backline or frontline and its main DMG is TP less.
I've said it before and I'll say it again, any job can be geared for melee and in Abyssea what the hell go nuts. On anything meaner than trash mobs the slightly extra melee damage is kind of a push when weighed against stuff like the age old TP arguement or extra risk to the mage meleeing.



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