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  1. #1
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Malamasala View Post
    That is incorrect. SE always sets things in stone, so that they can't accidentally listen to player feedback and make something good. If you are right, and examples are not thin air examples, then we will be getting things like the following:

    Atomos 2 hour move, Absorb 10% stats and HP and give to party.

    Job Ability Astral Connection, lowers BP timer by 5 seconds, costs 100 MP, recast 10 minutes.

    That is the kind of stupid ideas SE keeps throwing our way. And regardless of what we say, they won't listen. I'll never know if it is the community people ignoring me, or the developers, but it is certain that SE are aiming to displease as many as possible that play Summoner.

    I'm getting fed up with having better ideas than SE for every update and just face palm on all of them. Skill over cap? Insane idea. 25% damage reduction on Favors? Insane idea. Half potency reset on using rage pacts? Insane idea.

    If any other job than Summoner had to put up with this kind of crap, SE would have had issues, but all Summoners are masochists. Take for example if WAR only had Provoke, nothing else. And to do something else than melee and WS, they had to sub DRG or SAM? They wouldn't accept it... but SMNs are all "Well, sub WHM! Sub SAM! Subjobs are there to give you more to do!"

    You can easily take something from any job and "Summonize" it by making it crappy.

    Meditate - Gives you 25% slow for 1 minute, to offset the power of getting TP so fast.
    Divine Seal - Doubles the MP cost of a spell, because it doubles the potency!
    Marches - Don't stack with haste, because it would be overpowered with two sources of haste stacking!
    Wizards roll - Effected by day in week. Only MAB bonus to current day element.

    Remove all restrictions on SMN, and the job won't be like being jailed for asking for democracy in a communist country. Start with global timers, perpetuation and ward restrictions, and the job will be brand new, while still half restricted.
    I'm all for being pessimistic, and I can be quite good at it but I think SE is finished screwing around with SMN. Since going past 75cap SE has done ok by SMN(reasonable per cost incrrease and some great gear and the change to how our buffs are calculated), now it looks like they're gonna do something about BP delay. Hopefully this will be a stance that adds something like 25% or so to BP cost for a 15 second cap breaking reduction, seems like a fair price to me and it's not gonna break the game. I'm going to wait and see how the update is handled for us before I start worrying that SE has lost it again.

    I have to agree with you on Avatar's Favor it was the most underwhelming job adjustment in the history of this game, it's the best example of too much cost for too little reward. But that was 2 years ago and SE seems to have changed since 80 cap I haven't felt like SE's red headed stepchild.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  2. #2
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Razushu View Post
    I have to agree with you on Avatar's Favor it was the most underwhelming job adjustment in the history of this game, it's the best example of too much cost for too little reward. But that was 2 years ago and SE seems to have changed since 80 cap I haven't felt like SE's red headed stepchild.
    You know, at the time Favor was introduced, it was hailed as a great job ability for Summoner. It was worth the lower 2 perp cost to give up minimal stats that you can now Carby Kite NMs to death, like anything 95+ at 75. Which I did, a lot, on the new NMs that later came to play. Specially ones that would kill any zerg stratagy alliance with just spike spells alone.
    (1)

  3. #3
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Korpg View Post
    You know, at the time Favor was introduced, it was hailed as a great job ability for Summoner. It was worth the lower 2 perp cost to give up minimal stats that you can now Carby Kite NMs to death, like anything 95+ at 75. Which I did, a lot, on the new NMs that later came to play. Specially ones that would kill any zerg stratagy alliance with just spike spells alone.
    I could Carby kite already, before Favor I was getting +1mp per tick on him/her back then. I was super impressed by the ability when it was announced but in reality it fell flat on it's face, aside from very niche uses.
    (1)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  4. #4
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Razushu View Post
    I could Carby kite already, before Favor I was getting +1mp per tick on him/her back then. I was super impressed by the ability when it was announced but in reality it fell flat on it's face, aside from very niche uses.
    Well, having 4 free avatars with favor up gave you some options.

    Like having Fenrir and his higher def and HP to survive longer, and some fights, the avatars didn't last as long as the timers allowed either.

    Or Garuda and her strength against wind damage.
    (0)

  5. #5
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Korpg View Post
    Well, having 4 free avatars with favor up gave you some options.

    Like having Fenrir and his higher def and HP to survive longer, and some fights, the avatars didn't last as long as the timers allowed either.

    Or Garuda and her strength against wind damage.
    Only things I found favor useful for was mainhealing, I'd have Carby out meleeing on the mob giving Regen to the melees and refresh, either for other party members or the odd time when I'd die and resting wasn't an option I'd summon Diabolos and hit Astral Flow and Favor while moving to get my MP back up to decent levels.

    I didn't use favor for soloing or anything, if I needed a different avatar to Carby I'd use Yag drinks etc. to manage perp or make sure I'm able to Siphon mid fight.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee