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  1. #21
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Dallas View Post
    Make the job less boring. Melee as /WHM for the red procs you can't get otherwise, keep healing, and make simple minds EXPLODE!
    Or, make the job less boring and melee as /war for those procs you can't get otherwise, and at the same time utilise 10% double attack, berserk, aggressor, warcry, attack bonus.
    (0)

  2. #22
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by AyinDygra View Post
    Maybe Summoners should gain access to the family of spells associated with the active avatar; in effect, creating spell-casting modes more limited than Scholar, but still giving them "something" to do. This is in keeping with both Rydia's use of Black and White magic, and Yuna's white magic. They may even be able to use the MP of their Avatar to cast the spells, instead of their own.

    Examples:
    Shiva: Ice magic I-IV, Frost and Sleep
    Ramuh: Thunder magic I-IV, Shock, Stun and paralyze.
    Titan: Earth magic I-IV, Rasp, Gravity, Stun, Slow
    Ifrit: Fire magic I-IV, Burn, Plague? +?
    Garuda: Wind magic I-IV, Choke, Silence
    Leviathan: Water magic I-IV, Drown, Slow
    Carbuncle: Cures I-IV and protection magic.
    Diabolos: Sleep, Gravity, Phalanx +?
    Fenrir: Blind, Paralyze, Dispel +?
    Atomos: Stardust I-IV, Slow
    Cait Sith: (unknown)

    Now Summoners will never be without something to do, and it's entirely linked to their main job, not selection of support job.
    I like this idea, and the feedback of it seems to be forgetting that these are additions to your spell list, not the only thing you have. You'd still have your blood pacts and avatars dealing damage.

    Seriously, gettin T4 nukes with comparable skill (scaled with summoning magic) (and SMN gets some pieces of mab gear too (eradico mitts, Zenith hands, novio, hecates, etc) would make me actually play the job.
    (1)

  3. #23
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Babekeke View Post
    Or, make the job less boring and melee as /war for those procs you can't get otherwise, and at the same time utilise 10% double attack, berserk, aggressor, warcry, attack bonus.
    You forgot to mention defense bonus and resist virus with the list of buffs that would make SMN more useless.

    Now if you could get 15% haste with a spell that would be something. Oh wait.
    (0)

  4. #24
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,202
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Uhm... It said "example" not "We promise to do this".
    Do you really think they're just making stuff up with no intention of actually doing it? Did you know that many of these abilities/spells already have animations in the DAT files as of the most recent update?

    I'd also like to remind you that they said 2006 that we are going to get new avatars that we can keep out LONGER than our current ones.
    This is a result of funny story telling and the telephone game. They NEVER said this. They said we were getting 2 new avatars, and that they wanted us to be able to keep our summons out more. Two seperate things, and both of them were achieved. They said NOTHING about the new avatars specifically being the ones we'd summon longer.

    They used the word "example" to say that the exact changes are not set in stone, e.g. they could change. I won't blame you for being skeptical, as SMN tends to get the short end of the stick, but these changes are backed up by new data in the data files.

    Finally, to reinforce this further, they would not name SPECIFIC avatars if they were not going to implement them.
    (0)
    Last edited by Alhanelem; 07-18-2011 at 07:58 AM.

  5. #25
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    If you feel that playing Summoner is like watching paint dry

    [size=6]STOP PLAYING SUMMONER[/size]

    because clearly it is not the job for you.
    (4)

  6. #26
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    I wouldn't mind it if the avatars would have the same abilities and traits as the Summoner.

    Like, if you sub WAR, the avatar would get double attack and such. Stuff like that would make any melee SMN happy.

    Plus, it would make subbing BLM viable, because of MAB attached to it.

    Having Divine Seal and using Healing Ruby II would be outstanding.

    Hasso would make Ramuh that much more potent (assuming that they allow that, that is).

    Also, while we are at it, lets include gear stats to the avatar too. Having avatars with 22% haste would help with their DoT a lot. Why, even Dallas would approve of that.
    (0)
    Last edited by Korpg; 07-18-2011 at 08:48 AM. Reason: Correction of a word.

  7. #27
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Korpg View Post
    I wouldn't mind it if the avatars would have the same abilities and traits as the Summoner.

    Like, if you sub WAR, the avatar would get double attack and such. Stuff like that would make any melee SMN happy.

    Plus, it would make subbing BLM viable, because of MAB attached to it.

    Having Divine Seal and using Healing Ruby II would be outstanding.

    Hasso would make Ramuh that much more potent (assuming that they allow that, that is).

    Also, why we are at it, lets include gear stats to the avatar too. Having avatars with 22% haste would help with their DoT a lot. Why, even Dallas would approve of that.
    That's all kind of a game changer for SMN, completely changing what gear you would use. Not that they couldn't fix that in future updates, but 1~90 would be lol.
    (0)

  8. #28
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Leonlionheart View Post
    That's all kind of a game changer for SMN, completely changing what gear you would use. Not that they couldn't fix that in future updates, but 1~90 would be lol.
    Considering the alternative (Pet: +Stat gear) comes into play relatively late in the leveling process, it might not be as bad, I'd think.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  9. #29
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Duelle View Post
    Considering the alternative (Pet: +Stat gear) comes into play relatively late in the leveling process, it might not be as bad, I'd think.
    Maybe a JT then, even still it would change a lot. I can't say if it would be a bad thing, just that it would take a lot of SMN gear in the complete opposite direction.
    (0)

  10. #30
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Leonlionheart View Post
    Maybe a JT then, even still it would change a lot. I can't say if it would be a bad thing, just that it would take a lot of SMN gear in the complete opposite direction.
    It depends on the player to be honest.

    For soloist, it wouldn't change a thing. For lolmelee SMN, it might actually be great for them.

    For SMN only players, would help them out tremendously.
    (0)

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