I like this idea, and the feedback of it seems to be forgetting that these are additions to your spell list, not the only thing you have. You'd still have your blood pacts and avatars dealing damage.
Seriously, gettin T4 nukes with comparable skill (scaled with summoning magic) (and SMN gets some pieces of mab gear too (eradico mitts, Zenith hands, novio, hecates, etc) would make me actually play the job.
Do you really think they're just making stuff up with no intention of actually doing it? Did you know that many of these abilities/spells already have animations in the DAT files as of the most recent update?Uhm... It said "example" not "We promise to do this".
This is a result of funny story telling and the telephone game. They NEVER said this. They said we were getting 2 new avatars, and that they wanted us to be able to keep our summons out more. Two seperate things, and both of them were achieved. They said NOTHING about the new avatars specifically being the ones we'd summon longer.I'd also like to remind you that they said 2006 that we are going to get new avatars that we can keep out LONGER than our current ones.
They used the word "example" to say that the exact changes are not set in stone, e.g. they could change. I won't blame you for being skeptical, as SMN tends to get the short end of the stick, but these changes are backed up by new data in the data files.
Finally, to reinforce this further, they would not name SPECIFIC avatars if they were not going to implement them.
Last edited by Alhanelem; 07-18-2011 at 07:58 AM.
If you feel that playing Summoner is like watching paint dry
[size=6]STOP PLAYING SUMMONER[/size]
because clearly it is not the job for you.
I wouldn't mind it if the avatars would have the same abilities and traits as the Summoner.
Like, if you sub WAR, the avatar would get double attack and such. Stuff like that would make any melee SMN happy.
Plus, it would make subbing BLM viable, because of MAB attached to it.
Having Divine Seal and using Healing Ruby II would be outstanding.
Hasso would make Ramuh that much more potent (assuming that they allow that, that is).
Also, while we are at it, lets include gear stats to the avatar too. Having avatars with 22% haste would help with their DoT a lot. Why, even Dallas would approve of that.
Last edited by Korpg; 07-18-2011 at 08:48 AM. Reason: Correction of a word.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
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