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  1. #191
    Player OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Altrage
    World
    Shiva
    Main Class
    SCH Lv 90
    Quote Originally Posted by Ravenmore View Post
    In abyssea its easier to deal with.
    Fixed this for you.
    :P
    (0)

  2. #192
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Korpg View Post
    Somehow, I don't think that having a weak cure every 45 seconds is considered a native healing ability.

    Even with Favor maxed out, +22 Regen isn't all to sneeze with. But the time it takes to get to 22 Regen plus not being able to BP at all until you hit that 22 Regen (otherwise have to start all over) kindof sucks.

    So, we are left with /WHM and Cure IV. Which means that SMN has about as much healing ability as a THF does.
    Ok so a job with native curing ability is as good of a healer as a job with no native curing ability? If you say yes to this than you admit your an idiot. I've always known this aspect about you, your completely blind to the truth when you love a job. Smn should never be a main heal, but unfortunately it can work as a main heal outside abyssea, and due to SE's severe lack of doing anything with the job this is the role its been forced to do over the years. I would love to see them do something right with smn but unfortunately smn is in the same boat as pup, SE just doesn't understand.
    (0)

  3. #193
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Did they change favors? I'm pretty sure it was "BP and you halve your favor potency", not that you could wait it to cap out and then keep it capped.
    (0)

  4. #194
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Korpg
    What is keeping you from making your RDM into being a great melee?
    Quote Originally Posted by Supersun View Post
    Being forced to still wear lvl 75 armor for 90% of my gear?
    Tack on:

    - Lack of WS access outside of extremely sub-optimal job set ups
    - Lack of mechanics to properly support melee as a choice for RDM players outside of soloing and campaign
    - Lack of Utility or other means through which to justify front-lining
    - Lack of front line utility in general

    Gear is also a part of it. Oh how I wish the Estoqueur's set had melee stats on some if not all pieces.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  5. #195
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Duelle View Post
    Gear is also a part of it. Oh how I wish the Estoqueur's set had melee stats on some if not all pieces.
    Because we all play RDM the same?
    (1)

  6. #196
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Korpg View Post
    Because we all play RDM the same?
    Oh, I didn't know the crapton of mage gear that has been tossed at us pre and ever during abyssea aside from AF3 didn't count. Besides, 2/3 mage AF and 1/3 melee AF would have been nice. Then again, a lot of us were hoping that empyrean armor followed a system similar to the magian weapons, specially after the whole "unlocking the power of this gear will involve magian trials" bit. Jobs like RDM would have had a melee and caster routes, PLD would have probably gotten damage dealer and tank routes and so on.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  7. #197
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    RDM AF3 is awesome. The fact that it's such powerful mage armor, combined with the Vision announcement on the job, speaks volumes to what [most people] and the Devs already agree on.
    (1)

  8. #198
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    @stingray104 Yes, WHM is "the Healer" but saying a summoner shouldn't main heal is a little off the mark. A summoner alone, yes I agree 100% they shouldn't heal. However, if you factor in carbuncle and/or light spirit, them no.

    It's the avatar/spirit that becomes the healer not the summoner. The summoner is just a vessel for the power of the avatar/spirit and is limited by MP pool. There shouldn't be any limit imposed on the avatar/spirit, and they should easily match a WHM and BLM abilities provided they manage MP properly.
    At earlier levels this balance was held between summoner vs BLM and WHM. Later in game, SE lost focus and perspective of the job summoner. They decided to make it more of a solo'rs job and lost nearly all party effects or party balance...or so it seems to me. This is reflected in the lack of actual Bloodpacts and wards.
    (0)

  9. #199
    Player
    Join Date
    Mar 2011
    Posts
    960
    RDM has a lack of WS options?

    Get Chant du Cygne.
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  10. #200
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Sparthos View Post
    RDM has a lack of WS options?

    Get Chant du Cygne.
    Fix through gear, thus meaningless in terms of base design of the class. And why should we put up with Fast Blade (discount lolSavage Blade) as the only useful sword WS we get until we complete an empyrean at lv90? We're supposed to be proficient with swords and yet we miss out on the bread and butter WS in the leveling process.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

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