Ok so a job with native curing ability is as good of a healer as a job with no native curing ability? If you say yes to this than you admit your an idiot. I've always known this aspect about you, your completely blind to the truth when you love a job. Smn should never be a main heal, but unfortunately it can work as a main heal outside abyssea, and due to SE's severe lack of doing anything with the job this is the role its been forced to do over the years. I would love to see them do something right with smn but unfortunately smn is in the same boat as pup, SE just doesn't understand.
Did they change favors? I'm pretty sure it was "BP and you halve your favor potency", not that you could wait it to cap out and then keep it capped.
Tack on:Originally Posted by Korpg
- Lack of WS access outside of extremely sub-optimal job set ups
- Lack of mechanics to properly support melee as a choice for RDM players outside of soloing and campaign
- Lack of Utility or other means through which to justify front-lining
- Lack of front line utility in general
Gear is also a part of it. Oh how I wish the Estoqueur's set had melee stats on some if not all pieces.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
Oh, I didn't know the crapton of mage gear that has been tossed at us pre and ever during abyssea aside from AF3 didn't count. Besides, 2/3 mage AF and 1/3 melee AF would have been nice. Then again, a lot of us were hoping that empyrean armor followed a system similar to the magian weapons, specially after the whole "unlocking the power of this gear will involve magian trials" bit. Jobs like RDM would have had a melee and caster routes, PLD would have probably gotten damage dealer and tank routes and so on.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
RDM AF3 is awesome. The fact that it's such powerful mage armor, combined with the Vision announcement on the job, speaks volumes to what [most people] and the Devs already agree on.
@stingray104 Yes, WHM is "the Healer" but saying a summoner shouldn't main heal is a little off the mark. A summoner alone, yes I agree 100% they shouldn't heal. However, if you factor in carbuncle and/or light spirit, them no.
It's the avatar/spirit that becomes the healer not the summoner. The summoner is just a vessel for the power of the avatar/spirit and is limited by MP pool. There shouldn't be any limit imposed on the avatar/spirit, and they should easily match a WHM and BLM abilities provided they manage MP properly.
At earlier levels this balance was held between summoner vs BLM and WHM. Later in game, SE lost focus and perspective of the job summoner. They decided to make it more of a solo'rs job and lost nearly all party effects or party balance...or so it seems to me. This is reflected in the lack of actual Bloodpacts and wards.
RDM has a lack of WS options?
Get Chant du Cygne.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
Fix through gear, thus meaningless in terms of base design of the class. And why should we put up with Fast Blade (discount lolSavage Blade) as the only useful sword WS we get until we complete an empyrean at lv90? We're supposed to be proficient with swords and yet we miss out on the bread and butter WS in the leveling process.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
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