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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,203
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    SMN doesn't need to sub WHM for haste. It has haste built in.
    (0)

  2. #2
    Player Rosina's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    762
    summoner always had a bad time in ffxi. First you always had to have /whm and be a healer. then they broke up the spells for ward and rage this helped a tad. But ya. They should make the job more active.

    As for attacking witha staff. A smn should do it. The tp move that dmg=mp is very good for a smn. (spirit taker)

    Anyway that my 2 cents
    (0)

  3. #3
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,203
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The tp move that dmg=mp is very good for a smn.
    Myrkr is a lot better than Spirit Taker, just fyi.
    (0)

  4. #4
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    My good intentions go unnoticed...

    Forgot about Hastega, but either way /war is a horrible subjob for everyone but MNK, NIN and SAM, maybe THF and DNC in rare occaisons. Everyone else should either be subbing SAM for 2handed melee, NIN for DW, BLU for PvP, WHM for haste and Cure IV, or RDM for MP. Situational sh~~ is situational as always though...

    For actual use, Hastega is just kind of nice. Haste goes out of party, and if your SMN is in a party where they can all be hasted at the same time, then something is wrong.

    That's all I meant. sadface
    (0)

  5. #5
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,203
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    and if your SMN is in a party where they can all be hasted at the same time, then something is wrong.
    Uh no, something is right, because that means you have a party full of cooperative, intelligent players who make it easy for other people to buff them.
    (0)

  6. #6
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Alhanelem View Post
    Uh no, something is right, because that means you have a party full of cooperative, intelligent players who make it easy for other people to buff them.
    Al this will go nowhere again, the SMN is only good in fail groups argument will just be resurrected.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  7. #7
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Razushu View Post
    Al this will go nowhere again, the SMN is only good in fail groups argument will just be resurrected.
    Not entirely true.

    SMN is actually quite useful in Voidwatch content. If you've done higher than T2 You'll realize this quickly :P
    (1)

  8. #8
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Karbuncle View Post
    Not entirely true.

    SMN is actually quite useful in Voidwatch content. If you've done higher than T2 You'll realize this quickly :P
    I was referring to the 10+ pages of a thread me, all and LLH among others cyclically argued about SMN in parties with no progress or concession made lol, it was a special time.

    I find my SMN useful in all kinds of situations, but I do hear SMN is amazing in voidwatch. When they add gear I want to void watch I'll have to try it lol
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  9. #9
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    I've been in melee parties and buffed them well, with no complaints.
    It is the opposite you need to look for. Complaints about buffs they aren't getting. I rarely ever hear anyone ask for buffs when I play SMN. They simply think the job doesn't have any useful ones.

    I've been in melee parties and not buffed them, with no complaints. SMN is viewed as that odd job that nobody cares what it does, as long as it doesn't lagg the screen or feed TP.
    (0)

  10. #10
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Malamasala View Post
    It is the opposite you need to look for. Complaints about buffs they aren't getting. I rarely ever hear anyone ask for buffs when I play SMN. They simply think the job doesn't have any useful ones.

    I've been in melee parties and not buffed them, with no complaints. SMN is viewed as that odd job that nobody cares what it does, as long as it doesn't lagg the screen or feed TP.
    I've gone to plenty of things and been asked to focus on buffs and heals. By complaints I meant "Why is there a SMN buffing us where's our BRD, COR?".

    Sometimes those parties are great, if you don't feel like doing much that night
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

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