And 3 flunkies to buff him and only him. We know, so stop posting.
I only take the one BRD... And I guess A WHM but if you're doing party play you'd want those too.
Even without them WAR, DRK, DRG, SAM, MNK, NIN, THF, DNC, PUP, BLU, am I missing anyone? oh, BST, RNG, BRDmelee, will all do more damage than SMN going and hitting something.
FFS Club Empyrean has only 20 less damage than Staff at 90.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Well, getting buffs at all sounds like more theory than a melee SMN. I can probably count on my fingers how many times I've had BRD buffs while meleeing on SMN. And that is covering a decade of playing.
Best comparison will be:
WAR + staff + no support
SMN + staff + predator claws + no support
That will show where SMN lies due to armor selection and stats. Everything else is pretty much scaling issues. G.Axe scaling far better than staff in damage for example, or buffs scaling WAR's base stats better than SMN's base stats.
Think of it like searching for an elemental spells base damage. You are looking for a SMNs base "WAR" value. It won't mean much for an actual battle, but it shows the initial gap.
That's a terrible comparison. Unless they're using the same staff, and you take garuda out of the equation(and they both use the same WS). It would also prove nothing. I do understand what you're saying, but finding the base difference is meaningless. You would see it nowhere else but this test.
Some people, if this test was ever done would deliberatily misinterpret the findings. Claiming that it was a true representation of SMN vs. WAR.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
What weapons a job is skilled in is part of the job. SE knows perfectly well that staff, 1h sword, and clubs other than a few WHM only clubs suck. They're supposed to, because jobs that rely on those weapons aren't intended to melee for a lot of damage (in PLD's case it's a designed tradeoff for tanking, which used to work when PLD's mitigation was actually good and meaningful, and BLU is expected to make up the damage difference from a stronger weapon by casting blue magic). Real weapon-based DDs have access to stronger weapons with stronger WS.
I think daggers aren't supposed to suck, but kind of do, which is an ongoing problem for THF. But that's a different thread.
I actually just want an INTERESTING comparison. But I'm quite flexible on this test. You can skip the avatar if you want to.
What you'd get with this test, is an example of how much melee traits and difference in armors make between the jobs. The idea to include the avatar were to see if having 0 traits but 1 avatar balanced it all out. I.e. a quick test to see if DA + attack bonus + better haste gear = 1 avatar pet.
And the reason G.Axe isn't part of any of these tests, is because I'm already pretty sure using the best weapon for WAR puts it as a better melee than SMN... else why would anyone play WAR over SMN? (Discuss this with Dallas though. He likes the discussions about WARs being half as good as SMNs)
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |