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  1. #71
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Finuve View Post
    as some one in the DRK forums put it, SE is trolling us
    On behalf of all Red Mages...welcome to the club? >.>;;
    Read the opening comment about RDM and thought SE had put the BRD description in the wrong place:

    "Support specialists who excel at transforming their allies from mere mortals into demigods with their enhancements."
    This a thousand times over. Part of me keeps hoping that's an editing error. Would have been nice if they acknowledged any of the discussions on our forums, too.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  2. #72
    Player Zoner's Avatar
    Join Date
    Jul 2011
    Posts
    88
    Character
    Zoner
    World
    Quetzalcoatl
    Main Class
    DRK Lv 95
    Quote Originally Posted by Habiki View Post
    And these job adjustments barely scratch the surface of our ambitious plans! Expect to see the following alterations and improvements as well.


    Extras
    •Additional Planned Adjustments

    •Weapon skill refinements

    •Adjustments to enfeebling magic

    •Revisions to job-specific merit point enhancement attributes.

    Did no one read this, suprised to see so much complaining in the thread, when everything could end up being better then what any of us envision. Their Vision of each jobs role is more exciting then any of their proposed changes or additions thus far.
    So I can look forward to my Infernal Scythe dmg going from 400 to 500dmg? woot woot..
    (2)

  3. #73
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    No. I think you meant to say "On behalf of a few very vocal Red Mages."

    On behalf of the Red Mages who excel in their spellcasting roles and like it that way, Thank Altana.
    (3)

  4. #74
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Zoner View Post
    So I can look forward to my Infernal Scythe dmg going from 400 to 500dmg? woot woot..
    No you can look foward to all your weaponskills getting a boost. Just because theres a new ability that raises the amount of damage the dark knight takes, but also raises the amount of magic and elemental weapon skill damage it deals, doesn't mean you should only use infernal scythe now to make the most of the new JA.
    (0)

  5. #75
    Player Zoner's Avatar
    Join Date
    Jul 2011
    Posts
    88
    Character
    Zoner
    World
    Quetzalcoatl
    Main Class
    DRK Lv 95
    Quote Originally Posted by Habiki View Post
    No you can look foward to all your weaponskills getting a boost. Just because theres a new ability that raises the amount of damage the dark knight takes, but also raises the amount of magic and elemental weapon skill damage it deals, doesn't mean you should only use infernal scythe now to make the most of the new JA.
    So I can look forward to my Shadow of Death dmg going from 150 to 200dmg? woot woot..
    There fixed it, happy?
    (2)

  6. #76
    All told, think the developers nailed it allmost perfect. Top DD jobs are top DD jobs, support roles stay support roles, etc.

    Pup, well looks like making the whm pup good for anything beyond status removal, giving Harly and rdm spells beyone level 50 and 72 are still out, can't really see a justification but I'm sure there is one, just not a rational one.

    Pld it looks like they still want it to be a tank and they are giving it some tools to deal with how game balance has become totally screwed, not sure they'll be adequate but at least it's an attempt.

    Rng, this stuff has needed to happen for years! Some hate control! Assume they'll get some benefit from the damage calc changes that were announced for all jobs.

    Drg, not sure, they say they'll do something about how wyvern is so easily 1-2 shot, but the most obvious one-giving it some defense-doesn't appear on the menu.

    Bst-ok, I got issues here. Uber pets that do an Odin? What about the call beast timer, because they'll probably be on it. So we get one super move and then for 4:57 (- whatever u got in merits) we are without a pet at all? A bst without a pet is known as a gimp warrior, and soon becomes a corpse.

    Brd-Requiem is going to work again? excuse me, I have to go change my pants...
    (1)

  7. #77
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Glamdring View Post
    Bst-ok, I got issues here. Uber pets that do an Odin? What about the call beast timer, because they'll probably be on it. So we get one super move and then for 4:57 (- whatever u got in merits) we are without a pet at all? A bst without a pet is known as a gimp warrior, and soon becomes a corpse.
    Yeah.... sounds like fun

    and by fun, I mean suckage
    (0)

  8. #78
    Player RabidSquirrel's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Kaeda
    World
    Leviathan
    Main Class
    THF Lv 90
    Quote Originally Posted by Nebo View Post
    THF - If Steal/Aurasteal/Despoil recast timers aren't seperated and lowered to start with there is no point in wasting update resources on these. They will still be useless.

    The success rate of steal/despoil is not the issue. It is not even the point. The problem with these abilities is that they are useless, poorly designed, and mashed together in a way that makes no logical sense.

    Aside from the fact that steal/despoil don't work on NM's or most worthwhile endgame content, there are a total two things worth stealing in the entire game. Increasing the success rate of Steal is not going to address this.

    But if you are increasing the success rate of steal with TH, Aurasteal NEEDS to be a seperate ability. If not, dispelling enemies that have useless (I cannot stress this enough) items to steal will become very difficult. But again, Aurasteal should have never been attached to Steal from the start. Stealing an enhancment effect should have never had anything to do with stealing an item. It is simply absurd.

    No amount of increasing the success rate for Despoil is going to fix that ability if you don't address what is wrong with it. Inflicting enfeebling effects should have nothing to do with stealing USELESS (are we getting this yet?) items. Despoil should seek to steal the enfeebling effect it inflicts, not items. If Despoil is going to be made useful at all, it needs to be specific. This variable enfeeble that it inflicts now is of no use to anyone. It doesn't work on anything worthwhile, it inflicts effects that have no use whatsoever to the monster type you are fighting (Hello Magic Attack down on mobs that don't use magigc YAY!). Despoil was a complete waste of multiple update resources. Upping its success rate is not going to fix it. Don't waste your time.

    More party only restrictions on job abilities....more useless enmity manipulation garbage....more giving away everything that is unique to THF.

    GG, SE. GG.
    This sums up my feelings about the thief changes pretty well.
    (2)
    If your argument favors realism over fun, you've already lost.

  9. #79
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Hyrist View Post
    ...

    .....
    ......

    Oh sh--

    I just thought of something.

    Comet.

    Oh if that's true, the rage from the BLMs.
    i thought of Ultima


    Quote Originally Posted by Duelle View Post
    On behalf of all Red Mages...welcome to the club? >.>;;
    This a thousand times over. Part of me keeps hoping that's an editing error. Would have been nice if they acknowledged any of the discussions on our forums, too.
    you mean all the troll that ask rdm to become mele job?
    a
    (0)

  10. #80
    Player
    Join Date
    Mar 2011
    Posts
    960
    The BST ability has potential but only if executed properly. Infact, the quick pets only make sense if you can call them along side your normal pet much like NPCs can.

    If you can use these super pets in addition to your jugpet/charmed ally then BST just got a DPS bump so long as the damage isn't terrible. Being able to call out a large pet to deal some damage then vanish like avatars has potential.

    I know alot of people complain about Charm getting no love but at this point it makes more sense to make better jugpets, make Sic/Ready quit sucking (the TP attacks are pathetic) and work on improving BST DPS through the pet.

    If every 76+ jugpet had an aura effect, that'd be even more inline with giving the job utility.
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

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