<No thanks!>
Although, I hate to say it, it's probably true....
<No thanks!>
Although, I hate to say it, it's probably true....
Sadly, it makes "S.E.nce"
BST summoning pets like SMN's 2hr gimmicks, only, it wont be their 2hr and probably they will get Bahamuth before SMN just to troll us more.
Joke aside... its not funny. Hope we get more details on all the adjustments cuz these statements doesnt sound very prommissing as we get close to the magnus opus of leveling in the Final Fantasy lore. tho its nice to have a word from SE stating "we kinda are working on it"
azjazo.deviantart.com
On a serious note, does anyone remember 2010's Job Vision dealie? They implemented maybe half of what was on there, and went completely opposite directions for the rest. None of it is set in stone, nor does it reflect any sort of Job Adjustments that are currently in development.
Exhibit A: Monk was slated to get "An ability which would allow them to knock the target off guard after evading an attack" or something similar. What'd we get instead? Impetus. Which rocks. Hardcore.
Honestly, I'm happy with the notes as a whole, since they reflect that the Dev team is taking the Support aspect of Red Mage more seriously. There's little point in being the best enfeebler in the game when high level NMs are straight up immune to enfeebles (sup Requiem syndrome). Dark Knight ideas look terrible, but they don't constitute an actual update yet so I wouldn't worry too much.
Edit: Drk doesn't need crits. Abyssea is over. Last Resort update was awesome. Etc.
What if this JA + Adjustments would make your next Elemental WS do the on-par damage with a WS you force-crit? I mean, this is expecting much out of SE, mind you, but would you accept it if that was the case?What we need is a FAST high damage dark-based spell and a job ability to make our next WS crit.
I think SE's trying not to over-duplicate mechanics here, but reach the same goals through different methods.
I agree with you, as no doubt do most Drks. But SE apparently has never played DRK, or plays it and casts Aero III for 200 damage and weapon skills with Infernal Scythe for 350. Apparently they think that is awesome and needs to be buffed so Aero III does 250 and Infernal Scythe does 400. This has been going on for years with DRK. I hoped with the advent of the forums they would see the balance issues, but they are just making them worse. Buffing SAM and WAR again?
The Beastmaster ability to call forth pets with characteristic abilities sounds like one of the rewards I listed for Chocobo Derby (yes, shameless plug.):
Sounds like only Beastmaster will be getting it though.Originally Posted by AyinDygra
Last edited by AyinDygra; 07-16-2011 at 07:11 AM.
Shameless plug or shameless plug?
Regardless, the Bst changes paired with an adjustment to Familiar just seem to me like an Odin/Alexander type ability for BST if they choose to use Familiar without a pet summoned.
And these job adjustments barely scratch the surface of our ambitious plans! Expect to see the following alterations and improvements as well.
Extras
•Additional Planned Adjustments
•Weapon skill refinements
•Adjustments to enfeebling magic
•Revisions to job-specific merit point enhancement attributes.
Did no one read this, suprised to see so much complaining in the thread, when everything could end up being better then what any of us envision. Their Vision of each jobs role is more exciting then any of their proposed changes or additions thus far.
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