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  1. #61
    Player OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Altrage
    World
    Shiva
    Main Class
    SCH Lv 90
    <No thanks!>

    Although, I hate to say it, it's probably true....
    (0)

  2. #62
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Sadly, it makes "S.E.nce"
    (0)

  3. #63
    BST summoning pets like SMN's 2hr gimmicks, only, it wont be their 2hr and probably they will get Bahamuth before SMN just to troll us more.

    Joke aside... its not funny. Hope we get more details on all the adjustments cuz these statements doesnt sound very prommissing as we get close to the magnus opus of leveling in the Final Fantasy lore. tho its nice to have a word from SE stating "we kinda are working on it"
    (1)

    azjazo.deviantart.com

  4. #64
    Player Zoner's Avatar
    Join Date
    Jul 2011
    Posts
    88
    Character
    Zoner
    World
    Quetzalcoatl
    Main Class
    DRK Lv 95
    Quote Originally Posted by Greatguardian View Post
    Elemental Magic is an advertised portion of the Dark Knight job.

    Works out pretty well for them.

    Sup Occult Acumen.
    Maybe if our elemental nukes from our limited mp pool was on par w/ a blms, but right now a naked rdm could out nuke us. What we need is a FAST high damage dark-based spell and a job ability to make our next WS crit.
    (4)

  5. #65
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    On a serious note, does anyone remember 2010's Job Vision dealie? They implemented maybe half of what was on there, and went completely opposite directions for the rest. None of it is set in stone, nor does it reflect any sort of Job Adjustments that are currently in development.

    Exhibit A: Monk was slated to get "An ability which would allow them to knock the target off guard after evading an attack" or something similar. What'd we get instead? Impetus. Which rocks. Hardcore.

    Honestly, I'm happy with the notes as a whole, since they reflect that the Dev team is taking the Support aspect of Red Mage more seriously. There's little point in being the best enfeebler in the game when high level NMs are straight up immune to enfeebles (sup Requiem syndrome). Dark Knight ideas look terrible, but they don't constitute an actual update yet so I wouldn't worry too much.

    Edit: Drk doesn't need crits. Abyssea is over. Last Resort update was awesome. Etc.
    (5)

  6. #66
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    What we need is a FAST high damage dark-based spell and a job ability to make our next WS crit.
    What if this JA + Adjustments would make your next Elemental WS do the on-par damage with a WS you force-crit? I mean, this is expecting much out of SE, mind you, but would you accept it if that was the case?

    I think SE's trying not to over-duplicate mechanics here, but reach the same goals through different methods.
    (0)

  7. #67
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Zoner View Post
    Maybe if our elemental nukes from our limited mp pool was on par w/ a blms, but right now a naked rdm could out nuke us. What we need is a FAST high damage dark-based spell and a job ability to make our next WS crit.
    I agree with you, as no doubt do most Drks. But SE apparently has never played DRK, or plays it and casts Aero III for 200 damage and weapon skills with Infernal Scythe for 350. Apparently they think that is awesome and needs to be buffed so Aero III does 250 and Infernal Scythe does 400. This has been going on for years with DRK. I hoped with the advent of the forums they would see the balance issues, but they are just making them worse. Buffing SAM and WAR again?
    (5)

  8. #68
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    The Beastmaster ability to call forth pets with characteristic abilities sounds like one of the rewards I listed for Chocobo Derby (yes, shameless plug.):

    Quote Originally Posted by AyinDygra
    They act like normal spells and can be used/cast with or without avatars/pets present.

    * Ranger could get limited access to these creatures through a non-MP Job Ability called "Forest Friends" to call random weaker versions of: Sylph, Ixion, Unicorn, Moogle, Yeti, Choco & Mog, White Chocobo. They would never know which one they'd get, but it could be influenced by the zone they're in.
    ~ Sylph: (Midnight Dance: Heals the party's HP.)
    ~ Ixion: (Rampant Stance: Physical AoE damage, can inflict Weight, Stun, Aspir)
    ~ Unicorn: (Grace of Hera: AoE Esuna on party with regen)
    ~ Moogle: (Moogle Dance: Restores some HP to all pets in the party)
    ~ Yeti: (Moogle Toss: Throws his moogle at the enemy.)
    ~ Choco & Mog: (Chocobo and Mog Super Double Jump Kick: Two physical jump attacks, TP given to Ranger.)
    ~ White Chocobo: (Chocobo Recharge: Restores a little MP to the party)

    * Beastmaster could have a method to call on some of these with "Nature's Wrath"! Similar selection to Ranger, with different effects in battle, geared toward damage:
    ~ Sylph: (Lethe Arrows: Ranged attack, knockback, chance for Bind and Amnesia)
    ~ Ixion: (Trample: Physical AoE damage, can dispel)
    ~ Moogle: (Mog Bomb: AoE moderate fire damage)
    ~ Yeti: (Cold Shoulder: Shoulder Slam with chance to stun, deals Ice elemental damage)
    ~ Choco & Mog: (Stampede: Mog rides the lead chocobo (replaced by your personal chocobo registered to your whistle) of a flock that run through dealing multiple physical attacks. Mog gets knocked off and uses "Mog Flash" that can blind the enemy, then runs away.)
    Sounds like only Beastmaster will be getting it though.
    (0)
    Last edited by AyinDygra; 07-16-2011 at 07:11 AM.

  9. #69
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Shameless plug or shameless plug?

    Regardless, the Bst changes paired with an adjustment to Familiar just seem to me like an Odin/Alexander type ability for BST if they choose to use Familiar without a pet summoned.
    (0)

  10. #70
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    And these job adjustments barely scratch the surface of our ambitious plans! Expect to see the following alterations and improvements as well.


    Extras
    •Additional Planned Adjustments

    •Weapon skill refinements

    •Adjustments to enfeebling magic

    •Revisions to job-specific merit point enhancement attributes.

    Did no one read this, suprised to see so much complaining in the thread, when everything could end up being better then what any of us envision. Their Vision of each jobs role is more exciting then any of their proposed changes or additions thus far.
    (0)

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