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  1. #111
    Player Atomic_Skull's Avatar
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    Mar 2011
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    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by geekgirl101 View Post
    Well, it's kinda near a clone...I mean they got the exact same races just with different names, and the cities are like very dressed up versions of cross between Jeuno and Bastok. Yeah there's a bunch of things that are definitely not the same as in FFXI, like the levelling system. I heard that's being taken out though as players weren't happy with the level fatigue, like once past level 40 they were only able to make 1 level per week. The crafting system looks uber complicated too. I might try it again when the maintenance is being done on FFXI, don't remember if it's installed on this machine even though I bought the CD 2 months ago haha.
    Not a clone, more like a watered down blander version. Miqo'te aren't as visually interesting as Mithras, Elzen are just generic fantasy elves and aren't as interesting as Elvaan, and the world is generic high fantasy as opposed to Vana'diel's more interesting renaissance/fantasy/steampunk setting. The music is also not nearly as good as FFXI's. (I really despised the synth rock tunes during battles)

    And I absolutely hated Gridania, the "we hate you because you are an outsider" bit was obviously going for the San d'Oria feel, but went way over the line and made me loath the place and it's inhabitants.
    (1)
    Last edited by Atomic_Skull; 07-12-2011 at 02:49 PM.

  2. #112
    Player Ravenmore's Avatar
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    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    EVE Online has actually increased it's subscribers over the years because CCP has worked to prevent stagnation and periodically upgraded the games technology.
    I also hear running a investment bank in EvE paid off for one guy. Really no reason for a MMO to die. Do players get bored yes, keep giving them things to do won't keep everyone but will keep enough of the old players while sending the message to new playesr that the game will keep going.

    2009 did the most damaghe to FF11 then anyone can say that abyssea did, infact draging WoTG out for 3 fing years for a bunch of really long SCs did more damage then abyssea.
    (0)

  3. #113
    Player TybudX's Avatar
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    Mar 2011
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    186
    Character
    Elementa
    World
    Fenrir
    Main Class
    WAR Lv 1
    Quote Originally Posted by Atomic_Skull
    And I absolutely hated Gridania, the "we hate you because you are an outsider" bit was obviously going for the San d'Oria feel, but went way over the line and made me loath the place and it's inhabitants.
    I read that as "Grindania" and had a whole response wrote out based on that, but meh. I guess it still pertains...

    I hate how poorly FFXIV went about instituting 'content' like leves and such. I mean, ok, FFXI needed something to make half of the jobs capable of getting experience, but that's why they introduced Campaign. At least Campaign kind of made sense story wise. I can also understand how FoV and GoV is stretching it as far as FFXI's limits go. But to turn around and make the entire leveling experience of FFXIV based on Fields of Fucking Valor? It's a brand new game. Are the designers really that bad at their jobs that they couldn't think of a plausible and fun way for people to level?
    (1)
    Quote Originally Posted by Alhanelem View Post
    False on both counts. I don't always disagree, nor do I think I'm always right.

  4. #114
    Player Eadieni's Avatar
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    Mar 2011
    Posts
    75
    Character
    Eloaken
    World
    Fenrir
    Main Class
    DRK Lv 90
    Well as for Gridania they said they are going to remake that entire region, in fact there is already lore articles they just put out setting up the storyline way it's going to happen, something about a gathering storm over Gridania.
    (The developers said in a letter they plan on remaking the region after so much negative feedback, and it was confirmed in developer commentary).

    The 14 team really listens to players, and are designing a game for everyone to enjoy, not just elitist assholes.

    For example, a Raid is 8 players. They got rid of the 15 person parties the game had originally and you can not have more than 8 people.
    A party is 4 players, and a raid is 8. It's casual enough, and hardcore enough. It's kind of the WoW method where WoW killed of 25 person raids with Cataclysm for 10 person raids.

    The new instanced dungeons I posted in the video are designed for a Group version (4 players) and a higher level Raid (8 player) version (minimum players to enter, and well also maximum).

    The Notorious Monsters in FFXIV respawn in 60 seconds, but they have a lower drop rate. Even the "HNMs" respawn multiple times during their window. For example, the Great Buffalo spawns from 8 to 20 roughly, but if you kill him before 11 he'll spawn 2-3 more times.

    Loot drop rates are low in FFXIV but it allows more players opportunity to fight the NMs, or for one linkshell to dominate them. They also have very large spawn radius, so you can't claim them with bots. Like, huge massive areas (Think like Ixion or Sandworm as opposed to Fafnir).

    14 is a whole different game from 11, and it should be. It has some hiccups due to not knowing what they wanted it to be, and poor management decisions based on a rushed schedule. However with the new changes made to the game, such as Auto Attack, increased graphics while improving performance, class rebalances, removal of Levequest timers, and the introduction of Prestige/Advanced classes, it's really turning into a superb game.

    It just needs time.





    and Tybudx, FFXIVs levequests only sound like FoV on paper, but in practice they are more like World of Warcraft Daily quests. You get a text box with lore, and quest-like scenarios or objectives to complete. Such as, examine the ??? spawns to search for the monsters, or pick up the pages from the Necrologos book, or in some cases kill several monsters. It varies, and its somewhat repetitive but the game is no longer based on that. That was launch content.
    (0)

  5. #115
    Player TybudX's Avatar
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    Mar 2011
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    186
    Character
    Elementa
    World
    Fenrir
    Main Class
    WAR Lv 1
    It should have been 'not in the game' content. Somebody got payed to make you talk to a guy at a counter so that you could go out and level. It's the equivalent of being asked to go kill Y mobs and collect X drops. It's lowest common denominator kind of content that FFXI somehow (luckily) managed to stay away from for years. Now the designers (both in FFXI and XIV) see how 'popular' TotM and FoV and such are, and they think it's ok to continue doing things like that despite it being placeholder content (at best).
    (0)
    Quote Originally Posted by Alhanelem View Post
    False on both counts. I don't always disagree, nor do I think I'm always right.

  6. #116
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Howdy! I’d like to clarify a couple things as there seem to be a lot of questions and lack of clarity in regards to FFXI development.

    First off, FFXI and FFXIV are being developed completely separate, so when it comes to future development of FFXI, FFXIV is of no concern whatsoever. For certain requests, it’s not as simple as just increasing the number of personnel. Even if we were to add more people, there is a still a limit on human resources, so when we receive a lot of requests and what not, priority lists are generated and it’s possible that implementation will get pushed back.

    When we respond saying that certain requests or ideas are difficult to accomplish, unfortunately these cannot be solved just by tossing more people at it. The main reason is that the current FFXI system was not designed for certain things and because of this it is difficult to address them. So, it’s not just a problem of low personnel. However, regardless of how long it takes, we will always be looking into beneficial ideas proactively, so we would appreciate your continued feedback on all things moving forward.
    (25)
    Devin "Camate" Casadey - Community Team

  7. #117
    Player Ravenmore's Avatar
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    Mar 2011
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    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Eadieni View Post
    Well as for Gridania they said they are going to remake that entire region, in fact there is already lore articles they just put out setting up the storyline way it's going to happen, something about a gathering storm over Gridania.
    (The developers said in a letter they plan on remaking the region after so much negative feedback, and it was confirmed in developer commentary).

    The 14 team really listens to players, and are designing a game for everyone to enjoy, not just elitist assholes.

    For example, a Raid is 8 players. They got rid of the 15 person parties the game had originally and you can not have more than 8 people.
    A party is 4 players, and a raid is 8. It's casual enough, and hardcore enough. It's kind of the WoW method where WoW killed of 25 person raids with Cataclysm for 10 person raids.

    The new instanced dungeons I posted in the video are designed for a Group version (4 players) and a higher level Raid (8 player) version (minimum players to enter, and well also maximum).

    The Notorious Monsters in FFXIV respawn in 60 seconds, but they have a lower drop rate. Even the "HNMs" respawn multiple times during their window. For example, the Great Buffalo spawns from 8 to 20 roughly, but if you kill him before 11 he'll spawn 2-3 more times.

    Loot drop rates are low in FFXIV but it allows more players opportunity to fight the NMs, or for one linkshell to dominate them. They also have very large spawn radius, so you can't claim them with bots. Like, huge massive areas (Think like Ixion or Sandworm as opposed to Fafnir).

    14 is a whole different game from 11, and it should be. It has some hiccups due to not knowing what they wanted it to be, and poor management decisions based on a rushed schedule. However with the new changes made to the game, such as Auto Attack, increased graphics while improving performance, class rebalances, removal of Levequest timers, and the introduction of Prestige/Advanced classes, it's really turning into a superb game.

    It just needs time.





    and Tybudx, FFXIVs levequests only sound like FoV on paper, but in practice they are more like World of Warcraft Daily quests. You get a text box with lore, and quest-like scenarios or objectives to complete. Such as, examine the ??? spawns to search for the monsters, or pick up the pages from the Necrologos book, or in some cases kill several monsters. It varies, and its somewhat repetitive but the game is no longer based on that. That was launch content.
    Thats all well and good that they are working on it but they are going to have a tough time selling it to none Final Fantasy fans. I dn't know if they are willing to spend the money on TV ads. Gamer mags are ok but really thats only targeting gamers that going looking for for game reviews and previews. WoWs TV ads reach people that were not that hardcore gamers. Hardcore player have tried FF14 or read the reviews and have made up thier minds.

    Camate even said its cause of the code it self making thing diffcult. All players want thier job to be the best job out there and the devs may see if different or thhe updates are coming at a point later down the road to 99. Its a waste to try to balanced every job for every level increase. Really just wait till 99 and see what they have in store.
    (0)

  8. #118
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Well Camate... if the dev team hadn't pretty much said "no real expansions" people might not have the impression that XI was being used as a cash cow to fund the horrific failure otherwise known as XIV.

    People want NEW ZONES - even if that means that PS2 users won't be able to get the expansion. As long as the word is "no new jobs/no new zones" people aren't going to believe that the profits from XI are being utilized to continue to expand the game.
    (6)

  9. #119
    Player Olor's Avatar
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    I mean look at everquest II - I am pretty sure it has a smaller profit margin/playerbase than XI and they have had, what, double the number of expansions? And they are about to get a new job? And a graphic update?

    And user-made dungeons in addition to their frigging awesome housing system?

    When all XI is getting is some level cap raises and reworked old content after, what 4 years without a single new zone? Changing a few things and making the sky red doesn't make it a new zone.
    (3)

  10. #120
    Player Kimble's Avatar
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    Mar 2011
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    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Olor View Post
    I mean look at everquest II - I am pretty sure it has a smaller profit margin/playerbase than XI and they have had, what, double the number of expansions? And they are about to get a new job? And a graphic update?

    And user-made dungeons in addition to their frigging awesome housing system?

    When all XI is getting is some level cap raises and reworked old content after, what 4 years without a single new zone? Changing a few things and making the sky red doesn't make it a new zone.
    I wasnt aware Everquest was on the PS2. Oh wait, whats that? It wasn't?

    Your point is invalid.
    (3)

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