
Originally Posted by
Eadieni
Well as for Gridania they said they are going to remake that entire region, in fact there is already lore articles they just put out setting up the storyline way it's going to happen, something about a gathering storm over Gridania.
(The developers said in a letter they plan on remaking the region after so much negative feedback, and it was confirmed in developer commentary).
The 14 team really listens to players, and are designing a game for everyone to enjoy, not just elitist assholes.
For example, a Raid is 8 players. They got rid of the 15 person parties the game had originally and you can not have more than 8 people.
A party is 4 players, and a raid is 8. It's casual enough, and hardcore enough. It's kind of the WoW method where WoW killed of 25 person raids with Cataclysm for 10 person raids.
The new instanced dungeons I posted in the video are designed for a Group version (4 players) and a higher level Raid (8 player) version (minimum players to enter, and well also maximum).
The Notorious Monsters in FFXIV respawn in 60 seconds, but they have a lower drop rate. Even the "HNMs" respawn multiple times during their window. For example, the Great Buffalo spawns from 8 to 20 roughly, but if you kill him before 11 he'll spawn 2-3 more times.
Loot drop rates are low in FFXIV but it allows more players opportunity to fight the NMs, or for one linkshell to dominate them. They also have very large spawn radius, so you can't claim them with bots. Like, huge massive areas (Think like Ixion or Sandworm as opposed to Fafnir).
14 is a whole different game from 11, and it should be. It has some hiccups due to not knowing what they wanted it to be, and poor management decisions based on a rushed schedule. However with the new changes made to the game, such as Auto Attack, increased graphics while improving performance, class rebalances, removal of Levequest timers, and the introduction of Prestige/Advanced classes, it's really turning into a superb game.
It just needs time.
and Tybudx, FFXIVs levequests only sound like FoV on paper, but in practice they are more like World of Warcraft Daily quests. You get a text box with lore, and quest-like scenarios or objectives to complete. Such as, examine the ??? spawns to search for the monsters, or pick up the pages from the Necrologos book, or in some cases kill several monsters. It varies, and its somewhat repetitive but the game is no longer based on that. That was launch content.