Last edited by Dallas; 06-25-2011 at 05:49 AM.
It's already been explained in this very thread that SMN is a terrible melee job, has useless/crappy buffs outside EA/PD, and is nothing special as a /whm or /rdm healer. So WAR is useless because there are a (very) few fights in the game where ranged damage is better? *cough*BLM*cough*RDM*cough*RNG*cough*COR*cough*SCH*cough*lolPUP*cough*Originally Posted by dallas
SAM*cough*... oh, wait, you guys are as good as BST. Good job, again.
Am I to assume that your only job is SMN? It seems to be very important to your argument that somebody might ever have to change jobs. It has to be, seeing as you refuse to switch to a better suited job for what? 98% of the games content? Hope you are proud of that last 2% bro, you're really rocking this argument.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
DNC also get Accuracy Bonus III, so that's another 35 Acc difference. SMN uses a 2H weapon though, so they get 25% DEX in their favor.
If I were to argue against the feasibility of melee summoner, Accuracy would not be my argument of choice. pDIF would be. It is so beneficial to Myrkr Summoner to keep capped Accuracy that it's entirely worth using Sushi to do it, which means they can realistically cap Acc on all but Thief monsters with proper gear, merits, and Sushi.
By the time your Acc uncaps with Sushi and proper gear, your pDIF will be so horrid that the shit damage/hit you're doing isn't worth the TP/hit you're feeding. Your Avatars have a lot of Attack, but they attack slowly and their base damage depends on fSTR. If you're meleeing and feeding TP just so you can keep your Avatar out (instead of doing BP and release) and it can also feed TP while contributing a mediocre amount of damage, then perhaps you should consider releasing and just contributing by feeding less TP and staying out of AoE range. Sometimes being less active is more helpful than being more active.
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