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  1. #121
    Player Minsc's Avatar
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    Apr 2011
    Posts
    33
    Character
    Minsc
    World
    Bahamut
    Main Class
    DRG Lv 90
    Quote Originally Posted by kingfury View Post
    ---------

    Quote Originally Posted by Minsc View Post
    And once again, by your logic, why should anyone level any other jobs if WAR has it all? Every [SIZE="5"]DD job[/SIZE] has a weapon their best at...

    WAR = GA
    DRG = Polearm
    DRK = Scythe
    SAM = GK
    MNK = H2H
    THF = Dagger
    etc...

    You have such a hard on for WAR that you're pretty much asking...

    WAR = ALL

    ...and you don't care how it will affect other [SIZE="5"]DD jobs[/SIZE].
    Wait, wait, wait, don't stop there! What about PLD, RDM, and BLU? What happened there? I've posted this example already, but I'll give it to ya again if you missed it.

    "plenty of jobs already share the same WS's like PLDs, BLUs, and RDMs. Do you say then that these jobs are encroaching on each others uniqueness because they share damn near every WS's Sword has to offer save Relic, and Mythic WS's (since even the Emp. WS is shared)? Of course not. Each job plays in their own unique way and has no issues because they share the same WS's."

    Again, for the umptenth time ^^ None of these jobs would be anymore in danger of losing what makes them unique than they already are based on what WS's WAR has already. The OP ask for all basic WS's, not ALL WS's. Check the OP again in regards to crappy Abyssea trigger stuff as I've updated that part. Couldn't care about Abyssea triggering, but WS's Yes please.

    Jobs distinguish themselves by their JA's. You level a job for what they can do and what their designed to do. SE designed most other Melee jobs to be dependent on 2-3 weapon choices to deal good damage on. WAR was designed outside of that mold. They are the most versatile Melees in the game by design. If you want to benefit from that design, level a WAR, if not level another job.
    Highlighted the point of my post above that you failed to understand (the part of DD jobs incase you missed it). I'm discussing how it will affect other DD jobs that already don't get a whole lot of action in Abyssea.

    Jobs distinguish themselves by their JA's and their JOB SPECIFIC WEAPON SKILLS. You say, "None of these jobs would be anymore in danger of losing what makes them unique". Why bring a DRG to Abyssea for Blue procing if a WAR already has Skewer and Wheeling Thrust? Why bring a DRK if a WAR already has Cross Reaper and Spinning Slash? And so on and so forth...

    What you fail to understand is those WSs are part of what makes those jobs unique. SE made it so you need those WSs/Jobs if you want full Blue proc. Give those same WSs to large WS arsenal WAR already has access to and you take away any reason to bring other DD jobs into Abyssea besides exp. If you want to benefit from the WSs designed for specific job, level a DRG, DRK, MNK, SAM, NIN, etc, if not level WAR.

    Again, WAR was originally designed to tank. So by your logic, WAR should get more tanking abilities because that is what they were originally designed to do. Just admit you want this for triggering and be done with it. There is no other logical reason for a WAR to have any of those WS other than MAYBE your own personal enjoyment (as odd as that sounds)...
    (2)
    Last edited by Minsc; 06-13-2011 at 08:57 AM.

  2. #122
    Player Azagthoth's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Azagthothe
    World
    Bismarck
    Main Class
    MNK Lv 99
    Kingfury, if you want to use energy drain or cyclone on warrior why don't you sub Ninja? Then you can shadow tank the Abyssea NMs with your "epic" evasion build since you probably aren't making use of /sam for your x-hit build anyway and you're probably fulltiming Seigan + Third Eye to be "safe". By the way, with proper gear/merits and event/crafting weapons WAR/NIN should be able to do every single red proc at 99.

    You posted one moderately good idea (the gym idea) and since then you've been nothing but arrogant and have argued relentessly against people that have a drastically better understanding of game mechanics than you do. Heck, I would even go as far to say you're insulting the developers with the "visual example" in the original post on this thread and also the original posts in some of your other threads. You shouldn't be posting about game mechanincs and/or coding when you have a very limited understanding of how either work.

    I'll use your logic and say why not allow warrior to proc everything in abyssea including yellow since abyssea is broken anyway it doesn't matter. Why not give warrior every single spell proc and have it cost 0 MP for them to cast the spells? Then you can use Atma of the Merciless Matriarch for the fast cast for shadows and spells along with your evasion atmas to gimp your damage even more.
    (1)

  3. #123
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I think we need a JA that gives 45% magic haste and 25% job ability haste. then war will be gud
    (1)

  4. #124
    Player kingfury's Avatar
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    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Minsc View Post
    Highlighted the point of my post above that you failed to understand (the part of DD jobs incase you missed it). I'm discussing how it will affect other DD jobs that already don't get a whole lot of action in Abyssea.
    -------
    No, I heard ya ^^ and it was no mistake that I listed those jobs since each of those jobs (PLD, RDM, and BLU) hold the potential to be just as much a DD at a THF when played in that style. Same can be said for a WHM that sets up for DD'ing. The point still stands, focus on the quote I gave you. What do you say towards these 3 jobs sharing just about all the same WS's save a handful (PLD, and BLU share 12 Sword WS's/ RDM shares 9)? Don't take my word for it. Look at all the quested WS's that WAR got to unlock. Why would SE allow WAR to unlock these WS's that are designed to be wielded by the jobs that specialize in these weapons? I didn't design WAR, they did. Now lets look at those Job specific WS's right fast.

    What about these WS's, other than the fact that you have to be on that job to use them, makes them special/definitive for those jobs? For instance, does Hexa strike have an aftermath that bolsters any aspect about being a WHM? The same question for Swift Blade for PLD, or Guillotine for DRK. As it stands, the answer is No. They, much like the quested WS's are just another WS to be used in battle. They definitely don't help to make those jobs unique as they are, since you'll be hard pressed to find those jobs even using them these days.

    I'm not for game imbalance at all, since I believe these job specific WS's when used by those jobs SHOULD have such benefits that make them uniquely special for the jobs that use them. In this case, if you allowed WAR to use Hexa Strike, that WAR would not gain the same job specific benefits that a WHM would when using it. The same can be said for the quested WS's. If these types of benefits existed, and I was asking for WAR to receive the same job specific benefits as the jobs that use them get, THEN it would be imbalanced and unfair. Currently, a DRK even struggles to find validity in using Guillotine since they don't get much return from it. This is the part that should be changed before my suggestion is even considered to be honest. Give those Job specific WS's "Job specific Aftermaths" that truly make them special and really contribute to making the jobs that use them unique.

    Quote Originally Posted by Minsc View Post
    Jobs distinguish themselves by their JA's and their JOB SPECIFIC WEAPON SKILLS. You say, "None of these jobs would be anymore in danger of losing what makes them unique". Why bring a DRG to Abyssea for Blue procing if a WAR already has Skewer and Wheeling Thrust? Why bring a DRK if a WAR already has Cross Reaper and Spinning Slash? And so on and so forth...More Abyssea stuff
    ---------
    Aannndd stop right there. You didn't go back to the OP and read it again like I ask you to since you're still trying to reason in Abyssea triggers with your points. This... suggestion... is NOT... for triggering... in Abyssea. Period.

    Quote Originally Posted by Minsc View Post
    Again, WAR was originally designed to tank. So by your logic, WAR should get more tanking abilities because that is what they were originally designed to do. Just admit you want this for triggering and be done with it. There is no other logical reason for a WAR to have any of those WS other than MAYBE your own personal enjoyment (as odd as that sounds)...
    ---------
    Actually, the only thing a WAR needs in terms of job specific abilities for tanking is a way to heal themselves natively. No sub job, WS, or gear, or anything else. Just an ability that allows them to get HP all by themselves like MNK has... but a bit cooler. But to answer your question, yes, give WAR more of what makes them WAR. Provokega, Adrenaline Rush (Stone skin-like ability I thought of that Regens HP), Head butt (JA stun + Hate generation), and whatever else makes sense. WARs are both DD's and Tanks, and we can do both really well.
    (0)
    Last edited by kingfury; 06-13-2011 at 06:07 PM.

  5. #125
    Player kingfury's Avatar
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    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Azagthoth View Post
    Kingfury, if you want to use energy drain or cyclone on warrior why don't you sub Ninja? Then you can shadow tank the Abyssea NMs with your "epic" evasion build since you probably aren't making use of /sam for your x-hit build anyway and you're probably fulltiming Seigan + Third Eye to be "safe". By the way, with proper gear/merits and event/crafting weapons WAR/NIN should be able to do every single red proc at 99.
    ------------
    Screw Abyssea triggers! lol I don't care about triggering. Changed that on the OP. Check it out. Yeah, I know what /NIN offers and I'll pass. ^^ I actually alternate in between my haste set and my evasion set once Seigan is up if I have the window of opportunity to do so. It all happens pretty fast, but it works out fine for me while on /SAM.

    Quote Originally Posted by Azagthoth View Post
    You posted one moderately good idea (the gym idea) and since then you've been nothing but arrogant and have argued relentessly against people that have a drastically better understanding of game mechanics than you do. Heck, I would even go as far to say you're insulting the developers with the "visual example" in the original post on this thread and also the original posts in some of your other threads. You shouldn't be posting about game mechanincs and/or coding when you have a very limited understanding of how either work.
    ------------
    Being Arrogant warrants that I belittle other's opinions and bash them for even disagreeing with me in the 1st place. I don't do such things to people that genuinely wish to hold valid, and respectable arguments devoid childish name calling and disrespect. I do NOT tolerate or hold my tongue against those that find enjoyment in Flaming others suggestion just for the fun of it, so if you equate my dealings with the handful of trolls that run around these boards in packs to being arrogant, then I can't help that. Many of them need to be put in their place, and it's a shame the Moderators delete half the thrashings I've giving out since it's well deserved based on their behavior.

    Explain yourself when you say I have "limited understanding" of this games mechanics please. I've never claimed to be a programmer or game developer once, and I haven't seen the disclaimer on these boards that require you have to be one or the other in order to suggest changes to the game. I'd opt to say that a very large percent of the posters on these boards are not programmers or game developers either, but I wouldn't think that should stop them from offering up suggestions to the Devs.

    Suggesting that I'm insulting the Devs with the cover of this thread would be a bit much to say, yeah. It's just a WAR surrounded by weapons.

    Quote Originally Posted by Azagthoth View Post
    I'll use your logic and say why not allow warrior to proc everything in abyssea including yellow since abyssea is broken anyway it doesn't matter. Why not give warrior every single spell proc and have it cost 0 MP for them to cast the spells? Then you can use Atma of the Merciless Matriarch for the fast cast for shadows and spells along with your evasion atmas to gimp your damage even more.
    ----------
    Again, screw Abyssea triggers and such. Check OP.

    Sorry for the misunderstandings Azagthoth, but I'm not here to disrespect anyone. My suggestions are to the Devs. If anyone wishes to challenge my opinions, I'm open to that, and we can discuss them respectfully. If people want to Flame, I'm not so open to that. Just because I may believe firmly in what I'm suggesting, that doesn't make me arrogant. These are my opinions, and If someone offers valid reasons against them, I'll either agree or not agree. They have the right to their opinions just like I do.

    Thanks for posting /
    (0)

  6. #126
    Player Didgist's Avatar
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    Mar 2011
    Posts
    55
    Character
    Didgist
    World
    Fenrir
    Main Class
    PLD Lv 90
    Quote Originally Posted by kingfury View Post
    evasion set
    many many dots
    (1)
    2-09-11

  7. #127
    Player Atomic_Skull's Avatar
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    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    WAR is already overpowered as it is, they don't need to pull a SAM and keep buffing it until it's the only DD job left in the game.
    (1)

  8. #128
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Didgist View Post
    many many dots
    ------------
    /Wonders if it's too early in the morning for referencing Star Wars... nah.

    "There is still much for you to learn Padawan"...

    In short: it's possible on WAR, it's a great way to control damage when you're short on healing, you can still do great damage and such, you just don't get hit as much. Tell ya about it later.
    (0)

  9. #129
    Player Didgist's Avatar
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    Mar 2011
    Posts
    55
    Character
    Didgist
    World
    Fenrir
    Main Class
    PLD Lv 90
    Quote Originally Posted by kingfury View Post
    ------------
    /Wonders if it's too early in the morning for referencing Star Wars... nah.

    "There is still much for you to learn Padawan"...

    In short: it's possible on WAR, it's a great way to control damage when you're short on healing, you can still do great damage and such, you just don't get hit as much. Tell ya about it later.
    PDT set will beat out an evasion set that you shouldn't even be using. It's called math.
    (1)
    2-09-11

  10. #130
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Atomic_Skull View Post
    WAR is already overpowered as it is, they don't need to pull a SAM and keep buffing it until it's the only DD job left in the game.
    It's too late.
    (1)

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