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Originally Posted by
Minsc
And once again, by your logic, why should anyone level any other jobs if WAR has it all? Every [SIZE="5"]DD job[/SIZE] has a weapon their best at...
WAR = GA
DRG = Polearm
DRK = Scythe
SAM = GK
MNK = H2H
THF = Dagger
etc...
You have such a hard on for WAR that you're pretty much asking...
WAR = ALL
...and you don't care how it will affect other [SIZE="5"]DD jobs[/SIZE].
Wait, wait, wait, don't stop there! What about PLD, RDM, and BLU? What happened there? I've posted this example already, but I'll give it to ya again if you missed it.
"plenty of jobs already share the same WS's like PLDs, BLUs, and RDMs. Do you say then that these jobs are encroaching on each others uniqueness because they share damn near every WS's Sword has to offer save Relic, and Mythic WS's (since even the Emp. WS is shared)? Of course not. Each job plays in their own unique way and has no issues because they share the same WS's."
Again, for the umptenth time ^^ None of these jobs would be anymore in danger of losing what makes them unique than they already are based on what WS's WAR has already. The OP ask for all basic WS's, not ALL WS's. Check the OP again in regards to crappy Abyssea trigger stuff as I've updated that part. Couldn't care about Abyssea triggering, but WS's Yes please.
Jobs distinguish themselves by their JA's. You level a job for what they can do and what their designed to do. SE designed most other Melee jobs to be dependent on 2-3 weapon choices to deal good damage on. WAR was designed outside of that mold. They are the most versatile Melees in the game by design. If you want to benefit from that design, level a WAR, if not level another job.