First off a BLM/DNC will straight up cure half as much as a DNC/anything(assuming same VIT and CHR totals).
Second, the only differences between a BLM and a DNC/BLM nuking with the same tier nukes(no gear) would be the BLM has a higher native int, high MAB from traits, and will get less resists/spell interruptions.
Third, did you think this through? Lets suppose for a moment DNC does become based on skill AND there is gear for it.
Now remember to macro it in on EVERYTHING oh but keep the trait specific ones on for this particular dance. Oh and welcome to partial resists and full resists. This actually hurts DNC main more than it hurts /DNC because /DNC is really only used for sambas and waltzes. Steps and finishing moves are a cute bonus but sambas and waltzes are why you use it as a sub. Waltzes are already gimped if you're /DNC in ADDITION to the bonuses DNC gets to them through gear and DNC main also gets gear for sambas(and the bonus finishing move for applying steps). And be glad you don't have some stupid skill to keep capped because(little known fact) skilling up stuff like Enhancing or Healing Magic is a bit of a pain. And don't think you'll get 1 skill for all your dances You can have a skill for steps, a skill for waltzes, a skill for sambas, and then a skill for flourishes. And before you say that's ridiculous, remember, mages have a skill for healing, a skill for enfeebling, a skill for enhancing, a skill for nuking, a skill for divine(Red Mage has this skill with no native spells because Dia became enfeebling magic),which is like elemental magic, enfeebling magic, and enhancing magic, a skill for dark, which is like elemental magic, enfeebling magic, and enhancing magic. In fact lets just make them be Healing, Enfeebling, and Enhancing magic because why add new skills when its doing the same thing as already existing ones?


					
					
					
						
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